Thread: Wait current thread on svc_SleepThread
- Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
This commit is contained in:
parent
2e5869c939
commit
4fcdbed9f6
3 changed files with 35 additions and 22 deletions
|
@ -147,16 +147,19 @@ void ChangeReadyState(Thread* t, bool ready) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Verify that a thread has not been released from waiting
|
/// Check if a thread is blocking on a specified wait type
|
||||||
static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) {
|
static bool CheckWaitType(const Thread* thread, WaitType type) {
|
||||||
_dbg_assert_(Kernel, thread != nullptr);
|
return (type == thread->wait_type) && (thread->IsWaiting());
|
||||||
return (type == thread->wait_type) && (wait_handle == thread->wait_handle) && (thread->IsWaiting());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Verify that a thread has not been released from waiting (with wait address)
|
/// Check if a thread is blocking on a specified wait type with a specified handle
|
||||||
static bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
|
static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) {
|
||||||
_dbg_assert_(Kernel, thread != nullptr);
|
return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle);
|
||||||
return VerifyWait(thread, type, wait_handle) && (wait_address == thread->wait_address);
|
}
|
||||||
|
|
||||||
|
/// Check if a thread is blocking on a specified wait type with a specified handle and address
|
||||||
|
static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
|
||||||
|
return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Stops the current thread
|
/// Stops the current thread
|
||||||
|
@ -171,10 +174,10 @@ ResultCode StopThread(Handle handle, const char* reason) {
|
||||||
thread->status = THREADSTATUS_DORMANT;
|
thread->status = THREADSTATUS_DORMANT;
|
||||||
for (Handle waiting_handle : thread->waiting_threads) {
|
for (Handle waiting_handle : thread->waiting_threads) {
|
||||||
Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle);
|
Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle);
|
||||||
if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) {
|
|
||||||
|
if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle))
|
||||||
ResumeThreadFromWait(waiting_handle);
|
ResumeThreadFromWait(waiting_handle);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
thread->waiting_threads.clear();
|
thread->waiting_threads.clear();
|
||||||
|
|
||||||
// Stopped threads are never waiting.
|
// Stopped threads are never waiting.
|
||||||
|
@ -209,7 +212,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
|
||||||
for (Handle handle : thread_queue) {
|
for (Handle handle : thread_queue) {
|
||||||
Thread* thread = g_object_pool.Get<Thread>(handle);
|
Thread* thread = g_object_pool.Get<Thread>(handle);
|
||||||
|
|
||||||
if (!VerifyWait(thread, WAITTYPE_ARB, arbiter, address))
|
if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (thread == nullptr)
|
if (thread == nullptr)
|
||||||
|
@ -234,7 +237,7 @@ void ArbitrateAllThreads(u32 arbiter, u32 address) {
|
||||||
for (Handle handle : thread_queue) {
|
for (Handle handle : thread_queue) {
|
||||||
Thread* thread = g_object_pool.Get<Thread>(handle);
|
Thread* thread = g_object_pool.Get<Thread>(handle);
|
||||||
|
|
||||||
if (VerifyWait(thread, WAITTYPE_ARB, arbiter, address))
|
if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
|
||||||
ResumeThreadFromWait(handle);
|
ResumeThreadFromWait(handle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -305,6 +308,8 @@ void ResumeThreadFromWait(Handle handle) {
|
||||||
Thread* thread = Kernel::g_object_pool.Get<Thread>(handle);
|
Thread* thread = Kernel::g_object_pool.Get<Thread>(handle);
|
||||||
if (thread) {
|
if (thread) {
|
||||||
thread->status &= ~THREADSTATUS_WAIT;
|
thread->status &= ~THREADSTATUS_WAIT;
|
||||||
|
thread->wait_handle = 0;
|
||||||
|
thread->wait_type = WAITTYPE_NONE;
|
||||||
if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
|
if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
|
||||||
ChangeReadyState(thread, true);
|
ChangeReadyState(thread, true);
|
||||||
}
|
}
|
||||||
|
@ -468,20 +473,28 @@ void Reschedule() {
|
||||||
Thread* prev = GetCurrentThread();
|
Thread* prev = GetCurrentThread();
|
||||||
Thread* next = NextThread();
|
Thread* next = NextThread();
|
||||||
HLE::g_reschedule = false;
|
HLE::g_reschedule = false;
|
||||||
if (next > 0) {
|
|
||||||
|
if (next != nullptr) {
|
||||||
LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
|
LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
|
||||||
|
|
||||||
SwitchContext(next);
|
SwitchContext(next);
|
||||||
|
} else {
|
||||||
|
LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
|
||||||
|
|
||||||
// Hack - There is no mechanism yet to waken the primary thread if it has been put to sleep
|
for (Handle handle : thread_queue) {
|
||||||
// by a simulated VBLANK thread switch. So, we'll just immediately set it to "ready" again.
|
Thread* thread = g_object_pool.Get<Thread>(handle);
|
||||||
// This results in the current thread yielding on a VBLANK once, and then it will be
|
LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
|
||||||
// immediately placed back in the queue for execution.
|
thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
|
||||||
if (prev->wait_type == WAITTYPE_VBLANK) {
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO(bunnei): Hack - There is no timing mechanism yet to wake up a thread if it has been put
|
||||||
|
// to sleep. So, we'll just immediately set it to "ready" again after an attempted context
|
||||||
|
// switch has occurred. This results in the current thread yielding on a sleep once, and then it
|
||||||
|
// will immediately be placed back in the queue for execution.
|
||||||
|
|
||||||
|
if (CheckWaitType(prev, WAITTYPE_SLEEP))
|
||||||
ResumeThreadFromWait(prev->GetHandle());
|
ResumeThreadFromWait(prev->GetHandle());
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ResultCode GetThreadId(u32* thread_id, Handle handle) {
|
ResultCode GetThreadId(u32* thread_id, Handle handle) {
|
||||||
Thread* thread = g_object_pool.Get<Thread>(handle);
|
Thread* thread = g_object_pool.Get<Thread>(handle);
|
||||||
|
|
|
@ -40,7 +40,6 @@ enum WaitType {
|
||||||
WAITTYPE_SEMA,
|
WAITTYPE_SEMA,
|
||||||
WAITTYPE_EVENT,
|
WAITTYPE_EVENT,
|
||||||
WAITTYPE_THREADEND,
|
WAITTYPE_THREADEND,
|
||||||
WAITTYPE_VBLANK,
|
|
||||||
WAITTYPE_MUTEX,
|
WAITTYPE_MUTEX,
|
||||||
WAITTYPE_SYNCH,
|
WAITTYPE_SYNCH,
|
||||||
WAITTYPE_ARB,
|
WAITTYPE_ARB,
|
||||||
|
|
|
@ -352,7 +352,8 @@ static Result ClearEvent(Handle evt) {
|
||||||
static void SleepThread(s64 nanoseconds) {
|
static void SleepThread(s64 nanoseconds) {
|
||||||
LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
|
LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
|
||||||
|
|
||||||
// Check for next thread to schedule
|
// Sleep current thread and check for next thread to schedule
|
||||||
|
Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
|
||||||
HLE::Reschedule(__func__);
|
HLE::Reschedule(__func__);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue