zhupengfei
a15e4e80c6
QtMultimediaCamera: fix invalid settings
2018-06-07 14:57:07 +08:00
zhupengfei
7c48160beb
StillImageCamera: move GetFilePath to UI thread
2018-06-07 14:57:06 +08:00
zhupengfei
341c07156a
camera: Single/Double (QtMultimediaCamera)
2018-06-07 14:57:05 +08:00
zhupengfei
3cb91338e9
camera: migrate logging macros
2018-06-07 14:57:05 +08:00
zhupengfei
6e410dcef5
camera: refactor (add qt_camera_base)
2018-06-07 14:57:04 +08:00
zhupengfei
5ebd466869
camera: Add camera flip config
2018-06-07 14:57:03 +08:00
wwylele
b611b2934f
UDS: fix RecvBeaconBroadcastData response header
2018-06-02 00:38:54 +03:00
Weiyi Wang
08b119153d
Merge pull request #3799 from wwylele/sigh
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gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele
f0ee4c0595
gl_rasterizer: reset texture state context after every draw
2018-06-01 12:05:30 +03:00
James Rowe
7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
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gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe
f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
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gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
James Rowe
87d2866127
Merge pull request #3757 from zhaowenlan1779/game-list-fix
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citra_qt: Improve Game List Item display
2018-05-31 23:10:02 -06:00
James Rowe
489d5a3da9
Merge pull request #3769 from Kloen/dark-theme-updates
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citra-qt: Update Dark theme to latest version
2018-05-31 22:45:54 -06:00
James Rowe
174241ff90
Merge pull request #3800 from liushuyu/master
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citra: correct regex for matching nickname
2018-05-31 22:14:39 -06:00
James Rowe
04a9145dfc
Merge pull request #3776 from darkf/cubeb-sink2
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Implement a Cubeb audio sink
2018-05-31 22:13:12 -06:00
darkf
04139e26bd
cubeb_sink: Skip devices without a name
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Previously this would crash.
2018-05-31 21:01:48 -05:00
darkf
ce6d9e2e28
externals: Don't build cubeb with tests
2018-05-31 21:01:48 -05:00
darkf
35c43aa293
audio_core: Only include cubeb if it's available
2018-05-31 21:01:48 -05:00
darkf
af73dd45f0
audio_core: Implement a cubeb audio sink
2018-05-31 21:01:48 -05:00
liushuyu
c0f352bc4e
citra: correct regex for matching nickname
2018-05-31 19:38:12 -06:00
James Rowe
72f9142bb1
Merge pull request #3746 from wwylele/ndm-new-framework
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Service/NDM: convert to ServiceFramework
2018-05-29 23:54:21 -06:00
James Rowe
e63c374ff0
Merge pull request #3714 from wwylele/primitive-restart-guard
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video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-29 23:22:00 -06:00
James Rowe
aa95604928
Merge pull request #3652 from N00byKing/3dtv_crashfix
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gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff
2018-05-29 22:43:52 -06:00
Valentin Vanelslande
90bcb26c3b
citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys
2018-05-28 16:36:56 -05:00
Markus Wick
caba02d42a
gl_rasterizer: Don't flip the texture bindings.
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The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
549abe556b
Service/NDM: convert to ServiceFramework
2018-05-28 11:28:13 +03:00
Weiyi Wang
09982c3386
Merge pull request #3732 from ccawley2011/fix-arm
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Fix compilation on ARM
2018-05-26 20:14:55 +03:00
zhupengfei
9504aa19d5
game_list: rewrite format
2018-05-26 22:27:59 +08:00
Weiyi Wang
ba4a0525bf
Merge pull request #3724 from degasus/scissor
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gl_rasterizer: Remove redundant scissor state change.
2018-05-25 20:35:41 +03:00
Logan B
b5934237fa
Fix build
2018-05-25 20:28:15 +12:00
zhupengfei
e5c8b9f0a2
game_list: append filename after program ID
2018-05-23 21:36:10 +08:00
Kloen
15e2be85b5
citra-qt: Change link colors to a more readable one when using the dark theme
2018-05-23 02:51:19 +02:00
James
29551c187a
Add missing std::string import in text_formatter
2018-05-19 21:31:09 +10:00
zhupengfei
3b18faa163
citra_qt: Improve Game List Item display
2018-05-19 17:21:26 +08:00
Christoph
3bf924cd20
Camera translation ( #3747 )
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* citra_qt: correct spelling in configuration
* citra_qt/camera: Changed the order of the translation
The translation may not correspond to "couln't load" and "the camera", so create two cases which can get translated individually.
Also add a space after "the camera".
* citra_qt/camera: use the same syntax for the filter in "still_image_camera.cpp" as in "configure_camera.cpp"
* citra_qt/camera: the config should only get added if it's not empty
2018-05-19 12:03:06 +03:00
wwylele
92a1252835
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-19 00:36:33 +03:00
wwylele
8b4e832c5f
gl_rasterizer_cache: add missing watcher invalidation
2018-05-18 23:58:43 +03:00
Markus Wick
8e1e52cad9
gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
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Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)
So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick
301073334a
gl_rasterizer: Remove redundant scissor state change.
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There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
James Rowe
e35c634fc6
Merge pull request #3742 from wwylele/glvtx-ui
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citra-qt: add gpu shader emulation related configurations
2018-05-18 13:04:18 -06:00
James Rowe
64a8c8ee07
Merge pull request #3741 from wwylele/glvtx-last
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gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-18 13:03:40 -06:00
wwylele
4377caf1df
citra-qt: add tooltips for renderer options
2018-05-18 15:15:07 +03:00
wwylele
129b893509
gl_stream_buffer: update the information about the AMD hack
2018-05-18 14:08:12 +03:00
wwylele
dd6252a676
gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path
2018-05-18 13:55:19 +03:00
Daniel Lim Wee Soong
7861be67bb
core/arm/skyeye_common: Migrate logging macros ( #3684 )
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* core/arm/skyeye_common: Migrate logging macros
Use the new logging macros NGLOG
* Replace specifiers that were missed out
* Replace printf with NGLOG
* skyeye_common: fix NGLOG without log class
2018-05-14 11:22:32 +03:00
wwylele
6985b13439
[HACK] AMD workaround
2018-05-14 10:17:36 +03:00
wwylele
ede0d15fec
video_core/command_processor: attempt accelerate draw in draw trigger
2018-05-14 10:17:36 +03:00
wwylele
9b448a0739
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-14 10:17:36 +03:00
MerryMage
15d14be3cc
primitive_assembly: Add getters for internal state
2018-05-14 10:17:35 +03:00
wwylele
06815ec905
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00