// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #ifdef __APPLE__ #include // for chdir #endif #ifdef _WIN32 #include #endif #ifdef __unix__ #include #include #include #endif #include "citra_qt/aboutdialog.h" #include "citra_qt/applets/mii_selector.h" #include "citra_qt/applets/swkbd.h" #include "citra_qt/bootmanager.h" #include "citra_qt/camera/qt_multimedia_camera.h" #include "citra_qt/camera/still_image_camera.h" #include "citra_qt/compatdb.h" #include "citra_qt/compatibility_list.h" #include "citra_qt/configuration/config.h" #include "citra_qt/configuration/configure_dialog.h" #include "citra_qt/configuration/configure_per_game.h" #include "citra_qt/debugger/console.h" #include "citra_qt/debugger/graphics/graphics.h" #include "citra_qt/debugger/graphics/graphics_breakpoints.h" #include "citra_qt/debugger/graphics/graphics_cmdlists.h" #include "citra_qt/debugger/graphics/graphics_surface.h" #include "citra_qt/debugger/graphics/graphics_tracing.h" #include "citra_qt/debugger/graphics/graphics_vertex_shader.h" #include "citra_qt/debugger/ipc/recorder.h" #include "citra_qt/debugger/lle_service_modules.h" #include "citra_qt/debugger/profiler.h" #include "citra_qt/debugger/registers.h" #include "citra_qt/debugger/wait_tree.h" #include "citra_qt/discord.h" #include "citra_qt/game_list.h" #include "citra_qt/hotkeys.h" #include "citra_qt/loading_screen.h" #include "citra_qt/main.h" #include "citra_qt/movie/movie_play_dialog.h" #include "citra_qt/movie/movie_record_dialog.h" #include "citra_qt/multiplayer/state.h" #include "citra_qt/qt_image_interface.h" #include "citra_qt/uisettings.h" #include "citra_qt/updater/updater.h" #include "citra_qt/util/clickable_label.h" #include "common/arch.h" #include "common/common_paths.h" #include "common/detached_tasks.h" #include "common/file_util.h" #include "common/literals.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" #include "common/logging/text_formatter.h" #include "common/memory_detect.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/string_util.h" #if CITRA_ARCH(x86_64) #include "common/x64/cpu_detect.h" #endif #include "common/settings.h" #include "core/core.h" #include "core/dumping/backend.h" #include "core/file_sys/archive_extsavedata.h" #include "core/file_sys/archive_source_sd_savedata.h" #include "core/frontend/applets/default_applets.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/service/am/am.h" #include "core/hle/service/cfg/cfg.h" #include "core/hle/service/fs/archive.h" #include "core/hle/service/nfc/nfc.h" #include "core/loader/loader.h" #include "core/movie.h" #include "core/savestate.h" #include "core/system_titles.h" #include "game_list_p.h" #include "input_common/main.h" #include "network/network_settings.h" #include "ui_main.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" #ifdef __APPLE__ #include "macos_authorization.h" #endif #ifdef USE_DISCORD_PRESENCE #include "citra_qt/discord_impl.h" #endif #ifdef ENABLE_FFMPEG_VIDEO_DUMPER #include "citra_qt/dumping/dumping_dialog.h" #endif #ifdef QT_STATICPLUGIN Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); #endif #ifdef _WIN32 extern "C" { // tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; } #endif constexpr int default_mouse_timeout = 2500; /** * "Callouts" are one-time instructional messages shown to the user. In the config settings, there * is a bitfield "callout_flags" options, used to track if a message has already been shown to the * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. */ enum class CalloutFlag : uint32_t { Telemetry = 0x1, }; void GMainWindow::ShowTelemetryCallout() { if (UISettings::values.callout_flags.GetValue() & static_cast(CalloutFlag::Telemetry)) { return; } UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() | static_cast(CalloutFlag::Telemetry); const QString telemetry_message = tr("Anonymous " "data is collected to help improve Citra. " "

Would you like to share your usage data with us?"); if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) == QMessageBox::Yes) { NetSettings::values.enable_telemetry = true; Settings::Apply(); } } const int GMainWindow::max_recent_files_item; static void InitializeLogging() { Log::Filter log_filter; log_filter.ParseFilterString(Settings::values.log_filter.GetValue()); Log::SetGlobalFilter(log_filter); const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); FileUtil::CreateFullPath(log_dir); Log::AddBackend(std::make_unique(log_dir + LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique()); #endif } static QString PrettyProductName() { #ifdef _WIN32 // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 // With that notation change they changed the registry key used to denote the current version QSettings windows_registry( QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), QSettings::NativeFormat); const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); if (release_id == QStringLiteral("2009")) { const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); const QString display_version = windows_registry.value(QStringLiteral("DisplayVersion")).toString(); const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); const u32 version = current_build >= 22000 ? 11 : 10; return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") .arg(QString::number(version), display_version, QString::number(current_build), QString::number(ubr)); } #endif return QSysInfo::prettyProductName(); } GMainWindow::GMainWindow() : ui{std::make_unique()}, config{std::make_unique()}, emu_thread{ nullptr} { InitializeLogging(); Debugger::ToggleConsole(); Settings::LogSettings(); // register types to use in slots and signals qRegisterMetaType("std::size_t"); qRegisterMetaType("Service::AM::InstallStatus"); // Register CameraFactory qt_cameras = std::make_shared(); Camera::RegisterFactory("image", std::make_unique()); Camera::RegisterFactory("qt", std::make_unique(qt_cameras)); LoadTranslation(); Pica::g_debug_context = Pica::DebugContext::Construct(); setAcceptDrops(true); ui->setupUi(this); statusBar()->hide(); default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); discord_rpc->Update(); Network::Init(); Core::Movie::GetInstance().SetPlaybackCompletionCallback([this] { QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection); }); InitializeWidgets(); InitializeDebugWidgets(); InitializeRecentFileMenuActions(); InitializeSaveStateMenuActions(); InitializeHotkeys(); ShowUpdaterWidgets(); SetDefaultUIGeometry(); RestoreUIState(); ConnectMenuEvents(); ConnectWidgetEvents(); LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); #if CITRA_ARCH(x86_64) const auto& caps = Common::GetCPUCaps(); std::string cpu_string = caps.cpu_string; if (caps.avx || caps.avx2 || caps.avx512) { cpu_string += " | AVX"; if (caps.avx512) { cpu_string += "512"; } else if (caps.avx2) { cpu_string += '2'; } if (caps.fma || caps.fma4) { cpu_string += " | FMA"; } } LOG_INFO(Frontend, "Host CPU: {}", cpu_string); #endif LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); const auto& mem_info = Common::GetMemInfo(); using namespace Common::Literals; LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", mem_info.total_physical_memory / f64{1_GiB}); LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", mem_info.total_swap_memory / f64{1_GiB}); UpdateWindowTitle(); show(); game_list->LoadCompatibilityList(); game_list->PopulateAsync(UISettings::values.game_dirs); // Show one-time "callout" messages to the user ShowTelemetryCallout(); mouse_hide_timer.setInterval(default_mouse_timeout); connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity); if (UISettings::values.check_for_update_on_start) { CheckForUpdates(); } QStringList args = QApplication::arguments(); if (args.length() >= 2) { BootGame(args[1]); } } GMainWindow::~GMainWindow() { // will get automatically deleted otherwise if (render_window->parent() == nullptr) delete render_window; Pica::g_debug_context.reset(); Network::Shutdown(); } void GMainWindow::InitializeWidgets() { #ifdef CITRA_ENABLE_COMPATIBILITY_REPORTING ui->action_Report_Compatibility->setVisible(true); #endif render_window = new GRenderWindow(this, emu_thread.get(), false); secondary_window = new GRenderWindow(this, emu_thread.get(), true); render_window->hide(); secondary_window->hide(); secondary_window->setParent(nullptr); game_list = new GameList(this); ui->horizontalLayout->addWidget(game_list); game_list_placeholder = new GameListPlaceholder(this); ui->horizontalLayout->addWidget(game_list_placeholder); game_list_placeholder->setVisible(false); loading_screen = new LoadingScreen(this); loading_screen->hide(); ui->horizontalLayout->addWidget(loading_screen); connect(loading_screen, &LoadingScreen::Hidden, this, [&] { loading_screen->Clear(); if (emulation_running) { render_window->show(); render_window->setFocus(); } }); InputCommon::Init(); multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, ui->action_Show_Room); multiplayer_state->setVisible(false); // Setup updater updater = new Updater(this); UISettings::values.updater_found = updater->HasUpdater(); UpdateBootHomeMenuState(); // Create status bar message_label = new QLabel(); // Configured separately for left alignment message_label->setFrameStyle(QFrame::NoFrame); message_label->setContentsMargins(4, 0, 4, 0); message_label->setAlignment(Qt::AlignLeft); statusBar()->addPermanentWidget(message_label, 1); progress_bar = new QProgressBar(); progress_bar->hide(); statusBar()->addPermanentWidget(progress_bar); emu_speed_label = new QLabel(); emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " "indicate emulation is running faster or slower than a 3DS.")); game_fps_label = new QLabel(); game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " "This will vary from game to game and scene to scene.")); emu_frametime_label = new QLabel(); emu_frametime_label->setToolTip( tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " "full-speed emulation this should be at most 16.67 ms.")); for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) { label->setVisible(false); label->setFrameStyle(QFrame::NoFrame); label->setContentsMargins(4, 0, 4, 0); statusBar()->addPermanentWidget(label); } statusBar()->addPermanentWidget(multiplayer_state->GetStatusText()); statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon()); statusBar()->setVisible(true); // Removes an ugly inner border from the status bar widgets under Linux setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this); actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default); actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen); actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen); actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side); actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows); } void