aroulin
2f9eb98f03
Shader: Save caller-saved registers in JIT before a CALL
2015-08-19 03:40:07 +02:00
bunnei
026379ed55
Merge pull request #1037 from aroulin/shader-ex2-lg2
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Shader: Implement EX2 and LG2 in interpreter/JIT
2015-08-18 19:42:32 -04:00
bunnei
1f18c9f8dd
Merge pull request #1034 from yuriks/rg8-textures
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videocore: Added RG8 texture support
2015-08-16 22:17:12 -04:00
aroulin
7d3a6016d6
Shader: implement EX2 and LG2 in JIT
2015-08-17 01:12:34 +02:00
LittleWhite
9d6748fa94
Fix Linux GCC 4.9 build (complaining about undeclared memset)
2015-08-16 17:21:08 +02:00
aroulin
638e47c04d
Shader: implement EX2 and LG2 in interpreter
2015-08-16 15:54:30 +02:00
Tony Wasserka
96820ae42a
Build fix for Debug configurations.
2015-08-16 15:14:54 +02:00
Tony Wasserka
f5144e6c10
Merge pull request #997 from Lectem/cmdlist_full_debug
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citra-qt: Improve pica command list widget (add mask, fix some issues)
2015-08-16 13:34:45 +02:00
Tony Wasserka
33ba604fd9
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
2015-08-16 14:12:11 +02:00
Tony Wasserka
2e3601f415
Pica/DebugUtils: Include uniform information into shader dumps.
2015-08-16 13:22:01 +02:00
Tony Wasserka
4cb302c8ae
citra-qt: Improve shader debugger.
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Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16 13:22:00 +02:00
Patrick Martin
5b65d95310
videocore: Added RG8 texture support
2015-08-16 02:21:50 -03:00
bunnei
db97090cad
Shader: Use a POD struct for registers.
2015-08-15 18:03:27 -04:00
bunnei
b39c053785
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
2015-08-15 18:03:27 -04:00
bunnei
0ee00861f6
Common: Cleanup CPU capability detection code.
2015-08-15 18:03:26 -04:00
bunnei
a1942238f5
Common: Move cpu_detect to x64 directory.
2015-08-15 18:03:26 -04:00
bunnei
bd7e691f78
x64: Refactor to remove fake interfaces and general cleanups.
2015-08-15 18:03:25 -04:00
bunnei
cfb354f11f
JIT: Support negative address offsets.
2015-08-15 18:01:22 -04:00
bunnei
094ae6fadb
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
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- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei
d67e2f78b7
Common: Added MurmurHash3 hash function for general-purpose use.
2015-08-15 17:33:46 -04:00
bunnei
3f69c2039d
Shader: Define a common interface for running vertex shader programs.
2015-08-15 17:33:44 -04:00
bunnei
18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
2015-08-15 17:33:42 -04:00
bunnei
642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
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- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
bunnei
35f3360663
Merge pull request #893 from linkmauve/remove-uint._t-int._t
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Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
2015-08-11 17:55:24 -04:00
Emmanuel Gil Peyrot
5115d0177e
ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
2015-08-11 22:38:44 +01:00
Yuri Kunde Schlesner
254582aa35
OpenGL: Fix state tracking in situations with reused object handles
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If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
2015-08-06 00:59:37 -03:00
Yuri Kunde Schlesner
ff68db61bc
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
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All uses of this field where it's false can just set the texture id to 0
instead.
2015-08-05 22:55:22 -03:00
Yuri Kunde Schlesner
a96502edd3
Videocore: Implement simple vertex caching
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This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup.
2015-08-04 23:41:47 -03:00
bunnei
bb7eb5c574
Merge pull request #1006 from yuriks/fb-commit-profile
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OpenGL: Add a profiler category measuring framebuffer readback
2015-07-30 10:39:38 -04:00
bunnei
31c1bb901b
Merge pull request #963 from yuriks/gpu-fixes
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Misc. GPU vertex loading fixes
2015-07-29 16:45:17 -04:00
Yuri Kunde Schlesner
428154da45
OpenGL: Add a profiler category measuring framebuffer readback
2015-07-28 17:37:46 -03:00
bunnei
e1a3fed6ff
Merge pull request #991 from yuriks/globjects
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OpenGL: Make OpenGL object resource wrappers fully inline
2015-07-26 16:37:33 -04:00
bunnei
cb76453ec4
Merge pull request #992 from yuriks/hot-path-debug
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VideoCore: #ifdef out some debugging routines
2015-07-26 11:45:51 -04:00
Lectem
facb2555a9
citra-qt/debug_utils: Use lock_guard everywhere
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unique_lock were being used as lock_guards.
