N00byKing
d27312b816
shared_page: Remove Get3DSliderstate
2018-06-01 17:05:29 +02:00
N00byKing
594e95084b
shared_page: Set 3D Slider
2018-06-01 17:05:09 +02:00
N00byKing
f4894d5677
shared_page: Allow Setting the 3D Slider
...
Currently, changing the Option while the Game is running does not work
2018-06-01 17:05:02 +02:00
N00byKing
2814bbc3da
renderer_opengl: Allow usage of Stereoscopic 3D
2018-06-01 17:01:06 +02:00
N00byKing
e4788130e5
citra, citra_qt, settings.h: Add Options for Stereoscopic 3D
2018-06-01 17:01:00 +02:00
wwylele
781912e854
gl_rasterize: implement shadow mapping using image load/store
2018-06-01 14:26:44 +03:00
Weiyi Wang
08b119153d
Merge pull request #3799 from wwylele/sigh
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gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele
9060e08e49
shader/jit: implement breakc
2018-06-01 13:04:39 +03:00
wwylele
f0ee4c0595
gl_rasterizer: reset texture state context after every draw
2018-06-01 12:05:30 +03:00
James Rowe
7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
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gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe
f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
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gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
James Rowe
87d2866127
Merge pull request #3757 from zhaowenlan1779/game-list-fix
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citra_qt: Improve Game List Item display
2018-05-31 23:10:02 -06:00
James Rowe
489d5a3da9
Merge pull request #3769 from Kloen/dark-theme-updates
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citra-qt: Update Dark theme to latest version
2018-05-31 22:45:54 -06:00
James Rowe
174241ff90
Merge pull request #3800 from liushuyu/master
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citra: correct regex for matching nickname
2018-05-31 22:14:39 -06:00
James Rowe
04a9145dfc
Merge pull request #3776 from darkf/cubeb-sink2
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Implement a Cubeb audio sink
2018-05-31 22:13:12 -06:00
darkf
04139e26bd
cubeb_sink: Skip devices without a name
...
Previously this would crash.
2018-05-31 21:01:48 -05:00
darkf
ce6d9e2e28
externals: Don't build cubeb with tests
2018-05-31 21:01:48 -05:00
darkf
35c43aa293
audio_core: Only include cubeb if it's available
2018-05-31 21:01:48 -05:00
darkf
af73dd45f0
audio_core: Implement a cubeb audio sink
2018-05-31 21:01:48 -05:00
liushuyu
c0f352bc4e
citra: correct regex for matching nickname
2018-05-31 19:38:12 -06:00
James Rowe
72f9142bb1
Merge pull request #3746 from wwylele/ndm-new-framework
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Service/NDM: convert to ServiceFramework
2018-05-29 23:54:21 -06:00
James Rowe
e63c374ff0
Merge pull request #3714 from wwylele/primitive-restart-guard
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video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-29 23:22:00 -06:00
James Rowe
aa95604928
Merge pull request #3652 from N00byKing/3dtv_crashfix
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gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff
2018-05-29 22:43:52 -06:00
Valentin Vanelslande
90bcb26c3b
citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys
2018-05-28 16:36:56 -05:00
Markus Wick
caba02d42a
gl_rasterizer: Don't flip the texture bindings.
...
The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
874cb42e70
shader/jit: preserve integer & condition register across invocation
2018-05-28 14:41:47 +03:00
wwylele
549abe556b
Service/NDM: convert to ServiceFramework
2018-05-28 11:28:13 +03:00
BreadFish64
30c6c37d6c
fix jrowes lazy sorting
2018-05-26 15:38:06 -05:00
BreadFish64
31a9fdb00b
fix preffered game
2018-05-26 15:38:06 -05:00
BreadFish64
1a57f9488f
citra_qt: support multiple game directories
2018-05-26 15:38:06 -05:00
Nico Bosshard
88ebd844e5
Add search filter support for multiple game directories
2018-05-26 15:38:05 -05:00
Weiyi Wang
09982c3386
Merge pull request #3732 from ccawley2011/fix-arm
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Fix compilation on ARM
2018-05-26 20:14:55 +03:00
zhupengfei
9504aa19d5
game_list: rewrite format
2018-05-26 22:27:59 +08:00
Weiyi Wang
ba4a0525bf
Merge pull request #3724 from degasus/scissor
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gl_rasterizer: Remove redundant scissor state change.