GMainWindow::InitializeDebugWidgets() { connect(ui->action_Create_Pica_Surface_Viewer, &QAction::triggered, this, &GMainWindow::OnCreateGraphicsSurfaceViewer); QMenu* debug_menu = ui->menu_View_Debugging; #if MICROPROFILE_ENABLED microProfileDialog = new MicroProfileDialog(this); microProfileDialog->hide(); debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif registersWidget = new RegistersWidget(this); addDockWidget(Qt::RightDockWidgetArea, registersWidget); registersWidget->hide(); debug_menu->addAction(registersWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, registersWidget, &RegistersWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, registersWidget, &RegistersWidget::OnEmulationStopping); graphicsWidget = new GPUCommandStreamWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); graphicsWidget->hide(); debug_menu->addAction(graphicsWidget->toggleViewAction()); graphicsCommandsWidget = new GPUCommandListWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); graphicsCommandsWidget->hide(); debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); graphicsBreakpointsWidget->hide(); debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); graphicsVertexShaderWidget->hide(); debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); graphicsTracingWidget->hide(); debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, &GraphicsTracingWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, &GraphicsTracingWidget::OnEmulationStopping); waitTreeWidget = new WaitTreeWidget(this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); debug_menu->addAction(waitTreeWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, &WaitTreeWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, &WaitTreeWidget::OnEmulationStopping); lleServiceModulesWidget = new LLEServiceModulesWidget(this); addDockWidget(Qt::RightDockWidgetArea, lleServiceModulesWidget); lleServiceModulesWidget->hide(); debug_menu->addAction(lleServiceModulesWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, [this] { lleServiceModulesWidget->setDisabled(true); }); connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, [this] { lleServiceModulesWidget->setDisabled(false); }); ipcRecorderWidget = new IPCRecorderWidget(this); addDockWidget(Qt::RightDockWidgetArea, ipcRecorderWidget); ipcRecorderWidget->hide(); debug_menu->addAction(ipcRecorderWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, ipcRecorderWidget, &IPCRecorderWidget::OnEmulationStarting); } void GMainWindow::InitializeRecentFileMenuActions() { for (int i = 0; i < max_recent_files_item; ++i) { actions_recent_files[i] = new QAction(this); actions_recent_files[i]->setVisible(false); connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); ui->menu_recent_files->addAction(actions_recent_files[i]); } ui->menu_recent_files->addSeparator(); QAction* action_clear_recent_files = new QAction(this); action_clear_recent_files->setText(tr("Clear Recent Files")); connect(action_clear_recent_files, &QAction::triggered, this, [this] { UISettings::values.recent_files.clear(); UpdateRecentFiles(); }); ui->menu_recent_files->addAction(action_clear_recent_files); UpdateRecentFiles(); } void GMainWindow::InitializeSaveStateMenuActions() { for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { actions_load_state[i] = new QAction(this); actions_load_state[i]->setData(i + 1); connect(actions_load_state[i], &QAction::triggered, this, &GMainWindow::OnLoadState); ui->menu_Load_State->addAction(actions_load_state[i]); actions_save_state[i] = new QAction(this); actions_save_state[i]->setData(i + 1); connect(actions_save_state[i], &QAction::triggered, this, &GMainWindow::OnSaveState); ui->menu_Save_State->addAction(actions_save_state[i]); } connect(ui->action_Load_from_Newest_Slot, &QAction::triggered, this, [this] { UpdateSaveStates(); if (newest_slot != 0) { actions_load_state[newest_slot - 1]->trigger(); } }); connect(ui->action_Save_to_Oldest_Slot, &QAction::triggered, this, [this] { UpdateSaveStates(); actions_save_state[oldest_slot - 1]->trigger(); }); connect(ui->menu_Load_State->menuAction(), &QAction::hovered, this, &GMainWindow::UpdateSaveStates); connect(ui->menu_Save_State->menuAction(), &QAction::hovered, this, &GMainWindow::UpdateSaveStates); UpdateSaveStates(); } void GMainWindow::InitializeHotkeys() { hotkey_registry.LoadHotkeys(); const QString main_window = QStringLiteral("Main Window"); const QString fullscreen = QStringLiteral("Fullscreen"); const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout"); const QString swap_screens = QStringLiteral("Swap Screens"); const QString rotate_screens = QStringLiteral("Rotate Screens Upright"); const auto link_action_shortcut = [&](QAction* action, const QString& action_name) { static const QString main_window = QStringLiteral("Main Window"); action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); action->setAutoRepeat(false); this->addAction(action); }; link_action_shortcut(ui->action_Load_File, QStringLiteral("Load File")); link_action_shortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); link_action_shortcut(ui->action_Remove_Amiibo, QStringLiteral("Remove Amiibo")); link_action_shortcut(ui->action_Exit, QStringLiteral("Exit Citra")); link_action_shortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); link_action_shortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); link_action_shortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); link_action_shortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); link_action_shortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); link_action_shortcut(ui->action_Fullscreen, fullscreen); link_action_shortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); link_action_shortcut(ui->action_Screen_Layout_Swap_Screens, swap_screens); link_action_shortcut(ui->action_Screen_Layout_Upright_Screens, rotate_screens); link_action_shortcut(ui->action_Enable_Frame_Advancing, QStringLiteral("Toggle Frame Advancing")); link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame")); link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot")); link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot")); const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) { // This action will fire specifically when secondary_window is in focus QAction* secondary_window_action = new QAction(secondary_window); secondary_window_action->setShortcut(hotkey); connect(secondary_window_action, SIGNAL(triggered()), this, slot); secondary_window->addAction(secondary_window_action); }; // Use the same fullscreen hotkey as the main window const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen); add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen())); const auto toggle_screen_hotkey = hotkey_registry.GetKeySequence(main_window, toggle_screen_layout); add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout())); const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens); add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens())); const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens); add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens())); const auto connect_shortcut = [&](const QString& action_name, const auto& function) { const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); connect(hotkey, &QShortcut::activated, this, function); }; connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window), &QShortcut::activated, this, &GMainWindow::ToggleScreenLayout); connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { if (emulation_running) { ui->action_Fullscreen->setChecked(false); ToggleFullscreen(); } }); connect_shortcut(QStringLiteral("Toggle Per-Game Speed"), [&] { Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal()); UpdateStatusBar(); }); connect_shortcut(QStringLiteral("Toggle Texture Dumping"), [&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); connect_shortcut(QStringLiteral("Toggle Custom Textures"), [&] { Settings::values.custom_textures = !Settings::values.custom_textures; }); // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes // the variable hold a garbage value after this function exits static constexpr u16 SPEED_LIMIT_STEP = 5; connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] { if (Settings::values.frame_limit.GetValue() == 0) { return; } if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) { Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() + SPEED_LIMIT_STEP); } else { Settings::values.frame_limit = 0; } UpdateStatusBar(); }); connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] { if (Settings::values.frame_limit.GetValue() == 0) { Settings::values.frame_limit = 995; } else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) { Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() - SPEED_LIMIT_STEP); UpdateStatusBar(); } UpdateStatusBar(); }); connect_shortcut(QStringLiteral("Mute Audio"), [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the // variable hold a garbage value after this function exits static constexpr u16 FACTOR_3D_STEP = 5; connect_shortcut(QStringLiteral("Decrease 3D Factor"), [this] { const auto factor_3d = Settings::values.factor_3d.GetValue(); if (factor_3d > 0) { if (factor_3d % FACTOR_3D_STEP != 0) { Settings::values.factor_3d = factor_3d - (factor_3d % FACTOR_3D_STEP); } else { Settings::values.factor_3d = factor_3d - FACTOR_3D_STEP; } UpdateStatusBar(); } }); connect_shortcut(QStringLiteral("Increase 3D Factor"), [this] { const auto factor_3d = Settings::values.factor_3d.GetValue(); if (factor_3d < 100) { if (factor_3d % FACTOR_3D_STEP != 0) { Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP - (factor_3d % FACTOR_3D_STEP); } else { Settings::values.factor_3d = factor_3d + FACTOR_3D_STEP; } UpdateStatusBar(); } }); } void GMainWindow::ShowUpdaterWidgets() { ui->action_Check_For_Updates->setVisible(UISettings::values.updater_found); ui->action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found); connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound); } void GMainWindow::SetDefaultUIGeometry() { // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half const QRect screenRect = screen()->geometry(); const int w = screenRect.width() * 2 / 3; const int h = screenRect.height() / 2; const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; setGeometry(x, y, w, h); } void GMainWindow::RestoreUIState() { restoreGeometry(UISettings::values.geometry); restoreState(UISettings::values.state); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); #if