Also replaced manual lock/unlock by lock_guard for harmonization.
2015-07-26 16:28:44 +02:00
Lectem
e663751f8b
citra-qt/command list: Add mask column
2015-07-26 16:23:12 +02:00
Yuri Kunde Schlesner
1762267de4
OpenGL: Make OpenGL object resource wrappers fully inline
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The functions are so simple that having them separate only bloats the
code and hinders optimization.
2015-07-26 10:58:58 -03:00
Tony Wasserka
72237a9305
Merge pull request #987 from yuriks/regnames
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Videocore: Don't reinitialize register name map on every query.
2015-07-26 15:56:56 +02:00
Yuri Kunde Schlesner
e130dac7de
Videocore: Don't reinitialize register name map on every query
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This greatly speeds up the command list debug widget.
2015-07-26 10:10:10 -03:00
Yuri Kunde Schlesner
4909a1486e
Videocore: Simplify variables in vertex shader interpreter
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Simplifies the code and gives a tiny speed-up.
2015-07-26 08:49:35 -03:00
Yuri Kunde Schlesner
877d2a0e48
Videocore: Replace std::stack in shader interpreter with static_vector
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Shaves off 1/3rd of the vertex shader time in Fire Emblem
2015-07-26 08:49:35 -03:00
Yuri Kunde Schlesner
13347997ba
VideoCore: #ifdef out some debugging routines
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Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
2015-07-26 06:55:47 -03:00
Yuri Kunde Schlesner
00529c71d4
Address error that remained in last merge
2015-07-25 16:54:51 -03:00
Yuri Kunde Schlesner
9a0f9f12cd
Merge pull request #892 from zawata/another-warning-fixes
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Yet More Warning Fixes
2015-07-25 12:50:32 -07:00
Tony Wasserka
1760eb5ca6
Merge pull request #980 from Subv/more_breakpoints
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Qt/GPU Breakpoints: Added three more breakpoint types.
2015-07-24 01:58:11 +02:00
Yuri Kunde Schlesner
1fe9b0b82e
VideoCore: Fix values of unset components in input attribute arrays
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If an input attribute array had a field with less than 4 components, the
remaining components were left unset if not specified by a default
vertex attribute. If neither mechanism would set a component, it would
assume a garbage value.
It has been verified that the hardware behavior is to instead to set the
missing components from the fixed default of (0 0 0 1). The default
vertex attribute values aren't used at all if a vertex array is
specified for that attribute.
Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch
when selecting a character in Cubic Ninja, as well as eliminating the
unset-W hack which was required for Ocarina of Time to not have
garbled triangles.
This change has been tested against hardware.
2015-07-23 16:51:25 -03:00
Yuri Kunde Schlesner
4e09202226
VideoCore: Saturate vertex colors before interpolating
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During testing, it was discovered that hardware does not interpolate
colors output by the vertex shader as-is. Rather, it drops the sign and
saturates the value to 1.0. This is done before interpolation, such that
(e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the
shader had output the values 1.0 and 0.5 instead, with the interpolated
value never crossing 0.0.
This change has been tested against hardware.
2015-07-23 16:51:24 -03:00
Subv
6c0ea5f5e8
Qt/GPU Breakpoints: Added three more breakpoint types:
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* IncomingDisplayTransfer: Triggered just before a display transfer is performed.
* GSPCommandProcessed: Triggered right after a GSP command is processed.
* BufferSwapped: Triggered when the frames flip
2015-07-23 11:47:34 -05:00
bunnei
cea45af64d
Merge pull request #977 from yuriks/glenable-tex2d
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GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
2015-07-23 10:07:35 -04:00
Subv
7b4961e968
Rasterizer/GL: Set the border color when binding a texture.
2015-07-22 18:41:37 -05:00
Yuri Kunde Schlesner
e5c4fe0098
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
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In OpenGL 3, texturing is always enabled, and this call is invalid.
While it produced no effect in the rest of the execution, it wouldn't
have the intended effect of disabling texturing for that unit. Instead
bind a null texture to the unit.
2015-07-22 01:22:09 -03:00
bunnei
3a5352baf8
Merge pull request #968 from Subv/texture_filtering
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GPU: Added registers for min and mag texture filters
2015-07-21 18:27:50 -04:00
Subv
009e34f08a
GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.
