decoder/a64: Don't rearrange unrelated decoders
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2 changed files with 6 additions and 3 deletions
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@ -30,8 +30,11 @@ std::vector<Matcher<Visitor>> GetDecodeTable() {
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#undef INST
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#undef INST
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};
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};
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// If a matcher has more bits in its mask it is more specific, so it should come first.
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std::stable_sort(table.begin(), table.end(), [](const auto& matcher1, const auto& matcher2) {
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std::stable_sort(table.begin(), table.end(), [](const auto& matcher1, const auto& matcher2) {
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// If the matchers aren't related, keep their relative positions the same.
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if ((matcher1.GetMask() & ~matcher2.GetMask()) && (~matcher1.GetMask() & matcher2.GetMask()))
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return false;
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// If a matcher has more bits in its mask it is more specific, so it should come first.
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return Common::BitCount(matcher1.GetMask()) > Common::BitCount(matcher2.GetMask());
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return Common::BitCount(matcher1.GetMask()) > Common::BitCount(matcher2.GetMask());
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});
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});
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@ -22,8 +22,8 @@ bool TranslatorVisitor::UnpredictableInstruction() {
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}
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}
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bool TranslatorVisitor::DecodeError() {
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bool TranslatorVisitor::DecodeError() {
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// TODO: This is an internal error.
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UNREACHABLE();
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return UnallocatedEncoding();
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return false;
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}
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}
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bool TranslatorVisitor::ReservedValue() {
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bool TranslatorVisitor::ReservedValue() {
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