bunnei
29da5da951
Merge pull request #369 from darkf/mingw_
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Fix MinGW build (2)
2014-12-30 23:54:02 -05:00
darkf
5d10b212ec
Fix MSVC-related #defines and add CMakeLists comment
2014-12-29 20:12:03 -08:00
darkf
8ba9ac0f74
Fix merge conflicts
2014-12-29 19:47:41 -08:00
Subv
2c89d4d5cd
Archives: Implemented ExtSaveData and SharedExtSaveData
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
bunnei
2188af4a65
Merge pull request #322 from chinhodado/master
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More warning cleanups
2014-12-22 00:12:43 -05:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
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License change
2014-12-21 16:05:44 -05:00
Chin
0199a7d9ef
More warning cleanups
2014-12-21 10:58:55 -05:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Tony Wasserka
95be6a09b2
BitField: Add an explicit Assign method.
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This is useful when doing crazy stuff like inheriting from BitField.
2014-12-20 18:05:53 +01:00
Yuri Kunde Schlesner
82528ba7df
Common: Add a clone of std::make_unique
2014-12-20 03:45:02 -02:00
Subv
bec527fa24
SaveData: Implemented the SystemSaveData archive.
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It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
ac87c3b0d0
Restore the original console color after logging a message.
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Fixes #277
2014-12-14 02:10:41 -02:00
Yuri Kunde Schlesner
4d2a6f8b9b
Remove old logging system
2014-12-13 02:08:06 -02:00
Yuri Kunde Schlesner
0e0a007a25
Add configurable per-class log filtering
2014-12-13 02:08:06 -02:00
Yuri Kunde Schlesner
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
Yuri Kunde Schlesner
6390c66e95
Implement text path trimming for shorter paths.
2014-12-13 01:59:52 -02:00
Yuri Kunde Schlesner
6b0fb62c47
Re-add coloring to the console logging output.
2014-12-13 01:59:52 -02:00
Yuri Kunde Schlesner
616d874443
New logging system
2014-12-13 01:59:52 -02:00
Yuri Kunde Schlesner
04b1f2936c
Add SCOPE_EXIT macro to conveniently execute cleanup actions
2014-12-13 01:59:51 -02:00
Yuri Kunde Schlesner
eda30c36ee
Added missing include in common_funcs.h
2014-12-13 01:59:50 -02:00
Yuri Kunde Schlesner
8a681cdf3d
Remove redundant include from common_funcs.h
2014-12-13 01:59:50 -02:00
bunnei
a6791e4fc7
Merge pull request #267 from bunnei/apt-shared-font
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APT shared font loading
2014-12-12 22:12:12 -05:00
bunnei
6fe61d3deb
APT_U: Added GetSharedFont service function.
2014-12-12 22:06:10 -05:00
Tony Wasserka
33e61ef514
Merge pull request #261 from neobrain/boost
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Add Boost as a submodule and add some minor cleanups using Boost.Range
2014-12-12 17:32:57 +01:00
bunnei
5bac72282a
Common: Add "sysdata" to GetUserPath and cleanup.
2014-12-12 00:15:47 -05:00
archshift
4763fca9f8
Explicitly specify LE strings to iconv, fixes paths in Steel Diver
2014-12-09 22:07:28 -08:00
Yuri Kunde Schlesner
521e1cb7e0
Remove unused NDMA module
2014-12-09 18:27:16 -02:00
Tony Wasserka
0cd27a511e
Some code cleanup.
2014-12-09 16:37:34 +01:00
Tony Wasserka
27280f178b
Fix some headers to include their dependencies properly.
2014-12-09 16:37:34 +01:00
Tony Wasserka
3d8c6e61be
StringUtil: Perform some minimal cleanup.
2014-12-07 23:52:17 +01:00
Rohit Nirmal
8a62423970
Change NULLs to nullptrs.
2014-12-03 12:57:57 -06:00
darkf
459502e48c
Fix MinGW build
2014-11-28 21:38:20 -08:00
Emmanuel Gil Peyrot
f8c05e53c4
Remove unused includes to common/thread.h
2014-11-25 20:39:25 +00:00
Emmanuel Gil Peyrot
739bb58c3a
Remove tabs in all files except in skyeye imports and in generated GL code
2014-11-19 09:04:03 +00:00
Emmanuel Gil Peyrot
f5d38649c7
Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated
2014-11-19 09:03:07 +00:00
bunnei
40acd63631
Merge pull request #165 from neobrain/viewport-scaling
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Stretch emulation output to render window and be display density independent
2014-11-18 18:32:01 -05:00
Lioncash
1a8f466217
Remove extraneous semicolons
2014-11-18 08:27:16 -05:00
Tony Wasserka
5785f764ab
EmuWindow: Add some explicit documentation and set proper minimal client area size.
2014-11-18 13:16:02 +01:00
Tony Wasserka
6a6464807a
EmuWindow: Add a TODO.
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Implementing this function currently is not critical, as we don't perform any configuration changes, yet.
However, the interface is a good starting point for adding this functionality.
2014-11-18 13:16:02 +01:00
Tony Wasserka
e02ff0121f
MathUtil: Make Rectangle work with unsigned types.
2014-11-18 13:15:59 +01:00
Tony Wasserka
19bb01c223
EmuWindow: Better document the purpose of OnMinimalClientAreaChangeRequest.
2014-11-18 13:09:01 +01:00
Tony Wasserka
182476c96a
EmuWindow: Remove window title getters/setters.
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The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there.
Providing properly thread-safe window title getters and setters is a mess anyway.
2014-11-18 13:09:01 +01:00
Tony Wasserka
ded9c8a826
EmuWindow: Add documentation.
2014-11-18 13:09:01 +01:00
Tony Wasserka
722ce22589
EmuWindow: Add support for specifying minimal client area sizes.
2014-11-18 13:09:01 +01:00
Tony Wasserka
bd8f491e4c
Fixup EmuWindow interface and implementations thereof.
2014-11-18 13:09:01 +01:00
Kevin Hartman
221a9b023d
Viewport scaling and display density independence
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The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18 13:06:05 +01:00
Tony Wasserka
c8d933a142
Add a GUI logging channel.
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Replace asserts with _dbg_assert_.
2014-11-18 13:03:02 +01:00
Lioncash
827e7a1898
emu_window: Fix initializer list order.
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Gets rid of a warning on OSX.
2014-11-17 09:27:59 -05:00
archshift
1f7c4ab7f6
Use std::u16string for conversion between UTF-8 and UTF-16, FS:USER functions
2014-11-12 19:30:17 -08:00