MICROPROFILE_ENABLED microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); #endif game_list->LoadInterfaceLayout(); ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); ToggleWindowMode(); ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); SyncMenuUISettings(); ui->action_Display_Dock_Widget_Headers->setChecked( UISettings::values.display_titlebar.GetValue()); OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); } void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { if (!UISettings::values.pause_when_in_background) { return; } if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && state != Qt::ApplicationActive) { LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); } if (ui->action_Pause->isEnabled() && (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { auto_paused = true; OnPauseGame(); } else if (emulation_running && !emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { auto_paused = false; OnStartGame(); } } void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, &GMainWindow::OnGameListNavigateToGamedbEntry); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); connect(game_list, &GameList::PopulatingCompleted, this, [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); connect(this, &GMainWindow::EmulationStarting, render_window, &GRenderWindow::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, render_window, &GRenderWindow::OnEmulationStopping); connect(this, &GMainWindow::EmulationStarting, secondary_window, &GRenderWindow::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, secondary_window, &GRenderWindow::OnEmulationStopping); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress); connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport); connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished); connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, &MultiplayerState::UpdateThemedIcons); } void GMainWindow::ConnectMenuEvents() { const auto connect_menu = [&](QAction* action, const auto& event_fn) { connect(action, &QAction::triggered, this, event_fn); // Add actions to this window so that hiding menus in fullscreen won't disable them addAction(action); // Add actions to the render window so that they work outside of single window mode render_window->addAction(action); }; // File connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); connect_menu(ui->action_Install_CIA, &GMainWindow::OnMenuInstallCIA); for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { connect_menu(ui->menu_Boot_Home_Menu->actions().at(region), [this, region] { OnMenuBootHomeMenu(region); }); } connect_menu(ui->action_Exit, &QMainWindow::close); connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); connect_menu(ui->action_Remove_Amiibo, &GMainWindow::OnRemoveAmiibo); // Emulation connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); connect_menu(ui->action_Restart, [this] { BootGame(QString(game_path)); }); connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); // View connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); // Multiplayer connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, &MultiplayerState::OnViewLobby); connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnCreateRoom); connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnCloseRoom); connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnDirectConnectToRoom); connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnOpenNetworkRoom); connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout); connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout); connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout); connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout); connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout); connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens); connect_menu(ui->action_Screen_Layout_Upright_Screens, &GMainWindow::OnRotateScreens); // Movie connect_menu(ui->action_Record_Movie, &GMainWindow::OnRecordMovie); connect_menu(ui->action_Play_Movie, &GMainWindow::OnPlayMovie); connect_menu(ui->action_Close_Movie, &GMainWindow::OnCloseMovie); connect_menu(ui->action_Save_Movie, &GMainWindow::OnSaveMovie); connect_menu(ui->action_Movie_Read_Only_Mode, [](bool checked) { Core::Movie::GetInstance().SetReadOnly(checked); }); connect_menu(ui->action_Enable_Frame_Advancing, [this] { if (emulation_running) { Core::System::GetInstance().frame_limiter.SetFrameAdvancing( ui->action_Enable_Frame_Advancing->isChecked()); ui->action_Advance_Frame->setEnabled(ui->action_Enable_Frame_Advancing->isChecked()); } }); connect_menu(ui->action_Advance_Frame, [this] { auto& system = Core::System::GetInstance(); if (emulation_running && system.frame_limiter.IsFrameAdvancing()) { ui->action_Enable_Frame_Advancing->setChecked(true); ui->action_Advance_Frame->setEnabled(true); system.frame_limiter.AdvanceFrame(); } }); connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); #ifdef ENABLE_FFMPEG_VIDEO_DUMPER connect_menu(ui->action_Dump_Video, [this] { if (ui->action_Dump_Video->isChecked()) { OnStartVideoDumping(); } else { OnStopVideoDumping(); } }); #else ui->action_Dump_Video->setEnabled(false); #endif // Help connect_menu(ui->action_Open_Citra_Folder, &GMainWindow::OnOpenCitraFolder); connect_menu(ui->action_FAQ, []() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/wiki/faq/"))); }); connect_menu(ui->action_About, &GMainWindow::OnMenuAboutCitra); connect_menu(ui->action_Check_For_Updates, &GMainWindow::OnCheckForUpdates); connect_menu(ui->action_Open_Maintenance_Tool, &GMainWindow::OnOpenUpdater); } void GMainWindow::UpdateMenuState() { const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning(); const std::array running_actions{ ui->action_Stop, ui->action_Restart, ui->action_Configure_Current_Game, ui->action_Report_Compatibility, ui->action_Load_Amiibo, ui->action_Remove_Amiibo, ui->action_Pause, ui->action_Advance_Frame, }; for (QAction* action : running_actions) { action->setEnabled(emulation_running); } ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused); if (emulation_running && is_paused) { ui->action_Pause->setText(tr("&Continue")); } else { ui->action_Pause->setText(tr("&Pause")); } } void GMainWindow::OnDisplayTitleBars(bool show) { QList widgets = findChildren(); if (show) { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(nullptr); if (old != nullptr) delete old; } } else { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(new QWidget()); if (old != nullptr) delete old; } } } void GMainWindow::OnCheckForUpdates() { explicit_update_check = true; CheckForUpdates(); } void GMainWindow::CheckForUpdates() { if (updater->CheckForUpdates()) { LOG_INFO(Frontend, "Update check started"); } else { LOG_WARNING(Frontend, "Unable to start check for updates"); } } void GMainWindow::OnUpdateFound(bool found, bool error) { if (error) { LOG_WARNING(Frontend, "Update check failed"); return; } if (!found) { LOG_INFO(Frontend, "No updates found"); // If the user explicitly clicked the "Check for Updates" button, we are // going to want to show them a prompt anyway. if (explicit_update_check) { explicit_update_check = false; ShowNoUpdatePrompt(); } return; } if (emulation_running && !explicit_update_check) { LOG_INFO(Frontend, "Update found, deferring as game is running"); defer_update_prompt = true; return; } LOG_INFO(Frontend, "Update found!"); explicit_update_check = false; ShowUpdatePrompt(); } void GMainWindow::ShowUpdatePrompt() { defer_update_prompt = false; auto result = QMessageBox::question(this, tr("Update Available"), tr("An update is available. Would you like to install it now?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); if (result == QMessageBox::Yes) { updater->LaunchUIOnExit(); close(); } } void GMainWindow::ShowNoUpdatePrompt() { QMessageBox::information(this, tr("No Update Found"), tr("No update is found."), QMessageBox::Ok, QMessageBox::Ok); } void GMainWindow::OnOpenUpdater() { updater->LaunchUI(); } #if defined(__unix__) && !defined(__APPLE__) static std::optional HoldWakeLockLinux(u32 window_id = 0) { if (!QDBusConnection::sessionBus().isConnected()) { return {}; } // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit QDBusInterface xdp(QStringLiteral("org.freedesktop.portal.Desktop"), QStringLiteral("/org/freedesktop/portal/desktop"), QStringLiteral("org.freedesktop.portal.Inhibit")); if (!xdp.isValid()) { LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint"); return {}; } QVariantMap options = {}; //: TRANSLATORS: This string is shown to the user to explain why Citra needs to prevent the //: computer from sleeping options.insert(QString::fromLatin1("reason"), QCoreApplication::translate("GMainWindow", "Citra is running a game")); // 0x4: Suspend lock; 0x8: Idle lock QDBusReply reply = xdp.call(QString::fromLatin1("Inhibit"), QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options); if (reply.isValid()) { return reply.value(); } LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}", reply.error().message().toStdString()); return {}; } static void ReleaseWakeLockLinux(const QDBusObjectPath& lock) { if (!QDBusConnection::sessionBus().isConnected()) { return; } QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(), QString::fromLatin1("org.freedesktop.portal.Request")); unlocker.call(QString::fromLatin1("Close")); } #endif // __unix__ void GMainWindow::PreventOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); #elif defined(HAVE_SDL2) SDL_DisableScreenSaver(); #ifdef __unix__ auto reply = HoldWakeLockLinux(winId()); if (reply) { wake_lock = std::move(reply.value()); } #endif // __unix__ #endif // _WIN32 } void GMainWindow::AllowOSSleep() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS); #elif defined(HAVE_SDL2) SDL_EnableScreenSaver(); #ifdef __unix__ if (!wake_lock.path().isEmpty()) { ReleaseWakeLockLinux(wake_lock); } #endif // __unix__ #endif // _WIN32 } bool GMainWindow::LoadROM(const QString& filename) { // Shutdown previous session if the emu thread is still active... if (emu_thread != nullptr) ShutdownGame(); render_window->InitRenderTarget(); secondary_window->InitRenderTarget(); const auto scope = render_window->Acquire(); Core::System& system{Core::System::GetInstance()}; const Core::System::ResultStatus result{ system.Load(*render_window, filename.toStdString(), secondary_window)}; if (result != Core::System::ResultStatus::Success) { switch (result) { case Core::System::ResultStatus::ErrorGetLoader: LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); QMessageBox::critical( this, tr("Invalid ROM Format"), tr("Your ROM format is not supported.
