// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/assert.h" #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" #include "common/pod.h" namespace Memory { class MemorySystem; } namespace GPU { constexpr float SCREEN_REFRESH_RATE = 60; // Returns index corresponding to the Regs member labeled by field_name // TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions // when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])). // For details cf. // https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members // Hopefully, this will be fixed sometime in the future. // For lack of better alternatives, we currently hardcode the offsets when constant // expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts // will then make sure the offsets indeed match the automatically calculated ones). #define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32)) #if defined(_MSC_VER) #define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index) #else // NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler // really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX // and then performs a (no-op) cast to std::size_t iff the second argument matches the // expected field offset. Otherwise, the compiler will fail to compile this code. #define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \ ((typename std::enable_if::type) GPU_REG_INDEX(field_name)) #endif // MMIO region 0x1EFxxxxx struct Regs { // helper macro to make sure the defined structures are of the expected size. #if defined(_MSC_VER) // TODO: MSVC does not support using sizeof() on non-static data members even though this // is technically allowed since C++11. This macro should be enabled once MSVC adds // support for that. #define ASSERT_MEMBER_SIZE(name, size_in_bytes) #else #define ASSERT_MEMBER_SIZE(name, size_in_bytes) \ static_assert(sizeof(name) == size_in_bytes, \ "Structure size and register block length don't match") #endif // Components are laid out in reverse byte order, most significant bits first. enum class PixelFormat : u32 { RGBA8 = 0, RGB8 = 1, RGB565 = 2, RGB5A1 = 3, RGBA4 = 4, }; /** * Returns the number of bytes per pixel. */ static int BytesPerPixel(PixelFormat format) { switch (format) { case PixelFormat::RGBA8: return 4; case PixelFormat::RGB8: return 3; case PixelFormat::RGB565: case PixelFormat::RGB5A1: case PixelFormat::RGBA4: return 2; } UNREACHABLE(); } INSERT_PADDING_WORDS(0x4); struct MemoryFillConfig { u32 address_start; u32 address_end; union { u32 value_32bit; BitField<0, 16, u32> value_16bit; // TODO: Verify component order BitField<0, 8, u32> value_24bit_r; BitField<8, 8, u32> value_24bit_g; BitField<16, 8, u32> value_24bit_b; }; union { u32 control; // Setting this field to 1 triggers the memory fill. // This field also acts as a status flag, and gets reset to 0 upon completion. BitField<0, 1, u32> trigger; // Set to 1 upon completion. BitField<1, 1, u32> finished; // If both of these bits are unset, then it will fill the memory with a 16 bit value // 1: fill with 24-bit wide values BitField<8, 1, u32> fill_24bit; // 1: fill with 32-bit wide values BitField<9, 1, u32> fill_32bit; }; inline u32 GetStartAddress() const { return DecodeAddressRegister(address_start); } inline u32 GetEndAddress() const { return DecodeAddressRegister(address_end); } } memory_fill_config[2]; ASSERT_MEMBER_SIZE(memory_fill_config[0], 0x10); INSERT_PADDING_WORDS(0x10b); struct FramebufferConfig { union { u32 size; BitField<0, 16, u32> width; BitField<16, 16, u32> height; }; INSERT_PADDING_WORDS(0x2); u32 address_left1; u32 address_left2; union { u32 format; BitField<0, 3, PixelFormat> color_format; }; INSERT_PADDING_WORDS(0x1); union { u32 active_fb; // 0: Use parameters ending with "1" // 1: Use parameters ending with "2" BitField<0, 1, u32> second_fb_active; }; INSERT_PADDING_WORDS(0x5); // Distance between two pixel rows, in bytes u32 stride; u32 address_right1; u32 address_right2; INSERT_PADDING_WORDS(0x30); } framebuffer_config[2]; ASSERT_MEMBER_SIZE(framebuffer_config[0], 0x100); INSERT_PADDING_WORDS(0x169); struct