2018-05-25 20:35:41 +03:00
Logan B
b5934237fa
Fix build
2018-05-25 20:28:15 +12:00
zhupengfei
e5c8b9f0a2
game_list: append filename after program ID
2018-05-23 21:36:10 +08:00
Kloen
15e2be85b5
citra-qt: Change link colors to a more readable one when using the dark theme
2018-05-23 02:51:19 +02:00
James
29551c187a
Add missing std::string import in text_formatter
2018-05-19 21:31:09 +10:00
zhupengfei
3b18faa163
citra_qt: Improve Game List Item display
2018-05-19 17:21:26 +08:00
Christoph
3bf924cd20
Camera translation ( #3747 )
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* citra_qt: correct spelling in configuration
* citra_qt/camera: Changed the order of the translation
The translation may not correspond to "couln't load" and "the camera", so create two cases which can get translated individually.
Also add a space after "the camera".
* citra_qt/camera: use the same syntax for the filter in "still_image_camera.cpp" as in "configure_camera.cpp"
* citra_qt/camera: the config should only get added if it's not empty
2018-05-19 12:03:06 +03:00
wwylele
92a1252835
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-19 00:36:33 +03:00
wwylele
8b4e832c5f
gl_rasterizer_cache: add missing watcher invalidation
2018-05-18 23:58:43 +03:00
Markus Wick
8e1e52cad9
gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
...
Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)
So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick
301073334a
gl_rasterizer: Remove redundant scissor state change.
...
There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
James Rowe
e35c634fc6
Merge pull request #3742 from wwylele/glvtx-ui
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citra-qt: add gpu shader emulation related configurations
2018-05-18 13:04:18 -06:00
James Rowe
64a8c8ee07
Merge pull request #3741 from wwylele/glvtx-last
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gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-18 13:03:40 -06:00
wwylele
4377caf1df
citra-qt: add tooltips for renderer options
2018-05-18 15:15:07 +03:00
wwylele
129b893509
gl_stream_buffer: update the information about the AMD hack
2018-05-18 14:08:12 +03:00
wwylele
dd6252a676
gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path
2018-05-18 13:55:19 +03:00
Daniel Lim Wee Soong
7861be67bb
core/arm/skyeye_common: Migrate logging macros ( #3684 )
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* core/arm/skyeye_common: Migrate logging macros
Use the new logging macros NGLOG
* Replace specifiers that were missed out
* Replace printf with NGLOG
* skyeye_common: fix NGLOG without log class
2018-05-14 11:22:32 +03:00
wwylele
6985b13439
[HACK] AMD workaround
2018-05-14 10:17:36 +03:00
wwylele
ede0d15fec
video_core/command_processor: attempt accelerate draw in draw trigger
2018-05-14 10:17:36 +03:00
wwylele
9b448a0739
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-14 10:17:36 +03:00
MerryMage
15d14be3cc
primitive_assembly: Add getters for internal state
2018-05-14 10:17:35 +03:00
wwylele
06815ec905
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00
wwylele
f1cc8cfea9
citra,citra_qt: load/save hardware shader settings
2018-05-14 10:17:35 +03:00
Cameron Cawley
101d8964f1
common: Fix compilation on ARM
2018-05-13 11:34:45 +01:00
wwylele
1d5a26b1d8
citra-qt: add gpu shader emulation related configurations
2018-05-13 10:58:20 +03:00
wwylele
b31ed30fb2
settings: add hardware shader related settings
2018-05-13 10:57:55 +03:00
wwylele
97f9cfac70
settings: add hardware shader related settings
2018-05-13 10:44:47 +03:00
James Rowe
80bfd87270
Merge pull request #3730 from FearlessTobi/game-compat-fixes
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citra_qt: Refactor game list compatibility system
2018-05-11 11:59:53 -06:00
朱鹏飞
57827de38b
citra_qt: camera integration ( #3566 )
...
* Implement camera feature
* Make OpenCVCamera optional
* Fix styling problems
* CI configuration
* Fix CI
* Hopefully final fix
* Hopefully final fix
* Fix all the problems
* Oops..
