Commit graph

7003 commits

Author SHA1 Message Date
Subv
34685f48dc GSP: Allow the signaling of the PDC0/1 interrupts even if the GPU right hasn't been acquired.
This was verified with a hwtest.
2018-01-06 13:51:33 -05:00
BreadFish64
68959823e9 move menu action 2018-01-06 11:56:12 -06:00
wwylele
8ca20ca6f0 README: add info about translation 2018-01-04 15:26:15 +02:00
Weiyi Wang
a66e4585a0
Merge pull request #3304 from wwylele/hid-new-framework
HID: convert to ServiceFramework
2018-01-04 11:04:57 +02:00
Subv
aa90198ec5 Services: Make SessionDataBase's destructor virtual. 2018-01-03 10:52:46 -05:00
Yuri Kunde Schlesner
b4471aafa2
Merge pull request #3043 from MerryMage/appveyor
appveyor: Determine dlls to include in package programmatically
2018-01-02 21:27:59 -08:00
Dwayne Slater
41929371dc Optimize AttributeBuffer to OutputVertex conversion (#3283)
Optimize AttributeBuffer to OutputVertex conversion

First I unrolled the inner loop, then I pushed semantics validation
outside of the hotloop.

I also added overflow slots to avoid conditional branches.

Super Mario 3D Land's intro runs at almost full speed when compiled with
Clang, and theres a noticible speed increase in MSVC. GCC hasn't been
tested but I'm confident in its ability to optimize this code.
2018-01-02 15:32:33 -08:00
Subv
75f68c4860 Services/GSP: Mark the thread ids as unused when a GSP session is destroyed.
This fixes the games that call RegisterInterruptRelayQueue and UnregisterInterruptRelayQueue frequently.
2018-01-02 12:10:58 -05:00
Subv
d17f148e48 Services/GSP: Assign a thread id to each connected session when the session is created.
Most applications call AcquireRight before calling RegisterInterruptRelayQueue so we can't assign the thread id there.
This fixes the bug with LLE applets not launching properly.
2018-01-02 12:07:26 -05:00
Weiyi Wang
3f7f2b42c0
Merge pull request #3257 from tgsm/y2r-ipc
y2r: convert some functions to use IPC helper
2018-01-02 12:55:56 +02:00
Yuri Kunde Schlesner
337e9e12eb
Merge pull request #3335 from mailwl/citra-sdl-small-fix
citra(SDL) small fixes: fix fall-through
2018-01-01 21:00:10 -08:00
tgsm
ee779a5a4d y2r: convert some functions to use IPC helper 2018-01-01 22:46:34 -05:00
BreadFish64
e768a92587 add compatibility reporting to qt frontend 2018-01-01 19:25:38 -06:00
Merry
e203c10cc2
Merge pull request #3336 from PizzicatoWolf/qt-layout-fixes
citra_qt: Resized main config window
2017-12-31 21:17:25 +00:00
Weiyi Wang
743c247f46
Merge pull request #3338 from wwylele/resource-limit-fix
Kernel/SVC: fix typo in GetResourceLimitLimitValues
2017-12-31 08:56:02 +02:00
wwylele
7daa2a51d7
Kernel/SVC: fix typo in GetResourceLimitLimitValues 2017-12-30 23:42:32 +02:00
Phantom
7f1aec8fbb Support for textures smaller than 8*8 2017-12-30 07:42:32 +01:00
PizzicatoWolf
8fa160395b Revert index change 2017-12-30 14:51:45 +10:30
PizzicatoWolf
e0e4b70f6a Resized main config window 2017-12-30 14:10:05 +10:30
mailwl
f93d656e53 citra(SDL) small fixes: fix fall-through, remove u16 'always true' compare 2017-12-29 21:04:10 +03:00
Phantom
be1d0cee1e Fix viewport to surface rect clamping 2017-12-29 17:07:01 +01:00
Phantom
19672cfee8 CachedSurface: Add microprofile scopes for UploadGLTexture and DownloadGLTexture 2017-12-29 17:01:37 +01:00
Phantom
1591fa8d3d Remove read_framebuffer_handle and draw_framebuffer_handle from CachedSurface 2017-12-29 17:00:09 +01:00
Senjosei
fb72a9d9fa Fixed clang whitespace 2017-12-29 06:31:18 +11:00
Senjosei
f17600db1a Moved when to pause because it wasnt fast enough 2017-12-29 06:17:21 +11:00
Senjosei
bbe6c8890c Pause emulation OnCoreError 2017-12-29 06:15:59 +11:00
Subv
fbef978b98 GSP: Return the correct result code if AcquireRight is called multiple times from the same thread. 2017-12-24 12:15:01 -05:00
Subv
68fc3b36e6 HLE/GSP: Only trigger GSP interrupts for the current active GSP thread.
This is true for all interrupts except PDC0 and PDC1, which should be triggered for all registered threads.