Please follow the guides to redump your " "game " "cartridges or " "installed " "titles.")); break; case Core::System::ResultStatus::ErrorSystemMode: LOG_CRITICAL(Frontend, "Failed to load ROM!"); QMessageBox::critical( this, tr("ROM Corrupted"), tr("Your ROM is corrupted.
Please follow the guides to redump your " "game " "cartridges or " "installed " "titles.")); break; case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { QMessageBox::critical( this, tr("ROM Encrypted"), tr("Your ROM is encrypted.
Please follow the guides to redump your " "game " "cartridges or " "installed " "titles.")); break; } case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: QMessageBox::critical( this, tr("Invalid ROM Format"), tr("Your ROM format is not supported.
Please follow the guides to redump your " "game " "cartridges or " "installed " "titles.")); break; case Core::System::ResultStatus::ErrorLoader_ErrorGbaTitle: QMessageBox::critical(this, tr("Unsupported ROM"), tr("GBA Virtual Console ROMs are not supported by Citra.")); break; default: QMessageBox::critical( this, tr("Error while loading ROM!"), tr("An unknown error occurred. Please see the log for more details.")); break; } return false; } std::string title; system.GetAppLoader().ReadTitle(title); game_title = QString::fromStdString(title); UpdateWindowTitle(); game_path = filename; system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); return true; } void GMainWindow::BootGame(const QString& filename) { if (filename.endsWith(QStringLiteral(".cia"))) { const auto answer = QMessageBox::question( this, tr("CIA must be installed before usage"), tr("Before using this CIA, you must install it. Do you want to install it now?"), QMessageBox::Yes | QMessageBox::No); if (answer == QMessageBox::Yes) InstallCIA(QStringList(filename)); return; } LOG_INFO(Frontend, "Citra starting..."); StoreRecentFile(filename); // Put the filename on top of the list if (movie_record_on_start) { Core::Movie::GetInstance().PrepareForRecording(); } if (movie_playback_on_start) { Core::Movie::GetInstance().PrepareForPlayback(movie_playback_path.toStdString()); } u64 title_id{0}; const std::string path = filename.toStdString(); const auto loader = Loader::GetLoader(path); if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success) { // Load per game settings const std::string name{FileUtil::GetFilename(filename.toStdString())}; const std::string config_file_name = title_id == 0 ? name : fmt::format("{:016X}", title_id); Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); Settings::Apply(); LOG_INFO(Frontend, "Using per game config file for title id {}", config_file_name); Settings::LogSettings(); } // Save configurations UpdateUISettings(); game_list->SaveInterfaceLayout(); config->Save(); if (!LoadROM(filename)) return; // Set everything up if (movie_record_on_start) { Core::Movie::GetInstance().StartRecording(movie_record_path.toStdString(), movie_record_author.toStdString()); movie_record_on_start = false; movie_record_path.clear(); movie_record_author.clear(); } if (movie_playback_on_start) { Core::Movie::GetInstance().StartPlayback(movie_playback_path.toStdString()); movie_playback_on_start = false; movie_playback_path.clear(); } if (ui->action_Enable_Frame_Advancing->isChecked()) { ui->action_Advance_Frame->setEnabled(true); Core::System::GetInstance().frame_limiter.SetFrameAdvancing(true); } else { ui->action_Advance_Frame->setEnabled(false); } if (video_dumping_on_start) { Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale( VideoCore::g_renderer->GetResolutionScaleFactor())}; if (!Core::System::GetInstance().VideoDumper().StartDumping( video_dumping_path.toStdString(), layout)) { QMessageBox::critical( this, tr("Citra"), tr("Could not start video dumping.
Refer to the log for details.")); ui->action_Dump_Video->setChecked(false); } video_dumping_on_start = false; video_dumping_path.clear(); } // Create and start the emulation thread emu_thread = std::make_unique(*render_window); emit EmulationStarting(emu_thread.get()); emu_thread->start(); connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); connect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); connect(secondary_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // before the CPU continues connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); connect(emu_thread.get(), &EmuThread::HideLoadingScreen, loading_screen, &LoadingScreen::OnLoadComplete); // Update the GUI registersWidget->OnDebugModeEntered(); if (ui->action_Single_Window_Mode->isChecked()) { game_list->hide(); game_list_placeholder->hide(); } status_bar_update_timer.start(1000); if (UISettings::values.hide_mouse) { mouse_hide_timer.start(); setMouseTracking(true); } // show and hide the render_window to create the context render_window->show(); render_window->hide(); loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); loading_screen->show(); emulation_running = true; if (ui->action_Fullscreen->isChecked()) { ShowFullscreen(); } OnStartGame(); } void GMainWindow::ShutdownGame() { if (!emulation_running) { return; } if (ui->action_Fullscreen->isChecked()) { HideFullscreen(); } #ifdef ENABLE_FFMPEG_VIDEO_DUMPER if (Core::System::GetInstance().VideoDumper().IsDumping()) { game_shutdown_delayed = true; OnStopVideoDumping(); return; } #endif AllowOSSleep(); discord_rpc->Pause(); emu_thread->RequestStop(); // Release emu threads from any breakpoints // This belongs after RequestStop() and before wait() because if emulation stops on a GPU // breakpoint after (or before) RequestStop() is called, the emulation would never be able // to continue out to the main loop and terminate. Thus wait() would hang forever. // TODO(bunnei): This function is not thread safe, but it's being used as if it were Pica::g_debug_context->ClearBreakpoints(); // Frame advancing must be cancelled in order to release the emu thread from waiting Core::System::GetInstance().frame_limiter.SetFrameAdvancing(false); emit EmulationStopping(); // Wait for emulation thread to complete and delete it emu_thread->wait(); emu_thread = nullptr; OnCloseMovie(); discord_rpc->Update(); // The emulation is stopped, so closing the window or not does not matter anymore disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); disconnect(secondary_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); render_window->hide(); secondary_window->hide(); loading_screen->hide(); loading_screen->Clear(); if (game_list->IsEmpty()) { game_list_placeholder->show(); } else { game_list->show(); } game_list->SetFilterFocus(); setMouseTracking(false); // Disable status bar updates status_bar_update_timer.stop(); message_label_used_for_movie = false; emu_speed_label->setVisible(false); game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); UpdateSaveStates(); emulation_running = false; if (defer_update_prompt) { ShowUpdatePrompt(); } game_title.clear(); UpdateWindowTitle(); game_path.clear(); // Update the GUI UpdateMenuState(); // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); secondary_window->ReleaseRenderTarget(); } void GMainWindow::StoreRecentFile(const QString& filename) { UISettings::values.recent_files.prepend(filename); UISettings::values.recent_files.removeDuplicates(); while (UISettings::values.recent_files.size() > max_recent_files_item) { UISettings::values.recent_files.removeLast(); } UpdateRecentFiles(); } void GMainWindow::UpdateRecentFiles() { const int num_recent_files = std::min(static_cast(UISettings::values.recent_files.size()), max_recent_files_item); for (int i = 0; i < num_recent_files; i++) { const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( QFileInfo(UISettings::values.recent_files[i]).fileName()); actions_recent_files[i]->setText(text); actions_recent_files[i]->setData(UISettings::values.recent_files[i]); actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); actions_recent_files[i]->setVisible(true); } for (int j = num_recent_files; j < max_recent_files_item; ++j) { actions_recent_files[j]->setVisible(false); } // Enable the recent files menu if the list isn't empty ui->menu_recent_files->setEnabled(num_recent_files != 0); } void GMainWindow::UpdateSaveStates() { if (!Core::System::GetInstance().IsPoweredOn()) { ui->menu_Load_State->setEnabled(false); ui->menu_Save_State->setEnabled(false); return; } ui->menu_Load_State->setEnabled(true); ui->menu_Save_State->setEnabled(true); ui->action_Load_from_Newest_Slot->setEnabled(false); oldest_slot = newest_slot = 0; oldest_slot_time = std::numeric_limits::max(); newest_slot_time = 0; u64 title_id; if (Core::System::GetInstance().GetAppLoader().ReadProgramId(title_id) != Loader::ResultStatus::Success) { return; } auto savestates = Core::ListSaveStates(title_id); for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { actions_load_state[i]->setEnabled(false); actions_load_state[i]->setText(tr("Slot %1").arg(i + 1)); actions_save_state[i]->setText(tr("Slot %1").arg(i + 1)); } for (const auto& savestate : savestates) { const auto text = tr("Slot %1 - %2") .arg(savestate.slot) .arg(QDateTime::fromSecsSinceEpoch(savestate.time) .toString(QStringLiteral("yyyy-MM-dd hh:mm:ss"))); actions_load_state[savestate.slot - 1]->setEnabled(true); actions_load_state[savestate.slot - 1]->setText(text); actions_save_state[savestate.slot - 1]->setText(text); ui->action_Load_from_Newest_Slot->setEnabled(true); if (savestate.time > newest_slot_time) { newest_slot = savestate.slot; newest_slot_time = savestate.time; } if (savestate.time < oldest_slot_time) { oldest_slot = savestate.slot; oldest_slot_time = savestate.time; } } for (u32 i = 0; i < Core::SaveStateSlotCount; ++i) { if (!actions_load_state[i]->isEnabled()) { // Prefer empty slot oldest_slot = i + 1; oldest_slot_time = 0; break; } } } void GMainWindow::OnGameListLoadFile(QString game_path) { if (ConfirmChangeGame()) { BootGame(game_path); } } void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) { std::string path; std::string open_target; switch (target) { case GameListOpenTarget::SAVE_DATA: { open_target = "Save Data"; std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, data_id); break; } case GameListOpenTarget::EXT_DATA: { open_target = "Extra Data"; std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir); path = FileSys::GetExtDataPathFromId(sdmc_dir, data_id); break; } case GameListOpenTarget::APPLICATION: { open_target = "Application"; auto media_type = Service::AM::GetTitleMediaType(data_id); path = Service::AM::GetTitlePath(media_type, data_id) + "content/"; break; } case GameListOpenTarget::UPDATE_DATA: { open_target = "Update Data"; path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) + "content/"; break; } case GameListOpenTarget::TEXTURE_DUMP: { open_target = "Dumped Textures"; path = fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id); break; } case GameListOpenTarget::TEXTURE_LOAD: { open_target = "Custom Textures"; path = fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id); break; } case GameListOpenTarget::MODS: { open_target = "Mods"; path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id); break; } case GameListOpenTarget::DLC_DATA: { open_target = "DLC Data"; path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/" "00000000000000000000000000000000/title/0004008c/{:08x}/content/", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id); break; } case GameListOpenTarget::SHADER_CACHE: { open_target = "Shader Cache"; path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir); break; } default: LOG_ERROR(Frontend, "Unexpected target {}", static_cast(target)); return; } QString qpath = QString::fromStdString(path); QDir dir(qpath); if (!dir.exists()) { QMessageBox::critical( this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)), tr("Folder does not exist!")); return; } LOG_INFO(Frontend, "Opening {} path for data_id={:016x}", open_target, data_id); QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list) { auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); QString directory; if (it != compatibility_list.end()) directory = it->second.second; QDesktopServices::openUrl(QUrl(QStringLiteral("https://citra-emu.org/game/") + directory)); } void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) { auto* dialog = new QProgressDialog(tr("Dumping..."), tr("Cancel"), 0, 0, this); dialog->setWindowModality(Qt::WindowModal); dialog->setWindowFlags(dialog->windowFlags() & ~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint)); dialog->setCancelButton(nullptr); dialog->setMinimumDuration(0); dialog->setValue(0); const auto base_path = fmt::format( "{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id); const auto update_path = fmt::format("{}romfs/{:016X}", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id | 0x0004000e00000000); using FutureWatcher = QFutureWatcher>; auto* future_watcher = new FutureWatcher(this); connect(future_watcher, &FutureWatcher::finished, this, [this, dialog, base_path, update_path, future_watcher] { dialog->hide(); const auto& [base, update] = future_watcher->result(); if (base != Loader::ResultStatus::Success) { QMessageBox::critical( this, tr("Citra"), tr("Could not dump base RomFS.\nRefer to the log for details.")); return; } QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(base_path))); if (update == Loader::ResultStatus::Success) { QDesktopServices::openUrl( QUrl::fromLocalFile(QString::fromStdString(update_path))); } }); auto future = QtConcurrent::run([game_path, base_path, update_path] { std::unique_ptr loader = Loader::GetLoader(game_path.toStdString()); return std::make_pair(loader->DumpRomFS(base_path), loader->DumpUpdateRomFS(update_path)); }); future_watcher->setFuture(future); } void GMainWindow::OnGameListOpenDirectory(const QString& directory) { QString path; if (directory == QStringLiteral("INSTALLED")) { path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "Nintendo " "3DS/00000000000000000000000000000000/" "00000000000000000000000000000000/title/00040000"); } else if (directory == QStringLiteral("SYSTEM")) { path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "00000000000000000000000000000000/title/00040010"); } else { path = directory; } if (!QFileInfo::exists(path)) { QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); return; } QDesktopServices::openUrl(QUrl::fromLocalFile(path)); } void GMainWindow::OnGameListAddDirectory() { const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (dir_path.isEmpty()) return; UISettings::GameDir game_dir{dir_path, false, true}; if (!UISettings::values.game_dirs.contains(game_dir)) { UISettings::values.game_dirs.append(game_dir); game_list->PopulateAsync(UISettings::values.game_dirs); } else { LOG_WARNING(Frontend, "Selected directory is already in the game list"); } } void GMainWindow::OnGameListShowList(bool show) { if (emulation_running && ui->action_Single_Window_Mode->isChecked()) return; game_list->setVisible(show); game_list_placeholder->setVisible(!show); }; void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) { const auto loader = Loader::GetLoader(file.toStdString()); u64 title_id{}; if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { QMessageBox::information(this, tr("Properties"), tr("The game properties could not be loaded.")); return; } OpenPerGameConfiguration(title_id, file); } void GMainWindow::OnMenuLoadFile() { const QString extensions = QStringLiteral("*.").append( GameList::supported_file_extensions.join(QStringLiteral(" *."))); const QString file_filter = tr("3DS Executable (%1);;All Files (*.*)", "%1 is an identifier for the 3DS executable file extensions.") .arg(extensions); const QString filename = QFileDialog::getOpenFileName( this, tr("Load File"), UISettings::values.roms_path, file_filter); if (filename.isEmpty()) { return; } UISettings::values.roms_path = QFileInfo(filename).path(); BootGame(filename); } void GMainWindow::OnMenuInstallCIA() { QStringList filepaths = QFileDialog::getOpenFileNames( this, tr("Load Files"), UISettings::values.roms_path, tr("3DS Installation File (*.CIA*)") + QStringLiteral(";;") + tr("All Files (*.*)")); if (filepaths.isEmpty()) { return; } UISettings::values.roms_path = QFileInfo(filepaths[0]).path(); InstallCIA(filepaths); } void GMainWindow::OnMenuBootHomeMenu(u32 region) { BootGame(QString::fromStdString(Core::GetHomeMenuNcchPath(region))); } void GMainWindow::InstallCIA(QStringList filepaths) { ui->action_Install_CIA->setEnabled(false); game_list->SetDirectoryWatcherEnabled(false); progress_bar->show(); progress_bar->setMaximum(INT_MAX); (void)QtConcurrent::run([&, filepaths] { Service::AM::InstallStatus status; const auto cia_progress = [&](std::size_t written, std::size_t total) { emit UpdateProgress(written, total); }; for (const auto& current_path : filepaths) { status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress); emit CIAInstallReport(status, current_path); } emit CIAInstallFinished(); }); } void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) { progress_bar->setValue( static_cast(INT_MAX * (static_cast(written) / static_cast(total)))); } void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) { QString filename = QFileInfo(filepath).fileName(); switch (status) { case Service::AM::InstallStatus::Success: this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename)); break; case Service::AM::InstallStatus::ErrorFailedToOpenFile: QMessageBox::critical(this, tr("Unable to open File"), tr("Could not open %1").arg(filename)); break; case Service::AM::InstallStatus::ErrorAborted: QMessageBox::critical( this, tr("Installation aborted"), tr("The installation of %1 was aborted. Please see the log for more details") .arg(filename)); break; case Service::AM::InstallStatus::ErrorInvalid: QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename)); break; case Service::AM::InstallStatus::ErrorEncrypted: QMessageBox::critical(this, tr("Encrypted File"), tr("%1 must be decrypted " "before being used with Citra. A real 3DS is required.") .arg(filename)); break; case