* Add Qt Multimedia Camera
* Another oops
* Try to fix broken linux CI
* Try to fix broken linux CI
* Fix problems
* Improve UI
* Fix problems
* camera: Add support for Qt <5.10 and fix preview error
* CI: try to fix linux-frozen travis build
* camera: fix problems and add multiple handlers support
* fix CI
* remove most ServiceFramework changes
* Fix format
* Remove last ServiceFramework change
* camera: remove unused interfaces; revert submodule change
* camera: fix CI error
* ci: use ccache for opencv build
* citra_qt: fix configuration error; CI: add mediaservice plugin
* citra_qt: fix clang-format
* citra_qt: fix documentation error
* citra_qt: fix configuration page; camera: fix pausing crash
* citra_qt: fix preview not stopping
* camera: extend handlers length
* camera: fix camera resume error
* camera: fix clang-format
* camera: remove all OpenCV; citra_qt: rewrite configuration
* camera: remove all OpenCV; citra_qt: rewrite configuration
* camera: remove all OpenCV; citra_qt: rewrite configuration
* CI: fix linux ci
* camera: check settings update; citra_qt: fix configuration error
* service_cam: use a better way to apply configuration
* Service_CAM: rewrite camera reload
* cam: fix clang format
* citra_qt: fix argument load issue; camera: base of system camera selection
* citra_qt: Add system camera selection
* camera: fix image upside down, Implement SetFrameRate in Qt Multimedia Camera
* camera: Add missing <array> include, update SetFrameRate and add settings in Qt Multimedia Camera header
* camera: move started in Qt Multimedia Camera header
* QtMultimediaCamera: Move frame rates to SetFrameRate; Set minimum and maximum frame rate
* Update appveyor.yml
2018-05-11 11:42:23 -06:00
FearlessTobi
f354744ad4
citra_qt: Refactor game list compatibilty
2018-05-10 03:57:57 +02:00
wwylele
68b0a3e19e
regs_pipeline: use proper unsigned type where applicable
2018-05-06 15:57:48 +03:00
Weiyi Wang
f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
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gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang
79ac4766b4
Merge pull request #3668 from daniellimws/gdbstub-macros
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core/gdbstub: Migrate logging macros
2018-05-05 16:48:52 +03:00
Valentin Vanelslande
473fd552c8
Service/AM: Implement GetProductCode ( #3549 )
...
* [skip ci]
* [skip ci]
* [skip ci]
* [skip ci]
* Service/AM: Implement GetProductCode
* fix?
* remove close
* Use PushRaw
* Use NCCHContainer
* 2 if found
* struct
* fix build?
* fix
* remove return
* fix?
* 6 words
2018-05-05 16:43:31 +03:00
Weiyi Wang
0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
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gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick
5960282303
gl_rasterizer: Use buffer_storage for uniform data.
...
This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage
d6cd1a8712
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-05 04:37:04 +03:00
wwylele
08a38370b0
video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-05 04:24:31 +03:00
James Rowe
ca01c7eea8
Merge pull request #3665 from adityaruplaha/log-version
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frontend: Log Citra version.
2018-05-03 15:17:04 -06:00
James Rowe
ca3b82caa4
Merge pull request #3705 from zhaowenlan1779/multiplayer-fix
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citra_qt: multiplayer password dialog fix
2018-05-02 09:17:33 -06:00
Mat M
a5f906b8ab
Merge pull request #3708 from FearlessTobi/add-region-column
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citra_qt: Add a game region column to the Game List
2018-05-02 00:22:38 -04:00
Weiyi Wang
be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
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gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele
1762ad2dcc
gl_rasterizer_cache: cache texture cube
2018-05-01 21:26:43 +03:00
FearlessTobi
36c4765054
citra_qt: Add a game region column
2018-05-01 19:57:01 +02:00
zhupengfei
b33f7901b6
citra_qt: fix clang-format
2018-05-01 11:26:57 +08:00
zhupengfei
784c41bf34
citra_qt: multiplayer password dialog fix
2018-05-01 11:15:31 +08:00
adityaruplaha
0cece7918a
Log Citra version.
