2014-05-10 03:11:18 +01:00
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// Copyright 2014 Citra Emulator Project / PPSSPP Project
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2014-12-17 05:38:14 +00:00
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// Licensed under GPLv2 or any later version
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2014-11-19 08:49:13 +00:00
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// Refer to the license.txt file included.
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2014-05-10 03:11:18 +01:00
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2014-06-06 03:35:36 +01:00
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#include <algorithm>
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2014-08-18 04:03:22 +01:00
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#include <list>
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2014-05-10 03:11:18 +01:00
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#include <map>
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2014-08-18 04:03:22 +01:00
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#include <vector>
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2014-05-10 03:11:18 +01:00
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#include "common/common.h"
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2014-05-15 23:27:08 +01:00
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#include "common/thread_queue_list.h"
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2014-05-10 03:11:18 +01:00
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2014-05-14 03:00:11 +01:00
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#include "core/core.h"
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2014-05-15 01:50:30 +01:00
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#include "core/hle/hle.h"
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2014-05-10 03:11:18 +01:00
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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2014-12-07 20:44:21 +00:00
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#include "core/hle/kernel/mutex.h"
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2014-10-23 04:20:01 +01:00
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#include "core/hle/result.h"
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#include "core/mem_map.h"
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2014-05-10 03:11:18 +01:00
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2014-05-21 00:37:46 +01:00
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namespace Kernel {
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2014-05-14 03:00:11 +01:00
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2014-05-20 23:13:25 +01:00
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class Thread : public Kernel::Object {
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2014-05-10 03:11:18 +01:00
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public:
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2014-10-26 04:56:13 +00:00
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std::string GetName() const override { return name; }
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std::string GetTypeName() const override { return "Thread"; }
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2014-05-15 23:27:08 +01:00
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2014-06-06 05:10:50 +01:00
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static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Thread; }
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Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Thread; }
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2014-05-14 03:00:11 +01:00
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2014-05-15 23:27:08 +01:00
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inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
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inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
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inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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2014-05-10 03:11:18 +01:00
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2014-10-23 04:20:01 +01:00
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ResultVal<bool> WaitSynchronization() override {
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2014-11-24 17:51:50 +00:00
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait) {
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2014-06-06 03:35:36 +01:00
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Handle thread = GetCurrentThreadHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
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}
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2014-11-24 17:51:50 +00:00
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return MakeResult<bool>(wait);
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2014-05-27 02:01:27 +01:00
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}
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2014-05-10 03:11:18 +01:00
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ThreadContext context;
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u32 thread_id;
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u32 status;
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u32 entry_point;
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u32 stack_top;
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u32 stack_size;
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2014-05-10 03:11:18 +01:00
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s32 initial_priority;
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s32 current_priority;
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s32 processor_id;
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WaitType wait_type;
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Handle wait_handle;
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VAddr wait_address;
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std::vector<Handle> waiting_threads;
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2014-08-18 04:03:22 +01:00
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std::string name;
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};
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2014-05-14 03:00:11 +01:00
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// Lists all thread ids that aren't deleted/etc.