Service::AM::InstallStatus::ErrorFileNotFound: QMessageBox::critical(this, tr("Unable to find File"), tr("Could not find %1").arg(filename)); break; } } void GMainWindow::OnCIAInstallFinished() { progress_bar->hide(); progress_bar->setValue(0); game_list->SetDirectoryWatcherEnabled(true); ui->action_Install_CIA->setEnabled(true); game_list->PopulateAsync(UISettings::values.game_dirs); } void GMainWindow::OnMenuRecentFile() { QAction* action = qobject_cast(sender()); ASSERT(action); const QString filename = action->data().toString(); if (QFileInfo::exists(filename)) { BootGame(filename); } else { // Display an error message and remove the file from the list. QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename)); UISettings::values.recent_files.removeOne(filename); UpdateRecentFiles(); } } void GMainWindow::OnStartGame() { qt_cameras->ResumeCameras(); PreventOSSleep(); emu_thread->SetRunning(true); qRegisterMetaType("Core::System::ResultStatus"); qRegisterMetaType("std::string"); connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); UpdateMenuState(); discord_rpc->Update(); UpdateSaveStates(); } void GMainWindow::OnRestartGame() { Core::System& system = Core::System::GetInstance(); if (!system.IsPoweredOn()) { return; } // Make a copy since BootGame edits game_path BootGame(QString(game_path)); } void GMainWindow::OnPauseGame() { emu_thread->SetRunning(false); qt_cameras->PauseCameras(); UpdateMenuState(); AllowOSSleep(); } void GMainWindow::OnPauseContinueGame() { if (emulation_running) { if (emu_thread->IsRunning()) { OnPauseGame(); } else { OnStartGame(); } } } void GMainWindow::OnStopGame() { ShutdownGame(); Settings::RestoreGlobalState(false); } void GMainWindow::OnLoadComplete() { loading_screen->OnLoadComplete(); UpdateSecondaryWindowVisibility(); } void GMainWindow::OnMenuReportCompatibility() { if (!NetSettings::values.citra_token.empty() && !NetSettings::values.citra_username.empty()) { CompatDB compatdb{this}; compatdb.exec(); } else { QMessageBox::critical(this, tr("Missing Citra Account"), tr("You must link your Citra account to submit test cases." "
Go to Emulation > Configure... > Web to do so.")); } } void GMainWindow::ToggleFullscreen() { if (!emulation_running) { return; } if (ui->action_Fullscreen->isChecked()) { ShowFullscreen(); } else { HideFullscreen(); } } void GMainWindow::ToggleSecondaryFullscreen() { if (!emulation_running) { return; } if (secondary_window->isFullScreen()) { secondary_window->showNormal(); } else { secondary_window->showFullScreen(); } } void GMainWindow::ShowFullscreen() { if (ui->action_Single_Window_Mode->isChecked()) { UISettings::values.geometry = saveGeometry(); ui->menubar->hide(); statusBar()->hide(); showFullScreen(); } else { UISettings::values.renderwindow_geometry = render_window->saveGeometry(); render_window->showFullScreen(); } } void GMainWindow::HideFullscreen() { if (ui->action_Single_Window_Mode->isChecked()) { statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); ui->menubar->show(); showNormal(); restoreGeometry(UISettings::values.geometry); } else { render_window->showNormal(); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); } } void GMainWindow::ToggleWindowMode() { if (ui->action_Single_Window_Mode->isChecked()) { // Render in the main window... render_window->BackupGeometry(); ui->horizontalLayout->addWidget(render_window); render_window->setFocusPolicy(Qt::StrongFocus); if (emulation_running) { render_window->setVisible(true); render_window->setFocus(); game_list->hide(); } } else { // Render in a separate window... ui->horizontalLayout->removeWidget(render_window); render_window->setParent(nullptr); render_window->setFocusPolicy(Qt::NoFocus); if (emulation_running) { render_window->setVisible(true); render_window->RestoreGeometry(); game_list->show(); } } } void GMainWindow::UpdateSecondaryWindowVisibility() { if (!emulation_running) { return; } if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) { secondary_window->RestoreGeometry(); secondary_window->show(); } else { secondary_window->BackupGeometry(); secondary_window->hide(); } } void GMainWindow::ChangeScreenLayout() { Settings::LayoutOption new_layout = Settings::LayoutOption::Default; if (ui->action_Screen_Layout_Default->isChecked()) { new_layout = Settings::LayoutOption::Default; } else if (ui->action_Screen_Layout_Single_Screen->isChecked()) { new_layout = Settings::LayoutOption::SingleScreen; } else if (ui->action_Screen_Layout_Large_Screen->isChecked()) { new_layout = Settings::LayoutOption::LargeScreen; } else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) { new_layout = Settings::LayoutOption::SideScreen; } else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) { new_layout = Settings::LayoutOption::SeparateWindows; } Settings::values.layout_option = new_layout; Settings::Apply(); UpdateSecondaryWindowVisibility(); } void GMainWindow::ToggleScreenLayout() { const Settings::LayoutOption new_layout = []() { switch (Settings::values.layout_option.GetValue()) { case Settings::LayoutOption::Default: return Settings::LayoutOption::SingleScreen; case Settings::LayoutOption::SingleScreen: return Settings::LayoutOption::LargeScreen; case Settings::LayoutOption::LargeScreen: return Settings::LayoutOption::SideScreen; case Settings::LayoutOption::SideScreen: return Settings::LayoutOption::SeparateWindows; case Settings::LayoutOption::SeparateWindows: return Settings::LayoutOption::Default; default: LOG_ERROR(Frontend, "Unknown layout option {}", Settings::values.layout_option.GetValue()); return Settings::LayoutOption::Default; } }(); Settings::values.layout_option = new_layout; SyncMenuUISettings(); Settings::Apply(); UpdateSecondaryWindowVisibility(); } void GMainWindow::OnSwapScreens() { Settings::values.swap_screen = ui->action_Screen_Layout_Swap_Screens->isChecked(); Settings::Apply(); } void GMainWindow::OnRotateScreens() { Settings::values.upright_screen = ui->action_Screen_Layout_Upright_Screens->isChecked(); Settings::Apply(); } void GMainWindow::TriggerSwapScreens() { ui->action_Screen_Layout_Swap_Screens->trigger(); } void GMainWindow::TriggerRotateScreens() { ui->action_Screen_Layout_Upright_Screens->trigger(); } void GMainWindow::OnSaveState() { QAction* action = qobject_cast(sender()); assert(action); Core::System::GetInstance().SendSignal(Core::System::Signal::Save, action->data().toUInt()); Core::System::GetInstance().frame_limiter.AdvanceFrame(); newest_slot = action->data().toUInt(); } void GMainWindow::OnLoadState() { QAction* action = qobject_cast(sender()); assert(action); Core::System::GetInstance().SendSignal(Core::System::Signal::Load, action->data().toUInt()); Core::System::GetInstance().frame_limiter.AdvanceFrame(); } void GMainWindow::OnConfigure() { game_list->SetDirectoryWatcherEnabled(false); Settings::SetConfiguringGlobal(true); ConfigureDialog configureDialog(this, hotkey_registry, !multiplayer_state->IsHostingPublicRoom()); connect(&configureDialog, &ConfigureDialog::LanguageChanged, this, &GMainWindow::OnLanguageChanged); auto old_theme = UISettings::values.theme; const int old_input_profile_index = Settings::values.current_input_profile_index; const auto old_input_profiles = Settings::values.input_profiles; const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps; const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); auto result = configureDialog.exec(); game_list->SetDirectoryWatcherEnabled(true); if (result == QDialog::Accepted) { configureDialog.ApplyConfiguration(); InitializeHotkeys(); if (UISettings::values.theme != old_theme) UpdateUITheme(); if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); if (!multiplayer_state->IsHostingPublicRoom()) multiplayer_state->UpdateCredentials(); emit UpdateThemedIcons(); SyncMenuUISettings(); game_list->RefreshGameDirectory(); config->Save(); if (UISettings::values.hide_mouse && emulation_running) { setMouseTracking(true); mouse_hide_timer.start(); } else { setMouseTracking(false); } UpdateSecondaryWindowVisibility(); UpdateBootHomeMenuState(); } else { Settings::values.input_profiles = old_input_profiles; Settings::values.touch_from_button_maps = old_touch_from_button_maps; Settings::LoadProfile(old_input_profile_index); } } void GMainWindow::OnLoadAmiibo() { if (emu_thread == nullptr || !emu_thread->IsRunning()) { return; } const QString extensions{QStringLiteral("*.bin")}; const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); if (filename.isEmpty()) { return; } LoadAmiibo(filename); } void GMainWindow::LoadAmiibo(const QString& filename) { Core::System& system{Core::System::GetInstance()}; Service::SM::ServiceManager& sm = system.ServiceManager(); auto nfc = sm.GetService("nfc:u"); if (nfc == nullptr) { return; } QFile nfc_file{filename}; if (!nfc_file.open(QIODevice::ReadOnly)) { QMessageBox::warning(this, tr("Error opening Amiibo data file"), tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename)); return; } Service::NFC::AmiiboData amiibo_data{}; const u64 read_size = nfc_file.read(reinterpret_cast(&amiibo_data), sizeof(Service::NFC::AmiiboData)); if (read_size != sizeof(Service::NFC::AmiiboData)) { QMessageBox::warning(this, tr("Error reading Amiibo data file"), tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but " "was only able to read %2 bytes.") .arg(sizeof(Service::NFC::AmiiboData)) .arg(read_size)); return; } nfc->LoadAmiibo(amiibo_data); ui->action_Remove_Amiibo->setEnabled(true); } void GMainWindow::OnRemoveAmiibo() { Core::System& system{Core::System::GetInstance()}; Service::SM::ServiceManager& sm = system.ServiceManager(); auto nfc = sm.GetService("nfc:u"); if (nfc == nullptr) { return; } nfc->RemoveAmiibo(); ui->action_Remove_Amiibo->setEnabled(false); } void GMainWindow::OnOpenCitraFolder() { QDesktopServices::openUrl(QUrl::fromLocalFile( QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); } void GMainWindow::OnToggleFilterBar() { game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); if (ui->action_Show_Filter_Bar->isChecked()) { game_list->SetFilterFocus(); } else { game_list->ClearFilter(); } } void GMainWindow::OnCreateGraphicsSurfaceViewer() { auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget); // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true); graphicsSurfaceViewerWidget->show(); } void GMainWindow::OnRecordMovie() { MovieRecordDialog dialog(this); if (dialog.exec() != QDialog::Accepted) { return; } movie_record_on_start = true; movie_record_path = dialog.GetPath(); movie_record_author = dialog.GetAuthor(); if (emulation_running) { // Restart game BootGame(QString(game_path)); } ui->action_Close_Movie->setEnabled(true); ui->action_Save_Movie->setEnabled(true); } void GMainWindow::OnPlayMovie() { MoviePlayDialog dialog(this, game_list); if (dialog.exec() != QDialog::Accepted) { return; } movie_playback_on_start = true; movie_playback_path = dialog.GetMoviePath(); BootGame(dialog.GetGamePath()); ui->action_Close_Movie->setEnabled(true); ui->action_Save_Movie->setEnabled(false); } void GMainWindow::OnCloseMovie() { if (movie_record_on_start) { QMessageBox::information(this, tr("Record Movie"), tr("Movie recording cancelled.")); movie_record_on_start = false; movie_record_path.clear(); movie_record_author.clear(); } else { const bool was_running = emu_thread && emu_thread->IsRunning(); if (was_running) { OnPauseGame(); } const bool was_recording = Core::Movie::GetInstance().GetPlayMode() == Core::Movie::PlayMode::Recording; Core::Movie::GetInstance().Shutdown(); if (was_recording) { QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved.")); } if (was_running) { OnStartGame(); } } ui->action_Close_Movie->setEnabled(false); ui->action_Save_Movie->setEnabled(false); } void GMainWindow::OnSaveMovie() { const bool was_running = emu_thread && emu_thread->IsRunning(); if (was_running) { OnPauseGame(); } if (Core::Movie::GetInstance().GetPlayMode() == Core::Movie::PlayMode::Recording) { Core::Movie::GetInstance().SaveMovie(); QMessageBox::information(this, tr("Movie Saved"), tr("The movie is successfully saved.")); } else { LOG_ERROR(Frontend, "Tried to save movie while movie is not being recorded"); } if (was_running) { OnStartGame(); } } void GMainWindow::OnCaptureScreenshot() { if (emu_thread == nullptr || !emu_thread->IsRunning()) { return; } OnPauseGame(); std::string path = UISettings::values.screenshot_path.GetValue(); if (!FileUtil::IsDirectory(path)) { if (!FileUtil::CreateFullPath(path)) { QMessageBox::information(this, tr("Invalid Screenshot Directory"), tr("Cannot create specified screenshot directory. Screenshot " "path is set back to its default value.")); path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir); path.append("screenshots/"); UISettings::values.screenshot_path = path; }; } const std::string filename = game_title.remove(QRegularExpression(QStringLiteral("[\\/:?\"<>|]"))).toStdString(); const std::string timestamp = QDateTime::currentDateTime().toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")).toStdString(); path.append(fmt::format("/{}_{}.png", filename, timestamp)); auto* const screenshot_window = secondary_window->HasFocus() ? secondary_window : render_window; screenshot_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(), QString::fromStdString(path)); OnStartGame(); } #ifdef ENABLE_FFMPEG_VIDEO_DUMPER void GMainWindow::OnStartVideoDumping() { DumpingDialog dialog(this); if (dialog.exec() != QDialog::DialogCode::Accepted) { ui->action_Dump_Video->setChecked(false); return; } const auto path = dialog.GetFilePath(); if (emulation_running) { Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale( VideoCore::g_renderer->GetResolutionScaleFactor())}; if (!Core::System::GetInstance().VideoDumper().StartDumping(path.toStdString(), layout)) { QMessageBox::critical( this, tr("Citra"), tr("Could not start video dumping.
Refer to the log for details.")); ui->action_Dump_Video->setChecked(false); } } else { video_dumping_on_start = true; video_dumping_path = path; } } void GMainWindow::OnStopVideoDumping() { ui->action_Dump_Video->setChecked(false); if (video_dumping_on_start) { video_dumping_on_start = false; video_dumping_path.clear(); } else { const bool was_dumping = Core::System::GetInstance().VideoDumper().IsDumping(); if (!was_dumping) return; game_paused_for_dumping = emu_thread->IsRunning(); OnPauseGame(); auto future = QtConcurrent::run([] { Core::System::GetInstance().VideoDumper().StopDumping(); }); auto* future_watcher = new QFutureWatcher(this); connect(future_watcher, &QFutureWatcher::finished, this, [this] { if (game_shutdown_delayed) { game_shutdown_delayed = false; ShutdownGame(); } else if (game_paused_for_dumping) { game_paused_for_dumping = false; OnStartGame(); } }); future_watcher->setFuture(future); } } #endif void GMainWindow::UpdateStatusBar() { if (emu_thread == nullptr) { status_bar_update_timer.stop(); return; } // Update movie status const u64 current = Core::Movie::GetInstance().GetCurrentInputIndex(); const u64 total = Core::Movie::GetInstance().GetTotalInputCount(); const auto play_mode = Core::Movie::GetInstance().GetPlayMode(); if (play_mode == Core::Movie::PlayMode::Recording) { message_label->setText(tr("Recording %1").arg(current)); message_label_used_for_movie = true; ui->action_Save_Movie->setEnabled(true); } else if (play_mode == Core::Movie::PlayMode::Playing) { message_label->setText(tr("Playing %1 / %2").arg(current).arg(total)); message_label_used_for_movie = true; ui->action_Save_Movie->setEnabled(false); } else if (play_mode == Core::Movie::PlayMode::MovieFinished) { message_label->setText(tr("Movie Finished")); message_label_used_for_movie = true; ui->action_Save_Movie->setEnabled(false); } else if (message_label_used_for_movie) { // Clear the label if movie was just closed message_label->setText(QString{}); message_label_used_for_movie = false; ui->action_Save_Movie->setEnabled(false); } auto results = Core::System::GetInstance().GetAndResetPerfStats(); if (Settings::values.frame_limit.GetValue() == 0) { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } else { emu_speed_label->setText(tr("Speed: %1% / %2%") .arg(results.emulation_speed * 100.0, 0, 'f', 0) .arg(Settings::values.frame_limit.GetValue())); } game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_speed_label->setVisible(true); game_fps_label->setVisible(true); emu_frametime_label->setVisible(true); } void GMainWindow::UpdateBootHomeMenuState() { const auto current_region = Settings::values.region_value.GetValue(); for (u32 region = 0; region < Core::NUM_SYSTEM_TITLE_REGIONS; region++) { const auto path = Core::GetHomeMenuNcchPath(region); ui->menu_Boot_Home_Menu->actions().at(region)->setEnabled( (current_region == Settings::REGION_VALUE_AUTO_SELECT || current_region == static_cast(region)) && !path.empty() && FileUtil::Exists(path)); } } void GMainWindow::HideMouseCursor() { if (emu_thread == nullptr || !UISettings::values.hide_mouse.GetValue()) { mouse_hide_timer.stop(); ShowMouseCursor(); return; } render_window->setCursor(QCursor(Qt::BlankCursor)); secondary_window->setCursor(QCursor(Qt::BlankCursor)); if (UISettings::values.single_window_mode.GetValue()) { setCursor(QCursor(Qt::BlankCursor)); } } void GMainWindow::ShowMouseCursor() { unsetCursor(); render_window->unsetCursor(); secondary_window->unsetCursor(); if (emu_thread != nullptr && UISettings::values.hide_mouse) { mouse_hide_timer.start(); } } void GMainWindow::OnMouseActivity() { ShowMouseCursor(); } void GMainWindow::mouseMoveEvent([[maybe_unused]] QMouseEvent* event) { OnMouseActivity(); } void GMainWindow::mousePressEvent([[maybe_unused]] QMouseEvent* event) { OnMouseActivity(); } void GMainWindow::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) { OnMouseActivity(); } void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { QString status_message; QString title, message; QMessageBox::Icon error_severity_icon; if (result == Core::System::ResultStatus::ErrorSystemFiles) { const QString common_message = tr("%1 is missing. Please dump your " "system archives.