DisplayTransferConfig { u32 input_address; u32 output_address; inline u32 GetPhysicalInputAddress() const { return DecodeAddressRegister(input_address); } inline u32 GetPhysicalOutputAddress() const { return DecodeAddressRegister(output_address); } union { u32 output_size; BitField<0, 16, u32> output_width; BitField<16, 16, u32> output_height; }; union { u32 input_size; BitField<0, 16, u32> input_width; BitField<16, 16, u32> input_height; }; enum ScalingMode : u32 { NoScale = 0, // Doesn't scale the image ScaleX = 1, // Downscales the image in half in the X axis and applies a box filter ScaleXY = 2, // Downscales the image in half in both the X and Y axes and applies a box filter }; union { u32 flags; BitField<0, 1, u32> flip_vertically; // flips input data vertically BitField<1, 1, u32> input_linear; // Converts from linear to tiled format BitField<2, 1, u32> crop_input_lines; BitField<3, 1, u32> is_texture_copy; // Copies the data without performing any // processing and respecting texture copy fields BitField<5, 1, u32> dont_swizzle; BitField<8, 3, PixelFormat> input_format; BitField<12, 3, PixelFormat> output_format; /// Uses some kind of 32x32 block swizzling mode, instead of the usual 8x8 one. BitField<16, 1, u32> block_32; // TODO(yuriks): unimplemented BitField<24, 2, ScalingMode> scaling; // Determines the scaling mode of the transfer }; INSERT_PADDING_WORDS(0x1); // it seems that writing to this field triggers the display transfer u32 trigger; INSERT_PADDING_WORDS(0x1); struct { u32 size; // The lower 4 bits are ignored union { u32 input_size; BitField<0, 16, u32> input_width; BitField<16, 16, u32> input_gap; }; union { u32 output_size; BitField<0, 16, u32> output_width; BitField<16, 16, u32> output_gap; }; } texture_copy; } display_transfer_config; ASSERT_MEMBER_SIZE(display_transfer_config, 0x2c); INSERT_PADDING_WORDS(0x32D); struct { // command list size (in bytes) u32 size; INSERT_PADDING_WORDS(0x1); // command list address u32 address; INSERT_PADDING_WORDS(0x1); // it seems that writing to this field triggers command list processing u32 trigger; inline u32 GetPhysicalAddress() const { return DecodeAddressRegister(address); } } command_processor_config; ASSERT_MEMBER_SIZE(command_processor_config, 0x14); INSERT_PADDING_WORDS(0x9c3); static constexpr std::size_t NumIds() { return sizeof(Regs) / sizeof(u32); } const u32& operator[](int index) const { const u32* content = reinterpret_cast(this); return content[index]; } u32& operator[](int index) { u32* content = reinterpret_cast(this); return content[index]; } #undef ASSERT_MEMBER_SIZE private: /* * Most physical addresses which GPU registers refer to are 8-byte aligned. * This function should be used to get the address from a raw register value. */ static inline u32 DecodeAddressRegister(u32 register_value) { return register_value * 8; } SERIALIZE_AS_POD }; static_assert(std::is_standard_layout::value, "Structure does not use standard layout"); // TODO: MSVC does not support using offsetof() on non-static data members even though this // is technically allowed since C++11. This macro should be enabled once MSVC adds // support for that. #ifndef _MSC_VER #define ASSERT_REG_POSITION(field_name, position) \ static_assert(offsetof(Regs, field_name) == position * 4, \ "Field " #field_name " has invalid position") ASSERT_REG_POSITION(memory_fill_config[0], 0x00004); ASSERT_REG_POSITION(memory_fill_config[1], 0x00008); ASSERT_REG_POSITION(framebuffer_config[0], 0x00117); ASSERT_REG_POSITION(framebuffer_config[1], 0x00157); ASSERT_REG_POSITION(display_transfer_config, 0x00300); ASSERT_REG_POSITION(command_processor_config, 0x00638); #undef ASSERT_REG_POSITION #endif // !defined(_MSC_VER) // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value // anyway. static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set"); extern Regs g_regs; template void Read(T& var, const u32 addr); template void Write(u32 addr, const T data); /// Initialize hardware void Init(Memory::MemorySystem& memory); /// Shutdown hardware void Shutdown(); } // namespace GPU