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Class: Frontend
Level: Info
Format: "Citra Version: " + window title
2018-04-29 21:05:19 +05:30
Weiyi Wang
9c65a45358
Merge pull request #3694 from jroweboy/quickfix
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Fix duplicated logs on windows
2018-04-28 10:31:25 +03:00
James Rowe
252e5f173d
Merge pull request #3676 from jroweboy/minor-mp-ui-fix
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Minor multiplayer ui fixes
2018-04-27 10:00:21 -06:00
James Rowe
98c150e7fc
Fix duplicated logs on windows
2018-04-27 09:58:48 -06:00
James Rowe
1b94f25e6c
Merge pull request #3568 from daniellimws/logging-backends
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Logging: Add customizable backends
2018-04-26 21:09:31 -06:00
James Rowe
65b38a7537
fixup: Address review
2018-04-25 10:31:51 -06:00
James Rowe
6ce111301f
Frontend: Add missing translation for network error messages
2018-04-25 09:44:16 -06:00
bunnei
ed42b4b0d2
Merge pull request #3678 from wwylele/b15-fallback
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gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-25 00:03:11 -04:00
bunnei
b003e1398a
Merge pull request #3666 from degasus/vertex_streaming
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renderer_opengl: Rewrite stream buffer.
2018-04-24 23:58:41 -04:00
wwylele
191b29e402
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-04-24 20:39:10 +03:00
Daniel Lim Wee Soong
51398e0301
Logging: Add customizable logging backends and fmtlib based macros
...
* Change the logging backend to support multiple sinks through the
Backend Interface
* Add a new set of logging macros to use fmtlib instead.
* Qt: Compile as GUI application on windows to make the console hidden by
default. Add filter configuration and a button to open log location.
* SDL: Migrate to the new logging macros
2018-04-23 21:32:56 -06:00
MerryMage
8186820d16
pica_to_gl: Add GLuvec{2,3,4} aliases
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To allow for transfer for integers into shaders.
2018-04-23 20:21:24 +03:00
wwylele
e56128683c
gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-23 12:45:56 +03:00
Adityarup Laha
c06d6ecea2
Replace "Hide Full Games" with "Hide Full Rooms"
2018-04-22 16:56:49 +05:30
Markus Wick
c4010e3f93
renderer_opengl: Drop GLSync, unused.
2018-04-21 16:12:30 +02:00
Markus Wick
5d1dd205c4
renderer_opengl: Rewrite stream buffer.
2018-04-21 16:12:30 +02:00
James Rowe
c7726f13e8
Frontend: Prevent a crash from closing a hosted room using the Disconnect button and then trying to host another room
2018-04-20 00:53:56 -06:00
James Rowe
5fef22fc52
Frontend: Prevent connecting to another room when already joining
2018-04-20 00:53:31 -06:00
James Rowe
d35693bbbc
More minor issue fixes
...
* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00
James Rowe
62257e0d79
Fix Lobby filtering with player list
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* Make double clicking the player list open the correct room
* Fix an issue where filtering with search broke the whos playing list
2018-04-19 10:28:18 -06:00
James Rowe
1f6791431d
Move almost all state change tracking to MultiplayerState
...
Each window can still watch for state changes to update the ui or to
close the window as appropriate, but for any error announcements, they
all belong in Multiplayer state now.
2018-04-19 10:28:18 -06:00
James Rowe
a5c8e07f46
Remove duplicated logic in HostRoom
...
Fixes some issues with multiple warning messages
2018-04-19 10:28:18 -06:00
James Rowe
2be02f221d
Fix player list not showing in lobby. Fix host and direct connect crashing citra
2018-04-19 10:28:18 -06:00
James Rowe
01b49b7e78
Fix compilation issue where unique_ptr needs full class declaration
2018-04-19 10:28:17 -06:00
James Rowe
c635c7f40d
Address more review comments
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* Make Validation a singleton instead
* Wording changes for error messages
* Smart pointers for Ui members
* Other minor nitpicks
2018-04-19 10:28:17 -06:00
James Rowe
a85511cd7d
Fix multiplayer dropdowns and proxy model
...
* Filters in the lobby properly remove rooms
* Multiplayer menu items for Show Room and Leave Room work as intended
2018-04-19 10:28:17 -06:00
James Rowe
601fd81d5c
Address review comments
2018-04-19 10:28:16 -06:00
James Rowe
3be7aa2cfc
Moved the password icon to the room name.