2015-07-21 16:26:09 -05:00
Tony Wasserka
aa6dfdb827
Merge pull request #929 from neobrain/geoshader_definitions
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Pica/Shader: Add geometry shader definitions.
2015-07-21 15:24:48 +02:00
bunnei
9a3b21bcf9
Merge pull request #944 from Subv/spam
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GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
2015-07-19 22:40:57 -04:00
Yuri Kunde Schlesner
ae985bf500
Pica: Correct switched S/T texture wrapping registers
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This was found and hwtested by Lectem
2015-07-19 19:27:23 -03:00
Yuri Kunde Schlesner
5a75cf8fd2
Pica: Fix DP3 instruction, which wasn't assigning to the w component
2015-07-19 19:01:59 -03:00
Subv
a694caeee0
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
2015-07-19 14:09:23 -05:00
Subv
3600c32483
Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.
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Also added its name to the texture viewer widget
2015-07-19 13:15:23 -05:00
zawata
6933a50aeb
Vertex Shader : Undo casting
2015-07-19 04:12:42 -07:00
zawata
04756bdaf6
Video_Core : Type fixes
2015-07-19 04:12:40 -07:00
zawata
f7050021de
Video_Core: Finally fix pesky warning
2015-07-19 04:08:44 -07:00
zawata
017437e8d7
Video_Core : Change Tabs to Spaces
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This really should be universalized, I keep getting errors creating
commits because lines I've edited use tabs instead of spaces(and yes I
did read the contributing guide and i know they are supposed to be
spaces)
2015-07-19 03:59:50 -07:00
zawata
716120da3d
Video_Core : Fix Conversion Warnings
2015-07-19 03:59:49 -07:00
Tony Wasserka
33568494af
Pica/Shader: Add geometry shader definitions.
2015-07-15 17:31:57 +02:00
Tony Wasserka
0ea2319f3c
Merge pull request #931 from neobrain/move_default_attr_handler
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Pica/CommandProcessor: Move default attribute setup to the proper position.
2015-07-15 17:22:50 +02:00
Tony Wasserka
aeec12dc33
Pica/CommandProcessor: Move default attribute setup to the proper position.
2015-07-15 17:56:38 +02:00
Tony Wasserka
d2c3ecc8d8
Pica/Clipper: Output proper number of triangles in debugging logs.
2015-07-15 18:01:43 +02:00
Lectem
d08e9b29e2
VideoCore: Implement the DOT3_RGB combiner
2015-07-14 02:16:10 -03:00
Tony Wasserka
5e79706db2
Pica: Implement stencil testing.
2015-07-13 23:54:39 +02:00
Tony Wasserka
0799b40caa
Clean up command_processor.cpp.
2015-07-13 22:27:21 +02:00
Tony Wasserka
902fa4da52
Add CiTrace recording support.
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This is exposed in the GUI as a new "CiTrace Recording" widget.
Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-13 22:27:20 +02:00
Tony Wasserka
ae7120f5d9
Merge pull request #907 from Lectem/clamp_to_border
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Add GL_CLAMP_TO_BORDER support.
2015-07-12 03:19:46 +02:00
Lectem
58d1c6398e
Added GL_CLAMP_TO_BORDER support
2015-07-09 22:23:26 +02:00
Emmanuel Gil Peyrot
4964a359e1
Core: Cleanup hw includes.
2015-06-28 00:46:39 +01:00
Emmanuel Gil Peyrot
f48b28ad27
Core, VideoCore: Replace or fix exit() calls.
2015-06-28 00:36:55 +01:00
Emmanuel Gil Peyrot
45c4781544
CitraQt: Cleanup includes.
2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot
22ae87530b
Common: Cleanup emu_window includes.
2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot
596b7c4f63
Common: Cleanup key_map includes.
2015-06-28 00:36:54 +01:00
zawata
92bfec0566
VideoCore: Fix floating point warning
2015-06-26 21:38:04 -07:00
Emmanuel Gil Peyrot
94fc644430
VideoCore: Log the GL driver’s vendor and renderer.
2015-06-16 00:02:23 +01:00
Yuri Kunde Schlesner
9b7d85a4f5
video_core: add extra braces around initializer
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Trivial change and fixes several warnings in the clang build.
