67443efb62
Makes namespacing a little less noisy
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/* This file is part of the dynarmic project.
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* Copyright (c) 2018 MerryMage
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* This software may be used and distributed according to the terms of the GNU
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* General Public License version 2 or any later version.
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*/
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#pragma once
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#include <algorithm>
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#include <functional>
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#include <vector>
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#include <boost/optional.hpp>
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#include "common/bit_util.h"
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#include "common/common_types.h"
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#include "frontend/decoder/decoder_detail.h"
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#include "frontend/decoder/matcher.h"
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namespace Dynarmic::A64 {
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template <typename Visitor>
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using Matcher = Decoder::Matcher<Visitor, u32>;
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template <typename Visitor>
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std::vector<Matcher<Visitor>> GetDecodeTable() {
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std::vector<Matcher<Visitor>> table = {
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#define INST(fn, name, bitstring) Decoder::detail::detail<Matcher<Visitor>>::GetMatcher(&Visitor::fn, name, bitstring),
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#include "a64.inc"
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#undef INST
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};
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// If a matcher has more bits in its mask it is more specific, so it should come first.
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std::stable_sort(table.begin(), table.end(), [](const auto& matcher1, const auto& matcher2) {
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return Common::BitCount(matcher1.GetMask()) > Common::BitCount(matcher2.GetMask());
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});
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return table;
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}
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template<typename Visitor>
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boost::optional<const Matcher<Visitor>&> Decode(u32 instruction) {
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static const auto table = GetDecodeTable<Visitor>();
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const auto matches_instruction = [instruction](const auto& matcher) { return matcher.Matches(instruction); };
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auto iter = std::find_if(table.begin(), table.end(), matches_instruction);
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return iter != table.end() ? boost::optional<const Matcher<Visitor>&>(*iter) : boost::none;
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}
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} // namespace Dynarmic::A64
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