...
Also added a dark mode lock icon as well (and fixed a small bug
preventing the lock icon from showing up)
2018-04-19 10:28:16 -06:00
James Rowe
aa391ed60d
Fixed and issue where multiplayer state was covering the File and Emulation menu items when it shouldn't even be visible
2018-04-19 10:28:16 -06:00
James Rowe
599eebf511
Remove the current players blurb
2018-04-19 10:28:16 -06:00
James Rowe
2d1efcc36b
Add a member list expandable to the lobby. Fix issue with hosting more than once.
2018-04-19 10:28:15 -06:00
James Rowe
f346a9d372
Split multiplayer code into its own class
2018-04-19 10:28:15 -06:00
James Rowe
ddbbab8fd6
Add network status text to the status bar
2018-04-19 10:28:15 -06:00
James Rowe
871196bc10
Citra-qt: Add multiplayer ui
2018-04-19 10:28:14 -06:00
Weiyi Wang
bba2a60b22
Merge pull request #3670 from jbeich/qt
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Unbreak build with Qt 5.9.4 (at least on FreeBSD)
2018-04-19 18:02:35 +03:00
Weiyi Wang
977abd2c7a
Merge pull request #3607 from adityaruplaha/sdl2-fullscreen
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SDL2: Implement fullscreen
2018-04-19 16:16:37 +03:00
Jan Beich
394638e9c9
Qt: Add missing #include after 2f8bd18296
...
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:160:17: error: use of undeclared identifier 'QCoreApplication'; did you mean 'QApplication'?
setText(QCoreApplication::translate("GameList", status.text));
^~~~~~~~~~~~~~~~
QApplication
/usr/local/include/qt5/QtGui/qwindowdefs.h:81:7: note: 'QApplication' declared here
class QApplication;
^
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:160:17: error: incomplete type 'QApplication' named in nested name specifier
setText(QCoreApplication::translate("GameList", status.text));
^~~~~~~~~~~~~~~~~~
/usr/local/include/qt5/QtCore/qobject.h:446:18: note: forward declaration of 'QApplication'
friend class QApplication;
^
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:161:20: error: use of undeclared identifier 'QCoreApplication'; did you mean 'QApplication'?
setToolTip(QCoreApplication::translate("GameList", status.tooltip));
^~~~~~~~~~~~~~~~
QApplication
/usr/local/include/qt5/QtGui/qwindowdefs.h:81:7: note: 'QApplication' declared here
class QApplication;
^
In file included from src/citra_qt/citra-qt_autogen/mocs_compilation.cpp:14:
In file included from src/citra_qt/citra-qt_autogen/EWIEGA46WW/moc_game_list_p.cpp:9:
src/citra_qt/game_list_p.h:161:20: error: incomplete type 'QApplication' named in nested name specifier
setToolTip(QCoreApplication::translate("GameList", status.tooltip));
^~~~~~~~~~~~~~~~~~
/usr/local/include/qt5/QtCore/qobject.h:446:18: note: forward declaration of 'QApplication'
friend class QApplication;
^
2018-04-18 20:03:52 +00:00
Daniel Lim Wee Soong
10f0fbc0e5
core/gdbstub: Migrate logging macros
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Change to use the new logging macros
2018-04-18 21:53:26 +08:00
Weiyi Wang
048b0fc0d3
Merge pull request #3662 from wwylele/shader-hash-cache
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shader: avoid recomputing hash for the same program
2018-04-18 12:10:25 +03:00
adityaruplaha
e5f5fdee2e
SDL2: Implement fullscreen
2018-04-17 23:22:23 +05:30
James Rowe
2f8bd18296
Use the QT_TRANSLATE_NOOP macro
2018-04-17 10:42:05 -06:00
wwylele
d52ddd0ec4
shader: avoid recomputing hash for the same program
2018-04-17 09:47:59 +03:00
wwylele
3cc460ab34
shader_jit: change passing ShaderSetup to passing uniforms struct into the program
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We are going to add private memebers to ShaderSetup, which forbids the usage of offsetof. The JIT program only use the uniform part of the setup, so we can just isolate it.
