James Rowe
50def5a73f
Merge pull request #3803 from wwylele/nwm-uds-fix
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UDS: fix RecvBeaconBroadcastData response header
2018-06-02 09:58:54 -06:00
Jan Beich
a9b7720d98
externals: don't try install cubeb files
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Install the project...
/usr/local/bin/cmake -P cmake_install.cmake
-- Install configuration: "Release"
-- Installing: /prefix/share/man/man6/citra.6
CMake Error at externals/cubeb/cmake_install.cmake:44 (file):
file INSTALL cannot find "/path/to/citra/include".
Call Stack (most recent call first):
externals/cmake_install.cmake:46 (include)
cmake_install.cmake:49 (include)
gmake: *** [Makefile:74: install] Error 1
2018-06-02 08:36:10 +00:00
wwylele
b611b2934f
UDS: fix RecvBeaconBroadcastData response header
2018-06-02 00:38:54 +03:00
N00byKing
523c52c708
renderer_opengl: Add Universal 3D Layout Adaption
2018-06-01 18:24:26 +02:00
jmorriz124
8c0ede544f
3dtv botenable improved ( #1 )
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* Fixed crash when right eye isn't available
* Enabled swap screens in stereo views. Fixed window alignment in stereo
views to handle all screen aspect ratios.
* Minor code cleanup and clang fomat updates.
* Minor cleanup of swapped and aspect ratio code
2018-06-01 17:05:29 +02:00
N00byKing
d27312b816
shared_page: Remove Get3DSliderstate
2018-06-01 17:05:29 +02:00
N00byKing
594e95084b
shared_page: Set 3D Slider
2018-06-01 17:05:09 +02:00
N00byKing
f4894d5677
shared_page: Allow Setting the 3D Slider
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Currently, changing the Option while the Game is running does not work
2018-06-01 17:05:02 +02:00
N00byKing
2814bbc3da
renderer_opengl: Allow usage of Stereoscopic 3D
2018-06-01 17:01:06 +02:00
N00byKing
e4788130e5
citra, citra_qt, settings.h: Add Options for Stereoscopic 3D
2018-06-01 17:01:00 +02:00
wwylele
781912e854
gl_rasterize: implement shadow mapping using image load/store
2018-06-01 14:26:44 +03:00
Weiyi Wang
08b119153d
Merge pull request #3799 from wwylele/sigh
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gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele
9060e08e49
shader/jit: implement breakc
2018-06-01 13:04:39 +03:00
wwylele
f0ee4c0595
gl_rasterizer: reset texture state context after every draw
2018-06-01 12:05:30 +03:00
James Rowe
7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
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gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe
f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
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gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
James Rowe
87d2866127
Merge pull request #3757 from zhaowenlan1779/game-list-fix
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citra_qt: Improve Game List Item display
2018-05-31 23:10:02 -06:00
James Rowe
a3acb5129b
Merge pull request #3773 from kdex/master
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CMake: Avoid non-compliant standard library extensions in MSVC
2018-05-31 23:07:28 -06:00
James Rowe
489d5a3da9
Merge pull request #3769 from Kloen/dark-theme-updates
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citra-qt: Update Dark theme to latest version
2018-05-31 22:45:54 -06:00
Stevie
c25f56a147
Baseline OSX Travis CI build to 10.13 ( #3765 )
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Bump Travis CI xcode9.2 to xcode9.3.
2018-05-31 22:24:18 -06:00
James Rowe
174241ff90
Merge pull request #3800 from liushuyu/master
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citra: correct regex for matching nickname
2018-05-31 22:14:39 -06:00
James Rowe
131cf363da
Merge pull request #3790 from jbeich/master
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cryptopp: unbreak on aarch64
2018-05-31 22:14:03 -06:00
James Rowe
04a9145dfc
Merge pull request #3776 from darkf/cubeb-sink2
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Implement a Cubeb audio sink
2018-05-31 22:13:12 -06:00
darkf
04139e26bd
cubeb_sink: Skip devices without a name
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Previously this would crash.