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static std::vector<Handle> thread_queue;
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2014-05-14 03:00:11 +01:00
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Handle> thread_ready_queue;
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2014-11-18 13:48:11 +00:00
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static Handle current_thread_handle;
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static Thread* current_thread;
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2014-12-04 13:13:53 +00:00
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static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
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static u32 next_thread_id; ///< The next available thread id
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2014-12-20 05:04:36 +00:00
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Thread* GetCurrentThread() {
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return current_thread;
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}
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2014-05-14 03:00:11 +01:00
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2014-05-23 00:06:12 +01:00
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle() {
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return GetCurrentThread()->GetHandle();
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}
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2014-05-21 00:37:46 +01:00
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/// Sets the current thread
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2014-05-23 00:06:12 +01:00
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inline void SetCurrentThread(Thread* t) {
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current_thread = t;
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current_thread_handle = t->GetHandle();
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2014-05-15 23:27:08 +01:00
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}
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2014-05-14 03:00:11 +01:00
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2014-05-15 23:27:08 +01:00
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/// Saves the current CPU context
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2014-05-23 00:06:12 +01:00
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void SaveContext(ThreadContext& ctx) {
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2014-05-20 23:50:16 +01:00
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Core::g_app_core->SaveContext(ctx);
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2014-05-14 03:00:11 +01:00
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}
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2014-05-15 23:27:08 +01:00
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/// Loads a CPU context
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2014-05-23 00:06:12 +01:00
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void LoadContext(ThreadContext& ctx) {
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2014-05-20 23:50:16 +01:00
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Core::g_app_core->LoadContext(ctx);
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2014-05-15 01:50:30 +01:00
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}
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2014-05-15 23:27:08 +01:00
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/// Resets a thread
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2014-05-23 00:06:12 +01:00
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void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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memset(&t->context, 0, sizeof(ThreadContext));
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2014-05-14 03:00:11 +01:00
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2014-05-22 23:50:36 +01:00
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t->context.cpu_registers[0] = arg;
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2014-06-06 04:19:55 +01:00
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t->context.pc = t->context.reg_15 = t->entry_point;
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2014-05-15 23:27:08 +01:00
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t->context.sp = t->stack_top;
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2014-05-22 23:50:36 +01:00
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t->context.cpsr = 0x1F; // Usermode
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2014-11-19 08:49:13 +00:00
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2014-08-27 04:58:03 +01:00
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// TODO(bunnei): This instructs the CPU core to start the execution as if it is "resuming" a
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// thread. This is somewhat Sky-Eye specific, and should be re-architected in the future to be
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// agnostic of the CPU core.
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t->context.mode = 8;
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2014-05-15 23:27:08 +01:00
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if (t->current_priority < lowest_priority) {
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t->current_priority = t->initial_priority;
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2014-05-14 03:29:31 +01:00
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}
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t->wait_type = WAITTYPE_NONE;
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t->wait_handle = 0;
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t->wait_address = 0;
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}
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2014-05-15 23:27:08 +01:00
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/// Change a thread to "ready" state
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2014-05-23 00:06:12 +01:00
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void ChangeReadyState(Thread* t, bool ready) {
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Handle handle = t->GetHandle();
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if (t->IsReady()) {
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if (!ready) {
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2014-11-18 13:48:11 +00:00
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thread_ready_queue.remove(t->current_priority, handle);
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}
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} else if (ready) {
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if (t->IsRunning()) {
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2014-11-18 13:48:11 +00:00
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thread_ready_queue.push_front(t->current_priority, handle);
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2014-05-14 03:00:11 +01:00
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} else {
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thread_ready_queue.push_back(t->current_priority, handle);
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2014-05-14 03:00:11 +01:00
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}
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t->status = THREADSTATUS_READY;
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}
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}
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2014-12-20 07:32:19 +00:00
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/// Check if a thread is blocking on a specified wait type
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static bool CheckWaitType(const Thread* thread, WaitType type) {
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return (type == thread->wait_type) && (thread->IsWaiting());
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2014-06-06 03:35:36 +01:00
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}
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2014-12-20 07:32:19 +00:00
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/// Check if a thread is blocking on a specified wait type with a specified handle
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static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) {
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return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle);
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}
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/// Check if a thread is blocking on a specified wait type with a specified handle and address
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static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
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return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address);
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2014-12-03 05:46:34 +00:00
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}
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2014-06-06 03:35:36 +01:00
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/// Stops the current thread
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2014-10-23 04:20:01 +01:00
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ResultCode StopThread(Handle handle, const char* reason) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
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2014-11-19 08:49:13 +00:00
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2014-12-07 20:44:21 +00:00
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(handle);
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2014-06-10 03:14:03 +01:00
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ChangeReadyState(thread, false);
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thread->status = THREADSTATUS_DORMANT;
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2014-11-24 17:51:50 +00:00
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for (Handle waiting_handle : thread->waiting_threads) {
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Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle);
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2014-12-20 07:32:19 +00:00
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if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle))
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2014-11-24 17:51:50 +00:00
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ResumeThreadFromWait(waiting_handle);
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2014-06-06 03:35:36 +01:00
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}
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2014-06-10 03:14:03 +01:00
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thread->waiting_threads.clear();
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// Stopped threads are never waiting.
