Yuri Kunde Schlesner
6fa3687afc
Shader: Remove OutputRegisters struct
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
9ea5eacf91
Shader: Initialize conditional_code in interpreter
...
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
1a2acc3baa
Shader: Don't read ShaderSetup from global state
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
fa4ac279a7
shader_jit_x64: Don't read program from global state
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
ade7ed7c5f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
114d6b2f97
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
8eefc62833
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
dd4a1672a7
VideoCore/Shader: Split shader uniform state and shader engine
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Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
bd82cffd0b
VideoCore/Shader: Add constness to methods
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
1e1f939817
VideoCore/Shader: Use only entry_point as ShaderSetup param
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This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e3caf669b0
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
34d581f2dc
VideoCore/Shader: Extract input vertex loading code into function
2017-01-25 18:53:20 -08:00
Kloen
5cc94c17f6
video_core: fix shader.cpp signed / unsigned warning
2017-01-23 16:53:31 +01:00
Kloen
753fea5d65
video_core: gl_rasterizer float to int warning
2017-01-23 16:53:30 +01:00
Kloen
b6063d9a93
video_core: fix gl_rasterizer warning on MSVC
2017-01-23 16:53:30 +01:00
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
2017-01-04 13:48:29 -03:00
bunnei
2f746e9946
Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix
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Lighting LUT Quickfix
2016-12-29 13:41:51 -05:00
Jannik Vogel
6ed4206f87
Minor cleanup in GLSL code
2016-12-25 21:38:10 +01:00
Jannik Vogel
88f409aec9
Offset lighting LUT samples correctly
2016-12-25 21:37:26 +01:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
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* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
29564d73bd
Merge pull request #2319 from yuriks/profile-scopes
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VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
Albin Bernhardsson
ddec9cb369
Use GL_TRUE when setting color_mask
2016-12-19 19:06:35 +01:00
bunnei
3a1eaf2efc
Merge pull request #2318 from yuriks/trace-opt
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VideoCore: Inline IsPicaTracing
2016-12-18 21:15:24 -05:00
Yuri Kunde Schlesner
c135317de1
VideoCore/Shader: Extract DebugData out from UnitState
2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner
6e7e767645
Remove unnecessary cast
2016-12-16 00:15:55 -08:00
Yuri Kunde Schlesner
b5e3599704
VideoCore/Shader: Extract evaluate_condition lambda to function scope
2016-12-16 00:15:51 -08:00
Yuri Kunde Schlesner
960578f4e1
VideoCore/Shader: Extract call lambda up a scope and remove unused param
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
e4e962bc7c
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
d27cb1dedc
VideoCore/Shader: Move DebugData to a separate file
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
fb9e856b91
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
2016-12-15 10:02:42 -08:00
Yuri Kunde Schlesner
ac9f937477
VideoCore: Make profiling scope more representative
2016-12-14 22:52:09 -08:00
Yuri Kunde Schlesner
945f554b84
VideoCore: Inline IsPicaTracing
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Speeds up ALBW main menu slightly (~3%)
2016-12-14 22:06:40 -08:00
Yuri Kunde Schlesner
f00ada3363
VideoCore: Eliminate an unnecessary copy in the drawcall loop
2016-12-14 21:00:29 -08:00
Yuri Kunde Schlesner
5ff3206207
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
2016-12-14 20:06:09 -08:00
Yuri Kunde Schlesner
f4e98ecf3f
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
2016-12-14 20:06:08 -08:00
Lioncash
963aedd8cc
Add all services to the Service namespace
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Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Markus Wick
d0d49bb951
OpenGL: Drop framebuffer completeness check.