2018-04-17 09:35:43 +03:00
Weiyi Wang
cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
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renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
baka0815
4321ab44ea
citra-qt: Don't translate function keys in InitializeHotkeys()
2018-04-16 12:37:13 +02:00
FearlessTobi
fbc05fac19
Show game compatibility within Citra
2018-04-16 00:42:58 +02:00
Merry
d5b1c33587
Merge pull request #3656 from lioncash/relocate
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sm: Relocate the service manager to the System class
2018-04-15 10:34:14 +01:00
Merry
9e21094dea
Merge pull request #3631 from daniellimws/boss-fmt
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service/boss: Migrate logging macros
2018-04-15 08:59:42 +01:00
Lioncash
a78920e60b
sm: Relocate the service manager to the System class
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Rather than have it live as a global variable, place it into the System class and make it instance-based.
2018-04-13 07:15:34 -04:00
Lioncash
5309b51c12
cam: Correct forward declaration type for Core::EventType
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This is actually a struct, not a class.
2018-04-12 23:15:16 -04:00
Weiyi Wang
bfd1d963ba
Merge pull request #3638 from ds84182/we-need-more-rounds
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Round TEV outputs and the final fragment output in GLSL
2018-04-12 23:32:27 +03:00
Weiyi Wang
9772513141
Merge pull request #3639 from wwylele/texture-cude-fix
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gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-12 22:54:14 +03:00
Weiyi Wang
dfe9b4edf8
Merge pull request #3587 from valentinvanelslande/apt-fmt
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Service/APT: Migrate logging macros
2018-04-12 22:47:44 +03:00
Weiyi Wang
6df2e3ccc9
Merge pull request #3614 from valentinvanelslande/movie-fmt
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movie: migrate logging macros
2018-04-12 22:46:15 +03:00
Weiyi Wang
ca6f6f172b
Merge pull request #3634 from ccawley2011/citra-room-glad
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citra-room: Use the default OpenGL loader instead of SDL_GL_GetProcAddress
2018-04-12 22:45:30 +03:00
Weiyi Wang
f10123f546
Merge pull request #3611 from adityaruplaha/fullscreen-fix
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citra-qt: Fix the stuck in fullscreen bug.
2018-04-12 22:43:04 +03:00
N00byKing
f29f4ccdc9
gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff
2018-04-12 16:44:29 +02:00
wwylele
8dc75598a4
gl_rasterizer: isolate shader management into its own class
2018-04-11 14:52:37 +03:00
wwylele
36bc92273b
gl_shader_gen: accept an option to generate separable shaders
2018-04-11 14:52:37 +03:00
wwylele
bdab18d2d9
gl_resource_manager: add OGLPipeline
2018-04-11 14:52:37 +03:00
wwylele
4f9b9c4b80
gl_state: add pipeline state
2018-04-11 14:41:43 +03:00
wwylele
48869c768f
gl_resource_manager: separate OGLShader and OGLProgram
2018-04-11 14:41:43 +03:00
wwylele
d2ee40dc45
gl_shader_util: separate shader object creation and program object creation
2018-04-11 14:41:43 +03:00
wwylele
4256641da4
gl_rasterizer/lighting: implement shadow attenuation
2018-04-10 20:26:55 +03:00
wwylele
b5763cb952
pica/lighting: split FresnelSelector into bitfields
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The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
Valentin Vanelslande
7f61eb0ff6
default_ini: remove space in custom_layout
2018-04-08 21:48:07 -05:00
wwylele
7e7de7d3ab
gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-08 12:34:50 +03:00
Dwayne Slater
234161ba62
Make byteround less expensive (thanks hrydgard!)
2018-04-07 18:26:14 -04:00
Dwayne Slater
734279ff22
Round TEV outputs and the final fragment output in GLSL
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Fixes water effect in SM3DL
2018-04-07 16:43:56 -04:00
adityaruplaha
2a7d0ec4be
Fix the stuck in fullscreen bug.
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Don't save the UI/RenderWindow geometry if fullscreen was enabled.
2018-04-07 12:16:07 +05:30
Cameron Cawley
cef88965d7
citra-room: Use the default OpenGL loader instead of SDL_GL_GetProcAddress
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Fixes #3538
2018-04-06 20:27:47 +01:00