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thread->wait_type = WAITTYPE_NONE;
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thread->wait_handle = 0;
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2014-12-03 05:46:34 +00:00
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thread->wait_address = 0;
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2014-10-23 04:20:01 +01:00
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return RESULT_SUCCESS;
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2014-06-06 03:35:36 +01:00
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}
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2014-05-15 23:27:08 +01:00
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/// Changes a threads state
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2014-05-23 00:06:12 +01:00
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void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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2014-05-15 23:27:08 +01:00
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if (!t || t->status == new_status) {
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return;
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}
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2014-05-23 00:06:12 +01:00
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ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
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2014-05-15 23:27:08 +01:00
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t->status = new_status;
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2014-11-19 08:49:13 +00:00
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2014-05-15 23:27:08 +01:00
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if (new_status == THREADSTATUS_WAIT) {
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if (t->wait_type == WAITTYPE_NONE) {
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2014-12-06 01:53:49 +00:00
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LOG_ERROR(Kernel, "Waittype none not allowed");
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2014-05-15 23:27:08 +01:00
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}
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2014-05-14 03:00:11 +01:00
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}
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}
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2014-07-07 03:48:19 +01:00
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/// Arbitrate the highest priority thread that is waiting
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Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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Handle highest_priority_thread = 0;
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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2014-11-24 17:51:50 +00:00
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for (Handle handle : thread_queue) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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2014-07-07 03:48:19 +01:00
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2014-12-20 07:32:19 +00:00
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if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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2014-07-07 03:48:19 +01:00
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continue;
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2014-10-23 04:20:01 +01:00
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if (thread == nullptr)
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continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
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2014-12-03 05:46:34 +00:00
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2014-07-07 03:48:19 +01:00
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if(thread->current_priority <= priority) {
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highest_priority_thread = handle;
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priority = thread->current_priority;
