Commit graph

6374 commits

Author SHA1 Message Date
Lioncash
d09b7a3c12 dyncom: Remove PC dispatch from several instructions
These instructions aren't capable of using the PC as a destination
2015-12-20 21:19:02 -05:00
Yuri Kunde Schlesner
ed20141346 Merge pull request #1289 from yuriks/reset-rasterizer
VideoCore: Sync state after changing rasterizers
2015-12-20 18:01:59 -08:00
Yuri Kunde Schlesner
015d7b9779 VideoCore: Sync state after changing rasterizers
This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation.
2015-12-20 17:37:15 -08:00
Lioncash
5a531d7ec2 dyncom: Handle unprivileged load/store variants correctly
LDRT/LDRBT/STRBT/STRT should simulate the load or store
as if the host CPU is in user mode.

STRT is also allowed to use the PC as an operand
2015-12-19 19:05:50 -05:00
Yuri Kunde Schlesner
bbb96a392d Merge pull request #1281 from lioncash/compile
svc: Fix compilation with LOG_TRACE enabled
2015-12-13 12:53:30 -08:00
Lioncash
84afaaa10c svc: Fix compilation with LOG_TRACE enabled 2015-12-12 18:14:36 -05:00
Yuri Kunde Schlesner
402692c08d Merge pull request #1267 from yuriks/flipped-framebuffer
OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-09 20:35:15 -08:00
bunnei
3013f26d70 Merge pull request #1269 from Subv/triangle_fan
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
2015-12-08 10:27:40 -05:00
Yuri Kunde Schlesner
31764c48fb Merge pull request #1272 from yuriks/merge-rasterizer
VideoCore: Unify interface to OpenGL and SW rasterizers
2015-12-07 20:21:06 -08:00
Yuri Kunde Schlesner
195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
bunnei
2589a68c42 Merge pull request #1271 from lioncash/dyncom-misc
dyncom: Miscellaneous minor changes
2015-12-07 16:24:08 -05:00
Yuri Kunde Schlesner
03835d04f4 VideoCore: Rename HWRasterizer methods to be less confusing 2015-12-06 19:08:37 -08:00
Yuri Kunde Schlesner
da80ece8b9 OpenGL: Rename cache functions to better match what they actually do 2015-12-06 17:02:52 -08:00
Lioncash
56e22e6aac dyncom: Remove static keyword from header functions 2015-12-06 15:14:51 -05:00
Lioncash
1ea0702eaa arm_interface: Make GetNumInstructions const 2015-12-06 15:07:59 -05:00
Lioncash
de9a625c7e arm_interface: directly initialize class members 2015-12-06 15:07:00 -05:00
Lioncash
d03e7f08ff dyncom: const correctness changes 2015-12-06 15:03:06 -05:00
Subv
7b33e163b9 GPU/PrimitiveAssembler: Fixed drawing triangle fans.
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-06 10:48:05 -05:00
Yuri Kunde Schlesner
cf81e08389 OpenGL: Flip framebuffers during transfer rather than when rendering 2015-12-04 22:23:39 -08:00
Yuri Kunde Schlesner
95dbc6eb0e OpenGL: Add support for glFrontFace in the state tracker 2015-12-04 21:58:26 -08:00
bunnei
87df493b5b Merge pull request #1252 from Subv/cam
Services/Cam: Added new log type and camera enums from 3dbrew.
2015-12-03 22:01:45 -05:00
bunnei
644d1e7ca3 Merge pull request #1261 from yuriks/tev-buffer-delay
PICA: Properly emulate 1-stage delay in the combiner buffer
2015-12-01 19:30:28 -05:00
Yuri Kunde Schlesner
e9c209ccc8 PICA: Properly emulate 1-stage delay in the combiner buffer
This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.

Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140.
2015-11-30 22:45:18 -08:00
Yuri Kunde Schlesner
bec9049597 Merge pull request #1257 from yuriks/svcGetSystemInfo
Kernel: Implement svcGetSystemInfo
2015-11-30 21:17:34 -08:00
Yuri Kunde Schlesner
84a22cb594 Kernel: Implement svcGetSystemInfo
This makes smealum/ctrulib@b96dd51d33 work
with Citra.
2015-11-30 19:49:44 -08:00
Mathew Maidment
32f92b4a69 Merge pull request #1259 from lioncash/zero
armstate: Zero out the registers on creation
2015-11-29 16:40:22 -05:00
Lioncash
5e2b66d2a4 armstate: Zero out the registers on creation
std::array isn't always guaranteed to explicitly zero out it's contents
without an initializer list.
2015-11-29 15:16:34 -05:00
Subv
1d02eb0587 Core/ARM11: Correct the size of the VFP register array in the ThreadContext structure.
The VFP registers are 64 bits each, and there are 32 of them.
2015-11-29 13:06:45 -05:00
bunnei
e906165229 Merge pull request #1225 from lioncash/clean
csnd_snd: Get rid of type punning
2015-11-28 23:32:05 -05:00
bunnei
48265fa94c Merge pull request #1256 from archshift/refactor-scandir
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
2015-11-28 23:12:45 -05:00
archshift
b3cfcf55ea Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.

Supersedes, and closes #1255.
2015-11-27 13:33:38 -08:00
bunnei
913be80782 Merge pull request #1254 from bunnei/fix-gl-uniforms
renderer_opengl: Fix uniform issues with #1253
2015-11-25 22:43:28 -05:00
bunnei
f008dfbaca renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. 2015-11-25 22:33:24 -05:00
bunnei
ff502a51c5 Merge pull request #1253 from kemenaran/avoid-explicit-uniform-location
Use regular uniform location
2015-11-25 20:50:29 -05:00
Pierre de La Morinerie
0735630744 Use regular uniform location
The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location).

This fix the shader compilation on Intel HD 4000 (#1222).
2015-11-25 11:56:11 +01:00
bunnei
c642dc459b Merge pull request #1248 from polaris-/add-ssl-stubs
Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-24 16:15:21 -05:00
Subv
434ae89a6a Services/Cam: Added new log type and camera enums from 3dbrew.
Followup to #1102
Original author @mailwl
2015-11-23 17:17:28 -05:00
polaris-
4179e91baf Add stub functions for Initialize and GenerateRandomData in ssl:C 2015-11-22 16:54:51 -05:00
bunnei
78b0d9c8b0 Merge pull request #1246 from polaris-/patch-1
Fix read and write register blocks in gdbstub
2015-11-22 13:38:50 -05:00
bunnei
907c21d7fa Merge pull request #1247 from polaris-/add-ssl-stubs
Add Initialize and GenerateRandomData function names to ssl:C
2015-11-22 13:38:29 -05:00
polaris-
912e53323d Add Initialize and GenerateRandomData stubs 2015-11-22 09:27:46 -05:00
polaris-
2732ec758d Fix read and write register blocks in gdbstub
Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
2015-11-22 07:48:26 -05:00
bunnei
ac829f87e0 Merge pull request #1237 from Subv/ubos
Shaders: Use UBOs instead of individual uniforms in the generated frag shaders
2015-11-18 22:20:12 -05:00
Subv
823ce62f2f FragShader: Use an UBO instead of several individual uniforms 2015-11-18 21:03:56 -05:00
bunnei
f971aceac3 Merge pull request #1239 from wwylele/silent-vec-warning
Common: silence Vec warnings on msvc
2015-11-18 11:49:56 -05:00
wwylele
1f89d5d184 fix failure on gcc and clang 2015-11-12 20:39:30 +02:00
wwylele
8de154893c disable unary minus when the type is not signed
silent warning C4146 on msvc
2015-11-12 20:39:28 +02:00
Tony Wasserka
161be512fd Merge pull request #1238 from citra-emu/neobrain-rtti
Enable RTTI on Windows builds.
2015-11-12 17:19:38 +01:00
Tony Wasserka
5f567a8229 Enable RTTI on Windows builds. 2015-11-12 16:07:49 +01:00
bunnei
43bb29edc5 Merge pull request #1122 from polaris-/gdbstub
gdbstub implementation
2015-11-11 23:21:31 -05:00