2015-06-14 00:33:08 -03:00
tfarley
26bc816d7a
Renderer formatting edits
2015-06-08 19:19:15 -04:00
tfarley
66b0d799ee
Render-to-texture flush, interval math fix
2015-06-08 19:18:20 -04:00
tfarley
5025b35563
Liberal texture unbind (clout menu)
2015-06-08 19:18:19 -04:00
tfarley
fa2c92a3ac
Depth format fix (crush3d intro/black screens)
2015-06-08 19:18:18 -04:00
tfarley
d42275f11c
Implemented glColorMask
2015-06-08 19:18:17 -04:00
archshift
0414ad20cb
Merge pull request #811 from archshift/commonify
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Commonify video_core utility headers
2015-05-31 09:55:29 -07:00
bunnei
33b9abb91e
Pica: Use zero for the SecondaryFragmentColor source.
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- This is a workaround until we support fragment lighting.
2015-05-31 01:52:42 -04:00
bunnei
dcbc653b90
rasterizer: Remove unnecessary 'using' for BlendEquation.
2015-05-31 01:52:42 -04:00
bunnei
e6ace38815
Pica: Implement LogicOp function.
2015-05-31 01:52:41 -04:00
bunnei
3b5ff61201
rasterizer: Implement AddSigned combiner function for alpha channel.
2015-05-31 01:52:40 -04:00
bunnei
1574c44586
vertex_shader: Use address offset on src2 in inverted mode.
2015-05-31 01:52:40 -04:00
bunnei
02c9fe202c
Pica: Implement command buffer execution registers.
2015-05-31 01:52:39 -04:00
bunnei
4ac6c1a3b5
vertex_shader: Implement SLT/SLTI instructions.
2015-05-31 01:27:50 -04:00
bunnei
875bd29766
vertex_shader: Implement MIN instruction.
2015-05-31 01:27:49 -04:00
archshift
76690392bf
Move video_core/color.h to common/color.h
2015-05-30 11:17:37 -07:00
archshift
5df2d1b5f7
Move video_core/math.h to common/vector_math.h
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The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-30 11:17:36 -07:00
Emmanuel Gil Peyrot
b1503b2020
Remove every trailing whitespace from the project (but externals).
2015-05-29 21:59:29 +01:00
Lioncash
951353558e
gl_state: Remove unnecessary const specifier on Apply
2015-05-23 00:58:32 -04:00
Lioncash
dc587fa295
video_core/utils: Remove unused variables in GetMortonOffset
2015-05-23 00:38:37 -04:00
bunnei
1b42d55a9d
Pica: Create 'State' structure and move state memory there.
2015-05-22 22:59:42 -04:00
Lioncash
23d5df9d9c
gl_state: Fix a condition typo in Apply
2015-05-22 19:49:12 -04:00
tfarley
05dc633a8c
OpenGL renderer
2015-05-22 15:51:18 -07:00
bunnei
f0365f28c2
Merge pull request #772 from lioncash/warn
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core/video_core: Fix a few warnings when compiling on MSVC.
2015-05-18 08:08:49 -04:00
Subv
24d9416930
GPU/DefaultAttributes: Clear up a comment in command_processor
2015-05-17 14:13:11 -05:00
Subv
658c44af5c
GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.
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closes #735
2015-05-17 11:52:17 -05:00
Yuri Kunde Schlesner
7ada357b2d
Memmap: Re-organize memory function in two files
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memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
Lioncash
497f4bee0c
pica: Add the ULL specifier in IsDefaultAttribute
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This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
2015-05-14 14:23:23 -04:00
Yuri Kunde Schlesner
def5913d19
GPU: Add more fine grained profiling for vertex shader and rasterization
2015-05-12 15:59:52 -03:00
archshift
40310e2132
Implement I4 texture format
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@neobrain, could you confirm that this is correct?
It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-05-10 18:59:22 -07:00
bunnei
23e8be573e
rasterizer: Implemented combiner output scaling.
2015-05-09 22:26:17 -04:00
bunnei
ff767eeb40
rasterizer: Implemented AddSigned combiner op.
2015-05-09 22:12:39 -04:00
bunnei
547da374b8
rasterizer: Fixed a depth testing bug.
2015-05-09 22:12:38 -04:00
bunnei
a806b420a6
rasterizer: Implement combiner buffer input.
2015-05-09 22:12:36 -04:00
bunnei
44927f0306
rasterizer: Return zero'd vectors on error conditions.
2015-05-09 22:12:35 -04:00
bunnei
692a74c09e
vertex_shader: Implement FLR instruction.
2015-05-09 22:12:34 -04:00
bunnei
f935130a0f
vertex_shader: Implement MADI instruction.