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}
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}
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// If a thread was arbitrated, resume it
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if (0 != highest_priority_thread)
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ResumeThreadFromWait(highest_priority_thread);
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return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(u32 arbiter, u32 address) {
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2014-11-19 08:49:13 +00:00
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2014-07-07 03:48:19 +01:00
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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2014-11-24 17:51:50 +00:00
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for (Handle handle : thread_queue) {
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Thread* thread = g_object_pool.Get<Thread>(handle);
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2014-07-07 03:48:19 +01:00
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2014-12-20 07:32:19 +00:00
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if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
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2014-07-07 03:48:19 +01:00
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ResumeThreadFromWait(handle);
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}
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}
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2014-05-17 05:56:00 +01:00
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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2014-05-23 00:06:12 +01:00
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void CallThread(Thread* t) {
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2014-05-17 05:56:00 +01:00
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// Stop waiting
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if (t->wait_type != WAITTYPE_NONE) {
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t->wait_type = WAITTYPE_NONE;
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}
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2014-05-23 00:06:12 +01:00
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ChangeThreadState(t, THREADSTATUS_READY);
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2014-05-21 00:37:46 +01:00
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}
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/// Switches CPU context to that of the specified thread
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2014-05-23 00:32:45 +01:00
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void SwitchContext(Thread* t) {
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2014-05-23 00:06:12 +01:00
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Thread* cur = GetCurrentThread();
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2014-11-19 08:49:13 +00:00
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2014-05-21 00:37:46 +01:00
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// Save context for current thread
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if (cur) {
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2014-05-23 00:06:12 +01:00
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SaveContext(cur->context);
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2014-11-19 08:49:13 +00:00
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2014-05-21 00:37:46 +01:00
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if (cur->IsRunning()) {
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2014-05-23 00:06:12 +01:00
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ChangeReadyState(cur, true);
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2014-05-21 00:37:46 +01:00
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}
|
|
|
|
}
|
|
|
|
// Load context of new thread
|
|
|
|
if (t) {
|
2014-05-23 00:06:12 +01:00
|
|
|
SetCurrentThread(t);
|
|
|
|
ChangeReadyState(t, false);
|
2014-05-21 00:37:46 +01:00
|
|
|