TODO: The real GSP module seems to only trigger PDC0 after updating the screens (both top and bottom). PDC1 doesn't seem to be triggered at all.
2017-12-24 12:15:00 -05:00
Subv
05a44ed353 HLE/GSP: Keep track of the thread that currently has the GPU right.
This thread is the only one for which the GSP interrupts should be signaled, except for the PDC0/1 interrupts.
2017-12-24 12:14:59 -05:00
Subv
aabb07cca4 HLE/GSP: Make RegisterInterruptRelayQueue work in a per-session basis.
The registered interrupt event is unique to each session that calls RegisterInterruptRelayQueue, and only that event should be reset when UnregisterInterruptRelayQueue is called.
2017-12-24 12:14:58 -05:00
James Rowe
1c4d1d1ace Move trasnfer_framebuffer to a member of RasterCache. Address review comments 2017-12-23 16:10:32 -07:00
James Rowe
10fb9242ae Fix clang format 2017-12-23 16:10:32 -07:00
James Rowe
4e053220a8 When downloading from a surface into gl_buffer, ingore any x/y offsets in rect and use 0,0 as the origin 2017-12-23 16:10:31 -07:00
James Rowe
7e673af527 Remove the correct intervals from the surface when validating 2017-12-23 16:10:31 -07:00
James Rowe
ac4c589ab5 Workaround for ICE on gcc5 2017-12-23 16:10:31 -07:00
Phantom
9a6a452857 Fix broken surface validation logic since removal of the reinterpret hack 2017-12-23 16:10:30 -07:00
Phantom
f893daa4a2 Perform the same checks on TexCopy params that SW does 2017-12-23 16:10:30 -07:00
James Rowe
91fad7010b Fix compilation on mac and linux 2017-12-23 16:10:30 -07:00
James Rowe
34ff77f5f7 Revert "OpenGL Cache: Ignore format reinterpretation hack"
Testing found a few games that did some crazy things which breaks the
assumptions made in that commit.
2017-12-23 16:10:29 -07:00
James Rowe
72034b772d Minor style changes 2017-12-23 16:10:29 -07:00
James Rowe
0498d34d18 OpenGL Cache: Ignore format reinterpretation hack
Several games such as Smash will cause some regions that are cached on
the gpu to be revalidated, but (seemingly) we can just ignore these
cases. If the data is already found on the gpu in dirty_regions, then we
validate those, and skip flushing that region from cpu.

Its unknown if this breaks any games, but it does speed up many games.
Additionally, it removes outlines in the pokemon games.
2017-12-23 16:10:29 -07:00
James Rowe
5b872c41d8 OpenGL Cache: Reorder methods
The previous commits added the methods where they were located
originally to try to get an easy to read diff between changes. This
commit fixes compliation since the static methods are now declared
before they are used.
2017-12-23 16:10:28 -07:00
James Rowe
24e187891f OpenGL Rasterizer: Update to use the new cache 2017-12-23 16:10:28 -07:00
James Rowe
e5adb6a26b OpenGL Cache: Add the rest of the Cache methods
Fills in the rasterizer cache methods using the helper methods added in
the previous commits.
2017-12-23 16:10:27 -07:00
James Rowe
81ea32d1e0 OpenGL Cache: Refactor Surface Cache interface
Changes the public interface of the surface cache to make it easier to
use. Reintroduces the cached page count cached pages that was removed in
an earlier commit.
2017-12-23 16:10:27 -07:00
James Rowe
3e1cbb7d14 OpenGL Cache: Split CachedSurface
Breaks CachedSurface into two classes, the parameters used to create or
find a cached surface, and the actual cached surface. This also adds a
few helper methods for getting surfaces from cache
2017-12-23 16:10:27 -07:00
James Rowe
0b98b768f5 OpenGL Cache: Add surface utility functions
Separates creating and filling surfaces into static functions that
can be reused from the different RasterizerCache methods.
2017-12-23 16:10:26 -07:00
James Rowe
e9e2d444ef OpenGL Cache: Optimize Morton Copy to copy in tiles
Compiles two lookup arrays of functions for the different
configurations of Morton Copy.
2017-12-23 16:10:26 -07:00
James Rowe
160ac25527 OpenGL State: Change setters so they don't directly write to curstate 2017-12-23 16:10:25 -07:00
James Rowe
13606a6d0b Memory: Remove count of cached pages and add InvalidateRegion
In a future commit, the count of cached pages will be reintroduced in
the actual surface cache. Also adds an Invalidate only to the cache
which marks a region as invalid in order to try to avoid a costly flush
from 3ds memory
2017-12-23 16:10:25 -07:00