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
emmauss
c4e4fa53d9
Implement Frame rate limiter ( #2223 )
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* implement frame limiter
* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel
fc4591fa49
ASSERT that shader was linked successfully
2016-12-05 21:11:24 +01:00
Jannik Vogel
4088afe23c
Report shader uniform block size in case of mismatch
2016-12-05 21:11:24 +01:00
Jannik Vogel
0edc986861
Print broken shader code to log
2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner
8a1f96011d
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
2600633b89
OpenGL: Ensure framebuffer binding is restored if completion check fails
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
ba7f213655
OpenGL: Fix DisplayTransfer accel when input width != output width
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Fixes #2246 , #2261
2016-12-04 05:21:57 -08:00
Yuri Kunde Schlesner
4f0f88bc6a
Merge pull request #2259 from JayFoxRox/fix-fallback
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shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-03 22:11:39 -08:00
Jannik Vogel
2d8097eecc
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-04 04:26:33 +01:00
Yuri Kunde Schlesner
4d5e42240c
clang-format: Fix coding style
2016-12-03 01:32:46 -08:00
Jannik Vogel
e2cb7d7833
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
2016-12-02 04:33:15 +01:00
Subv
e3e4f27447
ClangFormat: Fixed the clang-format errors
2016-11-30 09:37:37 -05:00
Subv
aea9a91100
Build: Fixed a few warnings.
2016-11-29 16:51:53 -05:00
Yuri Kunde Schlesner
e279a6955e
Merge pull request #2222 from linkmauve/die-frameskip-die
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Remove the broken frame_skip option
2016-11-27 16:01:45 -08:00
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
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Fixes #1960 .
2016-11-27 21:19:56 +00:00
Subv
4623415026
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
2016-11-27 13:09:11 -05:00
Subv
743b0e71d9
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
2016-11-27 12:16:10 -05:00
jphalimi
82210ab480
Cache Vertices instead of Output registers ( #2165 )
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This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
2016-11-23 23:10:34 -05:00
wwylele
75affa13f7
Fix format error from #2195
2016-11-22 20:17:28 +02:00
bunnei
2de470c9b2
Merge pull request #2195 from Subv/factor_check
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GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 22:21:11 -05:00
Subv
050e9be15b
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 19:27:00 -05:00
James Rowe
f68f37b520
Merge pull request #2194 from jroweboy/extremely-minor-clangformat-change
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Minor formatting change
2016-11-19 13:51:14 -07:00
James Rowe
19acec351c
Minor formatting change
2016-11-19 13:35:07 -07:00
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
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Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
2b1654ad9b
Support additional screen layouts.
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Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
bunnei
d989102c9c
Merge pull request #2082 from yuriks/shader-interp-crash
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Fix/mask crash in shader debugger in Mii Maker
2016-10-06 19:35:37 -04:00
bunnei
49b10339bf
Merge pull request #2103 from wwylele/gpu-reg-cleanup
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GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner
d9a904f9cb
VideoCore: Shader interpreter cleanups
2016-09-29 21:15:49 -07:00
Yuri Kunde Schlesner
26b68313b9
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
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As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
2016-09-29 21:11:36 -07:00
Yuri Kunde Schlesner
01667d9a35
OpenGL: Take cached viewport sub-rect into account for scissor
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Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele
d2419570b9
rasterizer: separate TextureCopy from DisplayTransfer
2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
f120e78b56
Remove special rules for Windows.h and library includes
2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
a3afeb4687
VideoCore: Fix dangling lambda context in shader interpreter
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The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
2016-09-15 22:15:11 -07:00
bunnei
09063dc5bb
Merge pull request #2032 from bunnei/qt-graphics
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Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
Jannik Vogel
7a79fa7a90
OpenGL: Avoid error on unsupported lighting LUT
2016-08-30 19:30:26 +02:00
bunnei
08ad9b36d4
config: Add a setting for graphics V-Sync.
2016-08-29 21:42:30 -04:00
Yuri Kunde Schlesner
ecf6ecf325
OpenGL: Add scaled resolution support to scissor
2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner
f0b9bc14b6
PICA: Scissor fixes and cleanups
2016-06-27 21:14:39 -07:00
Subv
f9be06b15f
PICA: Implement scissor test
2016-06-27 21:14:13 -07:00
scurest
0f9274fe24
Remove superfluous std::move in return std::move(local_var)
2016-06-25 13:26:21 -05:00
Jannik Vogel
a12571c709
OpenGL: Implement fog
2016-06-07 00:06:28 +02:00
Jannik Vogel
ebee2513a9
Rasterizer: Implement fog
2016-06-07 00:06:28 +02:00
Jannik Vogel
57855a1701
Pica: Add fog state
2016-06-07 00:06:28 +02:00
Jannik Vogel
c900c092e3
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
2016-06-07 00:06:28 +02:00
mailwl
07cc781163
gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue
2016-06-01 09:40:15 +03:00
bunnei
552018c50a
Merge pull request #1812 from JayFoxRox/refactor-shader
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Retrieve shader result from new OutputRegisters-type
2016-05-31 18:12:56 -04:00
bunnei
201a7af92a
Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
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OpenGL: Set shader_dirty on lighting changes
2016-05-26 17:35:12 -04:00
bunnei
a316fbb15a
Merge pull request #1733 from lioncash/vert_loader
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VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel
6a28f46844
OpenGL: Set shader_dirty on lighting changes
2016-05-23 23:28:13 +02:00
Jannik Vogel
30a01584f2
Pica: Name LightSrc.config register
2016-05-23 23:28:13 +02:00
Jannik Vogel
8e905b3af6
Pica: Name lighting.config0 and .config1 registers
2016-05-23 23:28:13 +02:00
Jannik Vogel
068bd6f728
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
2016-05-23 23:28:13 +02:00
Jannik Vogel
d77279a415
Refactor Tev stage dumper
2016-05-21 03:11:27 +02:00
Jannik Vogel
324c21c922
Extend Tev stage dumper
2016-05-21 03:08:59 +02:00
bunnei
e5599ed300
Merge pull request #1786 from JayFoxRox/blend-equation
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OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel
ff0fa86b17
Retrieve shader result from new OutputRegisters-type
2016-05-16 18:55:51 +02:00
linkmauve
f40fabd688
Merge pull request #1787 from JayFoxRox/refactor-jit
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Refactor JIT
2016-05-16 17:54:45 +01:00
Jannik Vogel
5389dedfa1
OpenGL: Only update depth uniforms if the depth changed
2016-05-14 10:31:18 +02:00
Jannik Vogel
f8a11a664f
OpenGL: value-initialize variables which cause uninitialised access otherwise
2016-05-14 10:16:11 +02:00
Jannik Vogel
1308afe2c2
Use new shader-jit signature for interpreter
2016-05-13 09:41:55 +02:00
Jannik Vogel
4e01e9ffc5
Refactor access to state in shader-jit
2016-05-13 09:20:14 +02:00
Jannik Vogel
5864cb7e00
OpenGL: Support blend equation
2016-05-12 22:57:40 +02:00
Jannik Vogel
7e756faaba
Move program_counter and call_stack from UnitState to interpreter
2016-05-12 19:05:42 +02:00
Jannik Vogel
6c6d99ca51
Move default_attributes into Pica state
2016-05-12 19:05:41 +02:00
bunnei
f6eb62d062
Merge pull request #1690 from JayFoxRox/tex-type-3
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Pica: Implement texture type 3 (Projection2D)
2016-05-11 21:47:08 -04:00
Jannik Vogel
ae7a82fa1c
Turn ShaderSetup into struct
2016-05-11 23:48:24 +02:00
Jannik Vogel
5a7306d6df
OpenGL: Implement texture type 3
2016-05-11 08:07:37 +02:00
Jannik Vogel
4311297eb1
Rasterizer: Implement texture type 3
2016-05-11 08:07:36 +02:00
Jannik Vogel
2f8e8e1455
Pica: Add tc0.w to OutputVertex
2016-05-11 08:07:36 +02:00
Jannik Vogel
9cfebb9334
Pica: Add texture type to state
2016-05-11 08:07:36 +02:00
bunnei
86ecbdfa4d
Merge pull request #1621 from JayFoxRox/w-buffer
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Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash
75e5d0a6a0
gl_rasterizer: Fix compilation for debug builds
2016-05-10 09:22:02 -04:00
Jannik Vogel
fc9cc21024
OpenGL: Implement W-Buffers and fix depth-mapping
2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
linkmauve
006fe5fc0f
Merge pull request #1704 from JayFoxRox/pod-config
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Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Lioncash
6d5f2a3cff
vertex_loader: Correct forward declaration of InputVertex
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It's actually a struct, not a class.