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
|
|
|
|
t->wait_type = WAITTYPE_NONE;
|
2014-05-23 00:06:12 +01:00
|
|
|
LoadContext(t->context);
|
2014-05-21 00:37:46 +01:00
|
|
|
} else {
|
2014-06-06 05:35:49 +01:00
|
|
|
SetCurrentThread(nullptr);
|
2014-05-21 00:37:46 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Gets the next thread that is ready to be run by priority
|
2014-05-23 00:06:12 +01:00
|
|
|
Thread* NextThread() {
|
2014-05-21 00:37:46 +01:00
|
|
|
Handle next;
|
2014-05-23 00:06:12 +01:00
|
|
|
Thread* cur = GetCurrentThread();
|
2014-11-19 08:49:13 +00:00
|
|
|
|
2014-05-21 00:37:46 +01:00
|
|
|
if (cur && cur->IsRunning()) {
|
2014-11-18 13:48:11 +00:00
|
|
|
next = thread_ready_queue.pop_first_better(cur->current_priority);
|
2014-05-21 00:37:46 +01:00
|
|
|
} else {
|
2014-11-18 13:48:11 +00:00
|
|
|
next = thread_ready_queue.pop_first();
|
2014-05-21 00:37:46 +01:00
|
|
|
}
|
2014-05-22 02:42:18 +01:00
|
|
|
if (next == 0) {
|
2014-06-06 05:35:49 +01:00
|
|
|
return nullptr;
|
2014-05-21 00:37:46 +01:00
|
|
|
}
|
2014-10-23 04:20:01 +01:00
|
|
|
return Kernel::g_object_pool.Get<Thread>(next);
|
2014-05-21 00:37:46 +01:00
|
|
|
}
|
|
|
|
|
2014-06-06 03:35:36 +01:00
|
|
|
void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
|
2014-06-10 03:14:03 +01:00
|
|
|
Thread* thread = GetCurrentThread();
|
|
|
|
thread->wait_type = wait_type;
|
|
|
|
thread->wait_handle = wait_handle;
|
|
|
|
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
|
2014-05-21 02:00:10 +01:00
|
|
|
}
|
|
|
|
|
2014-12-03 05:46:34 +00:00
|
|
|
void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) {
|
|
|
|
WaitCurrentThread(wait_type, wait_handle);
|
|
|
|
GetCurrentThread()->wait_address = wait_address;
|
|
|
|
}
|
|
|
|
|
2014-05-21 00:37:46 +01:00
|
|
|
/// Resumes a thread from waiting by marking it as "ready"
|
2014-05-21 02:00:10 +01:00
|
|
|
void ResumeThreadFromWait(Handle handle) {
|
2014-10-23 04:20:01 +01:00
|
|
|
Thread* thread = Kernel::g_object_pool.Get<Thread>(handle);
|
2014-06-10 03:14:03 +01:00
|
|
|
if (thread) {
|
|
|
|
thread->status &= ~THREADSTATUS_WAIT;
|
2014-12-20 07:32:19 +00:00
|
|
|
thread->wait_handle = 0;
|
|
|
|
thread->wait_type = WAITTYPE_NONE;
|
2014-06-10 03:14:03 +01:00
|
|
|
if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
|
|
|
|
ChangeReadyState(thread, true);
|
2014-05-21 00:37:46 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-06-06 03:35:36 +01:00
|
|
|
/// Prints the thread queue for debugging purposes
|
|
|
|
void DebugThreadQueue() {
|
|
|
|
Thread* thread = GetCurrentThread();
|
|
|
|
if (!thread) {
|
|
|
|
return;
|
|
|
|
}
|
2014-12-06 01:53:49 +00:00
|
|
|
LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
|
2014-11-18 13:48:11 +00:00
|
|
|
for (u32 i = 0; i < thread_queue.size(); i++) {
|
|
|
|
Handle handle = thread_queue[i];
|
|
|
|
s32 priority = thread_ready_queue.contains(handle);
|
2014-06-06 03:35:36 +01:00
|
|
|
if (priority != -1) {
|
2014-12-06 01:53:49 +00:00
|
|
|
LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, handle);
|
2014-06-06 03:35:36 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-05-17 05:56:00 +01:00
|
|
|
/// Creates a new thread
|
2014-05-21 00:37:46 +01:00
|
|
|
Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
|
2014-05-17 05:56:00 +01:00
|
|
|
s32 processor_id, u32 stack_top, int stack_size) {
|
|
|
|
|
2014-11-19 08:49:13 +00:00
|
|
|
_assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
|
2014-12-06 01:53:49 +00:00
|
|
|
"priority=%d, outside of allowable range!", priority)
|
2014-05-21 02:02:35 +01:00
|
|
|
|
2014-06-10 03:14:03 +01:00
|
|
|
Thread* thread = new Thread;
|
2014-06-06 03:35:36 +01:00
|
|
|
|
2014-06-10 03:14:03 +01:00
|
|
|
handle = Kernel::g_object_pool.Create(thread);
|
2014-06-06 03:35:36 +01:00
|
|
|
|
2014-11-18 13:48:11 +00:00
|
|
|
thread_queue.push_back(handle);
|
|
|
|
thread_ready_queue.prepare(priority);
|
2014-06-06 03:35:36 +01:00
|
|
|
|
2014-12-04 19:59:56 +00:00
|
|
|
thread->thread_id = next_thread_id++;
|
2014-06-10 03:14:03 +01:00
|
|
|
thread->status = THREADSTATUS_DORMANT;
|
|
|
|
thread->entry_point = entry_point;
|
|
|
|
thread->stack_top = stack_top;
|
|
|