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nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
2015-05-09 22:12:34 -04:00
Yuri Kunde Schlesner
17a8cae003
Memory: Add GetPhysicalPointer helper function
2015-05-09 04:02:32 -03:00
Yuri Kunde Schlesner
28a9e4c1d5
Memory: Support more regions in the VAddr-PAddr translation functions
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Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
2015-05-09 03:08:11 -03:00
Yuri Kunde Schlesner
1c0b87edc2
Memory: Re-organize and rename memory area address constants
2015-05-09 01:29:52 -03:00
Yuri Kunde Schlesner
4f4d230dac
Merge pull request #721 from yuriks/more-cleanups
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More cleanups
2015-05-07 11:45:45 -07:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
bunnei
337f1e1b96
Merge pull request #695 from Subv/crash_f
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GPU: Implemented default vertex shader attributes.
2015-05-06 19:33:03 -04:00
Subv
0e5ca080a8
GPU: Implemented default vertex shader attributes.
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Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Emmanuel Gil Peyrot
36b48082d5
VideoCore: Remove a superfluous auto variable declaration in debug_utils.
2015-04-29 13:37:12 +02:00
Rohit Nirmal
f15c142c5e
Silence some -Wsign-compare warnings.
2015-04-09 18:55:01 -05:00
Gareth Higgins
8060c519a6
Changed occurences of colour to color for consistency
2015-04-05 02:36:43 -04:00
archshift
cae89fb315
Allow the user to set the background clear color during emulation
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The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03 15:35:51 -07:00
bunnei
c1f5cb7dd5
Merge pull request #652 from neobrain/shader_output_fix
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Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
2015-03-16 18:35:34 -04:00
Emmanuel Gil Peyrot
92fd2a1ee3
VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.
2015-03-16 15:14:04 +01:00
Tony Wasserka
e4f5ec6272
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
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We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
2015-03-12 14:18:46 +01:00
bunnei
b56829df02
Merge pull request #629 from archshift/lcdfb
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Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10 18:08:55 -04:00
bunnei
ec5bc54575
Merge pull request #643 from Subv/dem_feels
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GPU: Implemented more depth buffer formats.
2015-03-09 22:06:30 -04:00
Subv
1248e291f0
GPU: Added the stencil test structure to the Pica Regs struct.
2015-03-09 20:13:21 -05:00
Subv
414b0741c4
GPU: Implemented more depth buffer formats.
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This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
archshift
041e99b613
Added LCD registers, and implementation for color filling in OGL code.
2015-03-09 15:51:41 -07:00
Tony Wasserka
5742367341
Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.
2015-03-09 21:49:49 +01:00
archshift
7d43aef4d0
Update nihstro submodule to the initial release version.
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Includes more opcodes to implement in the future.
2015-03-08 13:52:38 -07:00
bunnei
06bf471581
Merge pull request #636 from bunnei/refactor-screen-win
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Set framebuffer layout from EmuWindow.
2015-03-07 18:18:40 -05:00
bunnei
9960c49c21
Set framebuffer layout from EmuWindow.
2015-03-07 17:21:19 -05:00
Subv
4b8d4d0ed5
GPU/Textures: Fixed ETC texture decoding.
2015-03-07 16:21:54 -05:00
Tony Wasserka
93e32bce72
Merge pull request #538 from yuriks/perf-stat
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Add profiling infrastructure and widget
2015-03-07 15:30:40 +01:00
bunnei
34c31db14a
GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
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- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
Yuri Kunde Schlesner
cd1fbfcf1b
Add profiling infrastructure and widget
2015-03-01 21:47:13 -03:00
archshift
7f9ee69a2b
Added RGBA5551 compatibility in the rasterizer
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This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
Subv
c564c21668
GPU: Implemented bits 3 and 1 from the display transfer flags.
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Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
Yuri Kunde Schlesner
ea3c99f3a2
Video core: Fix A4 texture decoding
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It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.
Fixes blocky text in OoT.
2015-02-25 23:05:14 -03:00
Yuri Kunde Schlesner
3c50da6fc0
Video core: Fix pixelation/blockiness in textures.
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This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255.
2015-02-25 22:16:01 -03:00
bunnei
ed255ebaec
Rasterizer: Add support for RGBA4 framebuffer format.
2015-02-24 19:58:33 -05:00
bunnei
733c19ddd3
Rasterize with the correct color component order.
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- Fixes a regression with #594 .
2015-02-22 13:57:24 -05:00