2016-05-08 23:08:18 -04:00
Lioncash
5587383eb7
vertex_loader: Provide an assertion for ensuring the loader has been setup
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Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
2016-05-08 23:08:12 -04:00
Lioncash
1357724cd9
vertex_loader: Add constructors to facilitate immediate and two-step initialization
2016-05-08 23:03:32 -04:00
Lioncash
769f4a7018
vertex_loader: initialize_num_total_attributes.
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Keeps the public API sane.
2016-05-08 23:03:32 -04:00
Lioncash
8ea5e7dfb5
vertex_loader: Use std::array instead of raw C arrays
2016-05-08 23:03:32 -04:00
Lioncash
a286b61f75
vertex_loader: Correct header ordering
2016-05-08 23:01:26 -04:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
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On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel
7a77b8356c
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
2016-05-04 10:21:51 +02:00
Jannik Vogel
f74652d2fe
Pica: Use a union for PicaShaderConfig
2016-05-03 15:06:49 +02:00
Jannik Vogel
5fc8eb227a
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
2016-05-03 15:06:46 +02:00
Jannik Vogel
f3f7018c9e
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
2016-05-03 14:10:11 +02:00
Jannik Vogel
5ec1140f8b
OpenGL: Don't copy const_color (Reverts #1745 )
2016-05-03 12:34:52 +02:00
Jannik Vogel
696cb197a5
Pica: Replace logic in shader.cpp with loop
2016-05-03 01:40:47 +02:00
bunnei
15d0e98267
Merge pull request #1741 from linkmauve/iwyu-video_core
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Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
7e0d6903ff
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
2016-05-01 16:35:54 +02:00
Jannik Vogel
aab41604f7
OpenGL: border_color was never set. Fixed. ( #1740 )
2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
Jannik Vogel
49bfe9bf91
Remove TGA dumper
2016-04-30 09:43:59 +02:00
bunnei
90243c56fb
Merge pull request #1730 from hrydgard/vertex-loader
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* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard
a86d7cacc1
Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 08:50:21 +02:00
Henrik Rydgard
a442ee07f4
Debugger fix
2016-04-28 22:30:01 +02:00
Henrik Rydgard
251f29dd7f
Optimize the vertex loader, nearly doubling its speed.
2016-04-28 22:21:39 +02:00
Henrik Rydgard
2403e86cbb
Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
2016-04-28 20:17:35 +02:00
Henrik Rydgard
d00e2340c6
Move "&" to their proper place, add missing includes and make some properly relative.
2016-04-28 19:40:11 +02:00
Henrik Rydgard
47ff008817
Refactor: Extract VertexLoader from command_processor.cpp.
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Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard
0cf15f64ef
Remove late accesses to attribute_config
2016-04-28 18:07:34 +02:00
bunnei
15c907317c
Merge pull request #1710 from hrydgard/optimize-event-breakpoints
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Replace std::map with std::array for graphics event breakpoints
2016-04-25 21:37:43 -04:00
Sam Spilsbury
656a442433
shader: Shader size is long uint, not uint.
2016-04-25 00:40:03 +08:00
Sam Spilsbury
c6709d97bc
shader: Handle non-CALL opcodes with a break
2016-04-25 00:39:54 +08:00
Sam Spilsbury
bbffa6ad69
shader: Format string must be provided inline and not as a variable
2016-04-24 23:40:52 +08:00