This is for displaying the function name for HLE requests. Probably it is possible to do the same for LLE ones but it would require having the HLE handlers available even when not using them, which doesn't seem to make sense and is more of a hack than a proper solution in my opinion.
Previously, telemetry results couldn't give a good estimate for
performance over time, because it didn't include any fields related to
performance. With this, devs should be able to query metabase for mean
frametime to check for performance regressions after a change is made.
For better tracking of performance regressions on incoming changes, this
change adds a way to dump frametime to file by changing an ini config
option. This is intentionally hidden as its only useful to a small
number of individuals, and not really applicable to the general
userbase.
Two PBOs are used to speed up pixel copying process. To avoid getting the wrong speed/FPS, a new parameter is added to DrawScreens about whether to increase the frame count.
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
* yuzu/about_dialog: Specify string conversions explicitly
Specifies the conversions explicitly to avoid implicit conversions from
const char* to QString. This makes it easier to disable implicit QString
conversions in the future.
In this case, the implicit conversion was technically wrong as well. The
implicit conversion treats the input strings as ASCII characters. This
would result in an incorrect conversion being performed in the rare case
a branch name was created with a non-ASCII Unicode character, likely
resulting in junk being displayed.
* yuzu/main: Move window title updating logic to its own function
For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
* Add Anaglyph 3D
Change 3D slider in-game
Change shaders while game is running
Move shader loading into function
Disable 3D slider setting when stereoscopy is off
The rest of the shaders
Address review issues
Documentation and minor fixups
Forgot clang-format
Fix shader release on SDL2-software rendering
Remove unnecessary state changes
Respect 3D factor setting regardless of stereoscopic rendering
Improve shader resolution passing
Minor setting-related improvements
Add option to toggle texture filtering
Rebase fixes
* One final clang-format
* Fix OpenGL problems
Require and assume that override exheaders are decrypted for
consistency with Luma's loader behaviour and to ensure consistent
behaviour regardless of whether the NCCH is marked as encrypted or not.
Currently, exheader overriding with an encrypted NCCH would cause
the title ID checking heuristic to mistakenly disable encryption,
which would then make exefs loading fail.