|
thread->stack_size = stack_size;
|
|
|
|
thread->initial_priority = thread->current_priority = priority;
|
|
|
|
thread->processor_id = processor_id;
|
|
|
|
thread->wait_type = WAITTYPE_NONE;
|
|
|
|
thread->wait_handle = 0;
|
2014-12-03 05:46:34 +00:00
|
|
|
thread->wait_address = 0;
|
2014-08-18 04:03:22 +01:00
|
|
|
thread->name = name;
|
2014-06-06 03:35:36 +01:00
|
|
|
|
2014-06-10 03:14:03 +01:00
|
|
|
return thread;
|
2014-05-17 05:56:00 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Creates a new thread - wrapper for external user
|
2014-05-22 23:50:36 +01:00
|
|
|
Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
|
2014-05-17 05:56:00 +01:00
|
|
|
u32 stack_top, int stack_size) {
|
2014-06-06 03:35:36 +01:00
|
|
|
|
2014-06-06 05:35:49 +01:00
|
|
|
if (name == nullptr) {
|
2014-12-06 01:53:49 +00:00
|
|
|
LOG_ERROR(Kernel_SVC, "nullptr name");
|
2014-05-17 05:56:00 +01:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if ((u32)stack_size < 0x200) {
|
2014-12-06 01:53:49 +00:00
|
|
|
LOG_ERROR(Kernel_SVC, "(name=%s): invalid stack_size=0x%08X", name,
|
2014-05-17 05:56:00 +01:00
|
|
|
stack_size);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
|
|
|
|
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
|
2014-12-06 01:53:49 +00:00
|
|
|
LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
|
2014-05-17 05:56:00 +01:00
|
|
|
name, priority, new_priority);
|
|
|
|
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
|
|
|
|
// validity of this
|
|
|
|
priority = new_priority;
|
|
|
|
}
|
|
|
|
if (!Memory::GetPointer(entry_point)) {
|
2014-12-06 01:53:49 +00:00
|
|
|
LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
|
2014-05-17 05:56:00 +01:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
Handle handle;
|
2014-11-19 08:49:13 +00:00
|
|
|
Thread* thread = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
|
2014-05-17 05:56:00 +01:00
|
|
|
stack_size);
|
|
|
|
|
2014-06-10 03:14:03 +01:00
|
|
|
ResetThread(thread, arg, 0);
|
|
|
|
CallThread(thread);
|
2014-06-02 02:42:50 +01:00
|
|
|
|
2014-05-17 05:56:00 +01:00
|
|
|
return handle;
|
|
|
|
}
|
|
|
|
|
2014-06-02 03:12:54 +01:00
|
|
|
/// Get the priority of the thread specified by handle
|
2014-10-23 04:20:01 +01:00
|
|
|
ResultVal<u32> GetThreadPriority(const Handle handle) {
|
|
|
|
Thread* thread = g_object_pool.Get<Thread>(handle);
|
|
|
|
if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
|
|
|
|
|
|
|
|
return MakeResult<u32>(thread->current_priority);
|
2014-06-02 03:12:54 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/// Set the priority of the thread specified by handle
|
2014-10-23 04:20:01 +01:00
|
|
|
ResultCode SetThreadPriority(Handle handle, s32 priority) {
|
2014-06-06 05:35:49 +01:00
|
|
|
Thread* thread = nullptr;
|
2014-06-02 03:12:54 +01:00
|
|
|
if (!handle) {
|
|
|
|
thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
|
|
|
|
} else {
|
2014-10-23 04:20:01 +01:00
|
|
|
thread = g_object_pool.Get<Thread>(handle);
|
|
|
|
if (thread == nullptr) {
|
|
|
|
return InvalidHandle(ErrorModule::Kernel);
|
|
|
|
}
|
2014-06-02 03:12:54 +01:00
|
|
|
}
|
2014-06-06 05:35:49 +01:00
|
|
|
_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
|
2014-06-02 03:12:54 +01:00
|
|
|
|
|
|
|
// If priority is invalid, clamp to valid range
|
|
|
|
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
|
|
|
|
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
|
2014-12-06 01:53:49 +00:00
|
|
|
LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority);
|
2014-06-02 03:12:54 +01:00
|
|
|
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
|
|
|
|
// validity of this
|
|
|
|
priority = new_priority;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Change thread priority
|
|
|
|
s32 old = thread->current_priority;
|
2014-11-18 13:48:11 +00:00
|
|
|
thread_ready_queue.remove(old, handle);
|
2014-06-02 03:12:54 +01:00
|
|
|
thread->current_priority = priority;
|
2014-11-18 13:48:11 +00:00
|
|
|
thread_ready_queue.prepare(thread->current_priority);
|
2014-06-02 03:12:54 +01:00
|
|
|
|
|
|
|
// Change thread status to "ready" and push to ready queue
|
|
|
|
if (thread->IsRunning()) {
|
|
|
|
thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
|
|
|
|
}
|
|
|
|
if (thread->IsReady()) {
|
2014-11-18 13:48:11 +00:00
|
|
|
thread_ready_queue.push_back(thread->current_priority, handle);
|
2014-06-02 03:12:54 +01:00
|
|
|
}
|
|
|
|
|
2014-10-23 04:20:01 +01:00
|
|
|
return RESULT_SUCCESS;
|
2014-06-02 03:12:54 +01:00
|
|
|
}
|
|
|
|
|
2014-05-15 23:27:08 +01:00
|
|
|
/// Sets up the primary application thread
|
2014-05-21 00:37:46 +01:00
|
|
|
Handle SetupMainThread(s32 priority, int stack_size) {
|
2014-05-15 23:27:08 +01:00
|
|
|
Handle handle;
|
2014-11-19 08:49:13 +00:00
|
|
|
|
2014-05-15 23:27:08 +01:00
|
|
|
// Initialize new "main" thread
|
2014-11-19 08:49:13 +00:00
|
|
|
Thread* thread = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
|
2014-05-17 05:56:00 +01:00
|
|
|
THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
|
2014-11-19 08:49:13 +00:00
|
|
|
|
2014-06-10 03:14:03 +01:00
|
|
|
ResetThread(thread, 0, 0);
|
2014-11-19 08:49:13 +00:00
|
|
|
|
2014-05-15 23:27:08 +01:00
|
|
|
// If running another thread already, set it to "ready" state
|
2014-05-23 00:06:12 +01:00
|
|
|
Thread* cur = GetCurrentThread();
|
2014-05-15 23:27:08 +01:00
|
|
|
if (cur && cur->IsRunning()) {
|
2014-05-23 00:06:12 +01:00
|
|
|
ChangeReadyState(cur, true);
|
2014-05-15 01:50:30 +01:00
|
|
|
}
|
2014-11-19 08:49:13 +00:00
|
|
|
|
2014-05-15 23:27:08 +01:00
|
|
|
// Run new "main" thread
|
2014-06-10 03:14:03 +01:00
|
|
|
SetCurrentThread(thread);
|
|
|
|
thread->status = THREADSTATUS_RUNNING;
|
|
|
|
LoadContext(thread->context);
|
2014-05-15 01:50:30 +01:00
|
|
|
|
2014-05-15 23:27:08 +01:00
|
|
|
return handle;
|
|
|
|
}
|
2014-05-15 01:50:30 +01:00
|
|
|
|
2014-06-06 03:35:36 +01:00
|
|
|
|
2014-05-15 23:27:08 +01:00
|
|
|
/// Reschedules to the next available thread (call after current thread is suspended)
|
2014-05-23 00:32:45 +01:00
|
|
|
void Reschedule() {
|
2014-05-23 00:06:12 +01:00
|
|
|
Thread* prev = GetCurrentThread();
|
|
|
|
Thread* next = NextThread();
|
2014-06-06 03:35:36 +01:00
|
|
|
HLE::g_reschedule = false;
|
2014-11-19 08:49:13 +00:00
|
|
|
|
2014-12-20 07:32:19 +00:00
|
|
|
if (next != nullptr) {
|
|
|
|
LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
|
2014-05-23 00:32:45 +01:00
|
|
|
SwitchContext(next);
|
2014-12-20 07:32:19 +00:00
|
|
|
} else {
|
|
|
|
LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
|
2014-05-15 23:27:08 +01:00
|
|
|
|
2014-12-20 07:32:19 +00:00
|
|
|
for (Handle handle : thread_queue) {
|
|
|
|
Thread* thread = g_object_pool.Get<Thread>(handle);
|
|
|
|
LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
|
|
|
|
thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
|
2014-06-06 03:35:36 +01:00
|
|
|
}
|
2014-05-22 23:50:36 +01:00
|
|
|
}
|
2014-12-20 07:32:19 +00:00
|
|
|
|
|
|
|
// TODO(bunnei): Hack - There is no timing mechanism yet to wake up a thread if it has been put
|
|
|
|
// to sleep. So, we'll just immediately set it to "ready" again after an attempted context
|
|
|
|
// switch has occurred. This results in the current thread yielding on a sleep once, and then it
|
|
|
|
// will immediately be placed back in the queue for execution.
|
|
|
|
|
|
|
|
if (CheckWaitType(prev, WAITTYPE_SLEEP))
|
|
|
|
ResumeThreadFromWait(prev->GetHandle());
|
2014-05-17 05:56:00 +01:00
|
|
|
}
|
|
|
|
|
2014-12-04 04:22:06 +00:00
|
|
|
ResultCode GetThreadId(u32* thread_id, Handle handle) {
|
|
|
|
Thread* thread = g_object_pool.Get<Thread>(handle);
|
|
|
|
if (thread == nullptr)
|
|
|
|
return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS,
|
|
|
|
ErrorSummary::WrongArgument, ErrorLevel::Permanent);
|
|
|
|
|
|
|
|
*thread_id = thread->thread_id;
|
|
|
|
|
|
|
|
return RESULT_SUCCESS;
|
|
|
|
}
|
|
|
|
|
2014-05-17 05:56:00 +01:00
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
2014-05-15 23:27:08 +01:00
|
|
|
|
2014-05-21 00:37:46 +01:00
|
|
|
void ThreadingInit() {
|
2014-12-04 13:13:53 +00:00
|
|
|
next_thread_id = INITIAL_THREAD_ID;
|
2014-05-14 03:00:11 +01:00
|
|
|
}
|
2014-05-10 03:11:18 +01:00
|
|
|
|
2014-05-21 00:37:46 +01:00
|
|
|
void ThreadingShutdown() {
|
2014-05-14 03:00:11 +01:00
|
|
|
}
|
2014-05-21 00:37:46 +01:00
|
|
|
|
|
|
|
} // namespace
|