2018-05-31 21:01:48 -05:00
darkf
ce6d9e2e28
externals: Don't build cubeb with tests
2018-05-31 21:01:48 -05:00
darkf
35c43aa293
audio_core: Only include cubeb if it's available
2018-05-31 21:01:48 -05:00
darkf
af73dd45f0
audio_core: Implement a cubeb audio sink
2018-05-31 21:01:48 -05:00
liushuyu
c0f352bc4e
citra: correct regex for matching nickname
2018-05-31 19:38:12 -06:00
James Rowe
72f9142bb1
Merge pull request #3746 from wwylele/ndm-new-framework
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Service/NDM: convert to ServiceFramework
2018-05-29 23:54:21 -06:00
朱鹏飞
84728cb8d3
Update README.md to describe current condition more accurately ( #3737 )
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Update README.md to describe current condition more accurately
2018-05-29 23:51:25 -06:00
James Rowe
e63c374ff0
Merge pull request #3714 from wwylele/primitive-restart-guard
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video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-29 23:22:00 -06:00
James Rowe
aa95604928
Merge pull request #3652 from N00byKing/3dtv_crashfix
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gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff
2018-05-29 22:43:52 -06:00
James Rowe
0095c20b8d
Merge pull request #3594 from valentinvanelslande/hotkeys
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citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys
2018-05-29 22:19:23 -06:00
Jan Beich
2772362f05
cryptopp: add missing bits used by SIMD on aarch64
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externals/cryptopp/cryptopp/crc-simd.cpp:97:13: error: use of undeclared identifier '__crc32w'
w = __crc32w(w,x);
^
externals/cryptopp/cryptopp/rijndael-simd.cpp:126:25: error: use of undeclared identifier 'vaeseq_u8'
uint8x16_t r1 = vaeseq_u8(data, key);
^
externals/cryptopp/cryptopp/sha-simd.cpp:109:25: error: use of undeclared identifier 'vsha1cq_u32'
uint32x4_t r1 = vsha1cq_u32 (data1, 0, data2);
^
/usr/bin/ld: error: externals/cryptopp/cryptopp/cpu.cpp:(function CryptoPP::DetectArmFeatures()): undefined symbol 'CryptoPP::CPU_ProbeNEON()'
/usr/bin/ld: error: externals/cryptopp/cryptopp/cpu.cpp:(function CryptoPP::DetectArmFeatures()): undefined symbol 'CryptoPP::CPU_ProbeCRC32()'
/usr/bin/ld: error: externals/cryptopp/cryptopp/cpu.cpp:(function CryptoPP::DetectArmFeatures()): undefined symbol 'CryptoPP::CPU_ProbePMULL()'
2018-05-28 23:03:55 +00:00
Valentin Vanelslande
90bcb26c3b
citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys
2018-05-28 16:36:56 -05:00
Weiyi Wang
65f5bc73a0
Merge pull request #3789 from degasus/texture_bindings
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gl_rasterizer: Don't flip the texture bindings.
2018-05-28 23:14:09 +03:00
Markus Wick
caba02d42a
gl_rasterizer: Don't flip the texture bindings.
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The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
874cb42e70
shader/jit: preserve integer & condition register across invocation
2018-05-28 14:41:47 +03:00
wwylele
549abe556b
Service/NDM: convert to ServiceFramework
2018-05-28 11:28:13 +03:00
BreadFish64
30c6c37d6c
fix jrowes lazy sorting
2018-05-26 15:38:06 -05:00
BreadFish64
31a9fdb00b
fix preffered game
2018-05-26 15:38:06 -05:00
BreadFish64
1a57f9488f
citra_qt: support multiple game directories
2018-05-26 15:38:06 -05:00
Nico Bosshard
88ebd844e5
Add search filter support for multiple game directories
2018-05-26 15:38:05 -05:00
Weiyi Wang
09982c3386
Merge pull request #3732 from ccawley2011/fix-arm
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Fix compilation on ARM
2018-05-26 20:14:55 +03:00
zhupengfei
9504aa19d5
game_list: rewrite format
2018-05-26 22:27:59 +08:00
Weiyi Wang
03209efe99
Merge pull request #3753 from spbennett/json_3.12
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Upgrade JSON for Modern C++
2018-05-25 20:39:12 +03:00
Weiyi Wang
cad00ea5fd
Merge pull request #3755 from spbennett/xbyak-5.64
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Xbyak 5.64
2018-05-25 20:38:52 +03:00
Weiyi Wang
ba4a0525bf
Merge pull request #3724 from degasus/scissor
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gl_rasterizer: Remove redundant scissor state change.
2018-05-25 20:35:41 +03:00
Weiyi Wang
1c03ff14c5
Merge pull request #3777 from einstein95/patch-1
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Fix build
2018-05-25 13:17:27 +03:00
Logan B
b5934237fa
Fix build
2018-05-25 20:28:15 +12:00