citra/src/citra_qt/multiplayer/host_room.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <future>
#include <QColor>
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMetaType>
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/game_list_p.h"
#include "citra_qt/main.h"
#include "citra_qt/multiplayer/host_room.h"
#include "citra_qt/multiplayer/message.h"
#include "citra_qt/multiplayer/state.h"
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#include "citra_qt/multiplayer/validation.h"
#include "citra_qt/ui_settings.h"
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "core/settings.h"
#include "ui_host_room.h"
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HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
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ui->setupUi(this);
// set up validation for all of the fields
ui->room_name->setValidator(validation.GetRoomName());
ui->username->setValidator(validation.GetNickname());
ui->port->setValidator(validation.GetPort());
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ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
// Create a proxy to the game list to display the list of preferred games
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game_list = new QStandardItemModel;
for (int i = 0; i < list->rowCount(); i++) {
auto parent = list->item(i, 0);
for (int j = 0; j < parent->rowCount(); j++) {
game_list->appendRow(parent->child(j)->clone());
}
}
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proxy = new ComboBoxProxyModel;
proxy->setSourceModel(game_list);
proxy->sort(0, Qt::AscendingOrder);
ui->game_list->setModel(proxy);
// Connect all the widgets to the appropriate events
connect(ui->host, &QPushButton::pressed, this, &HostRoomWindow::Host);
// Restore the settings:
ui->username->setText(UISettings::values.room_nickname);
if (ui->username->text().isEmpty() && !Settings::values.citra_username.empty()) {
// Use Citra Web Service user name as nickname by default
ui->username->setText(QString::fromStdString(Settings::values.citra_username));
}
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ui->room_name->setText(UISettings::values.room_name);
ui->port->setText(UISettings::values.room_port);
ui->max_player->setValue(UISettings::values.max_player);
int index = UISettings::values.host_type;
if (index < ui->host_type->count()) {
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ui->host_type->setCurrentIndex(index);
}
index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
if (index != -1) {
ui->game_list->setCurrentIndex(index);
}
}
HostRoomWindow::~HostRoomWindow() = default;
void HostRoomWindow::RetranslateUi() {
ui->retranslateUi(this);
}
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void HostRoomWindow::Host() {
if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
return;
}
if (!ui->room_name->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::ROOMNAME_NOT_VALID);
return;
}
if (!ui->port->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
return;
}
if (auto member = Network::GetRoomMember().lock()) {
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
} else if (member->GetState() == Network::RoomMember::State::Joined) {
auto parent = static_cast<MultiplayerState*>(parentWidget());
if (!parent->OnCloseRoom()) {
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close();
return;
}
}
ui->host->setDisabled(true);
auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
auto password = ui->password->text().toStdString();
if (auto room = Network::GetRoom().lock()) {
bool created = room->Create(ui->room_name->text().toStdString(), "", port, password,
ui->max_player->value(), game_name.toStdString(), game_id);
if (!created) {
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
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LOG_ERROR(Network, "Could not create room!");
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ui->host->setEnabled(true);
return;
}
}
member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0,
Network::NoPreferredMac, password);
// Store settings
UISettings::values.room_nickname = ui->username->text();
UISettings::values.room_name = ui->room_name->text();
UISettings::values.game_id =
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
UISettings::values.max_player = ui->max_player->value();
UISettings::values.host_type = ui->host_type->currentIndex();
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UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
? ui->port->text()
: QString::number(Network::DefaultRoomPort);
Settings::Apply();
OnConnection();
}
}
void HostRoomWindow::OnConnection() {
ui->host->setEnabled(true);
if (auto room_member = Network::GetRoomMember().lock()) {
if (room_member->GetState() == Network::RoomMember::State::Joining) {
// Start the announce session if they chose Public
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if (ui->host_type->currentIndex() == 0) {
if (auto session = announce_multiplayer_session.lock()) {
session->Start();
} else {
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LOG_ERROR(Network, "Starting announce session failed");
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}
}
close();
}
}
}
QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
if (role != Qt::DisplayRole) {
auto val = QSortFilterProxyModel::data(idx, role);
// If its the icon, shrink it to 16x16
if (role == Qt::DecorationRole)
val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
return val;
}
std::string filename;
Common::SplitPath(
QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
nullptr, &filename, nullptr);
QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
return title.isEmpty() ? QString::fromStdString(filename) : title;
}
bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
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auto leftData = left.data(GameListItemPath::TitleRole).toString();
auto rightData = right.data(GameListItemPath::TitleRole).toString();
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return leftData.compare(rightData) < 0;
}