* Initial Discord RPC support
Build with Discord Presence ON
Fix RPC detection
Fix Time elapsed on pause; will now continue to count.
* Fix CI builds with compile flag
Addressed reviews
Fix silly mistakes
Fix 'Not in-game' display
class instead of namespace
Fix
Revamped
remove redundant code
Using Pimpl pattern
* Implement Null class
* Fix config updation
* Addressed All Reviews
* externals/discord-rpc : Updated to latest commit
* qt_themes: replace game_list icons
The original icons were drawn by @BreadFish64 and they do not look that good. So I got some icons in similar styles (black and white) from https://icons8.com to replace the old icons. I'm pretty sure I'm licensed to use them for Citra, by the way.
* icon licenses
- Can be used in either DynCom or Dynarmic mode
- Added support for threads
- Proper support for FPU registers
- Fix for NibbleToHex conversion that used to produce false error codes
- Fix for clang-format failing under Windows
* qt_themes: add two colorful themes
These two colorful themes are based on the Default and Dark themes, and contain icons that are colored rather than black and white. These icons come from https://icons8.com and they have been slightly revised by me. I'm pretty sure I was licensed to use them for Citra.
* Add license for icons
* NWM_UDS: use sizeof(<var being used>) instead of hard-coded type
Intend to fix#4090.
` node_map.node.second` type was changed to `u16` in #3985. However the type change wasn't reflected here. Should have used variable name instead to automatically do type change
* NWM_UDS: ... and also the node.first one
* NWM_UDS: ... and here
* Network: bump version because we changed UDS packet layout
* Update nwm_uds.cpp
These functions include reloading udp client, testing communication and configuring calibration. I also added a function to common/thread.h to use WaitFor.
Avoids using a u32 to compare against a range of size_t, which can be a
source of warnings. While we're at it, compress a std::tie into a
structured binding.
Gets rid of the need to hardcode the type in multiple places. This will
now be deduced automatically, based off the elements in the container
being provided to the algorithm.
* Service::HTTP_C: Add decryption of the ClCertA
* fixup! Service::HTTP_C: Add decryption of the ClCertA
* fixup! Service::HTTP_C: Add decryption of the ClCertA
* FileSys:: Add MakeNCCHArchivePath and MakeNCCHFilePath; Small fixes in HTTP_C::DecryptDefaultClientCert
* fixup! fixup! Service::HTTP_C: Add decryption of the ClCertA
* fixup! fixup! fixup! Service::HTTP_C: Add decryption of the ClCertA