Continuing emulation may result in crashes and bugs."); if (!details.empty()) { message = common_message.arg(QString::fromStdString(details)); } else { message = common_message.arg(tr("A system archive")); } title = tr("System Archive Not Found"); status_message = tr("System Archive Missing"); error_severity_icon = QMessageBox::Icon::Critical; } else if (result == Core::System::ResultStatus::ErrorSavestate) { title = tr("Save/load Error"); message = QString::fromStdString(details); error_severity_icon = QMessageBox::Icon::Warning; } else { title = tr("Fatal Error"); message = tr("A fatal error occurred. " "Check " "the log for details." "
Continuing emulation may result in crashes and bugs."); status_message = tr("Fatal Error encountered"); error_severity_icon = QMessageBox::Icon::Critical; } QMessageBox message_box; message_box.setWindowTitle(title); message_box.setText(message); message_box.setIcon(error_severity_icon); if (error_severity_icon == QMessageBox::Icon::Critical) { message_box.addButton(tr("Continue"), QMessageBox::RejectRole); QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole); if (result != Core::System::ResultStatus::ShutdownRequested) message_box.exec(); if (result == Core::System::ResultStatus::ShutdownRequested || message_box.clickedButton() == abort_button) { if (emu_thread) { ShutdownGame(); return; } } } else { // This block should run when the error isn't too big of a deal // e.g. when a save state can't be saved or loaded message_box.addButton(tr("OK"), QMessageBox::RejectRole); message_box.exec(); } // Only show the message if the game is still running. if (emu_thread) { emu_thread->SetRunning(true); message_label->setText(status_message); message_label_used_for_movie = false; } } void GMainWindow::OnMenuAboutCitra() { AboutDialog about{this}; about.exec(); } bool GMainWindow::ConfirmClose() { if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) return true; QMessageBox::StandardButton answer = QMessageBox::question(this, tr("Citra"), tr("Would you like to exit now?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } void GMainWindow::closeEvent(QCloseEvent* event) { if (!ConfirmClose()) { event->ignore(); return; } UpdateUISettings(); game_list->SaveInterfaceLayout(); hotkey_registry.SaveHotkeys(); // Shutdown session if the emu thread is active... if (emu_thread != nullptr) ShutdownGame(); render_window->close(); secondary_window->close(); multiplayer_state->Close(); InputCommon::Shutdown(); QWidget::closeEvent(event); } static bool IsSingleFileDropEvent(const QMimeData* mime) { return mime->hasUrls() && mime->urls().length() == 1; } static const std::array AcceptedExtensions = {"cci", "3ds", "cxi", "bin", "3dsx", "app", "elf", "axf"}; static bool IsCorrectFileExtension(const QMimeData* mime) { const QString& filename = mime->urls().at(0).toLocalFile(); return std::find(AcceptedExtensions.begin(), AcceptedExtensions.end(), QFileInfo(filename).suffix().toStdString()) != AcceptedExtensions.end(); } static bool IsAcceptableDropEvent(QDropEvent* event) { return IsSingleFileDropEvent(event->mimeData()) && IsCorrectFileExtension(event->mimeData()); } void GMainWindow::AcceptDropEvent(QDropEvent* event) { if (IsAcceptableDropEvent(event)) { event->setDropAction(Qt::DropAction::LinkAction); event->accept(); } } bool GMainWindow::DropAction(QDropEvent* event) { if (!IsAcceptableDropEvent(event)) { return false; } const QMimeData* mime_data = event->mimeData(); const QString& filename = mime_data->urls().at(0).toLocalFile(); if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { // Amiibo LoadAmiibo(filename); } else { // Game if (ConfirmChangeGame()) { BootGame(filename); } } return true; } void GMainWindow::dropEvent(QDropEvent* event) { DropAction(event); } void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { AcceptDropEvent(event); } void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { AcceptDropEvent(event); } bool GMainWindow::ConfirmChangeGame() { if (emu_thread == nullptr) return true; auto answer = QMessageBox::question( this, tr("Citra"), tr("The game is still running. Would you like to stop emulation?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } void GMainWindow::filterBarSetChecked(bool state) { ui->action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); } void GMainWindow::UpdateUITheme() { const QString default_icons = QStringLiteral(":/icons/default"); const QString& current_theme = UISettings::values.theme; const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); QStringList theme_paths(default_theme_paths); if (is_default_theme || current_theme.isEmpty()) { const QString theme_uri(QStringLiteral(":default/style.qss")); QFile f(theme_uri); if (f.open(QFile::ReadOnly | QFile::Text)) { QTextStream ts(&f); qApp->setStyleSheet(ts.readAll()); setStyleSheet(ts.readAll()); } else { LOG_ERROR(Frontend, "Unable to open default stylesheet, falling back to empty stylesheet"); qApp->setStyleSheet({}); setStyleSheet({}); } theme_paths.append(default_icons); QIcon::setThemeName(default_icons); } else { const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); QFile f(theme_uri); if (f.open(QFile::ReadOnly | QFile::Text)) { QTextStream ts(&f); qApp->setStyleSheet(ts.readAll()); setStyleSheet(ts.readAll()); } else { LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); } const QString theme_name = QStringLiteral(":/icons/") + current_theme; theme_paths.append({default_icons, theme_name}); QIcon::setThemeName(theme_name); } QIcon::setThemeSearchPaths(theme_paths); } void GMainWindow::LoadTranslation() { // If the selected language is English, no need to install any translation if (UISettings::values.language == QStringLiteral("en")) { return; } bool loaded; if (UISettings::values.language.isEmpty()) { // If the selected language is empty, use system locale loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/")); } else { // Otherwise load from the specified file loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); } if (loaded) { qApp->installTranslator(&translator); } else { UISettings::values.language = QStringLiteral("en"); } } void GMainWindow::OnLanguageChanged(const QString& locale) { if (UISettings::values.language != QStringLiteral("en")) { qApp->removeTranslator(&translator); } UISettings::values.language = locale; LoadTranslation(); ui->retranslateUi(this); RetranslateStatusBar(); UpdateWindowTitle(); } void GMainWindow::OnConfigurePerGame() { u64 title_id{}; Core::System::GetInstance().GetAppLoader().ReadProgramId(title_id); OpenPerGameConfiguration(title_id, game_path); } void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) { Core::System& system = Core::System::GetInstance(); Settings::SetConfiguringGlobal(false); ConfigurePerGame dialog(this, title_id, file_name, system); const auto result = dialog.exec(); if (result != QDialog::Accepted) { Settings::RestoreGlobalState(system.IsPoweredOn()); return; } else if (result == QDialog::Accepted) { dialog.ApplyConfiguration(); } // Do not cause the global config to write local settings into the config file const bool is_powered_on = system.IsPoweredOn(); Settings::RestoreGlobalState(system.IsPoweredOn()); if (!is_powered_on) { config->Save(); } } void GMainWindow::OnMoviePlaybackCompleted() { OnPauseGame(); QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed.")); } void GMainWindow::UpdateWindowTitle() { const QString full_name = QString::fromUtf8(Common::g_build_fullname); if (game_title.isEmpty()) { setWindowTitle(tr("Citra %1").arg(full_name)); } else { setWindowTitle(tr("Citra %1| %2").arg(full_name, game_title)); } } void GMainWindow::UpdateUISettings() { if (!ui->action_Fullscreen->isChecked()) { UISettings::values.geometry = saveGeometry(); UISettings::values.renderwindow_geometry = render_window->saveGeometry(); } UISettings::values.state = saveState(); #if MICROPROFILE_ENABLED UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); UISettings::values.microprofile_visible = microProfileDialog->isVisible(); #endif UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); UISettings::values.first_start = false; } void GMainWindow::SyncMenuUISettings() { ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() == Settings::LayoutOption::Default); ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() == Settings::LayoutOption::SingleScreen); ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() == Settings::LayoutOption::LargeScreen); ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() == Settings::LayoutOption::SideScreen); ui->action_Screen_Layout_Separate_Windows->setChecked( Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows); ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue()); ui->action_Screen_Layout_Upright_Screens->setChecked( Settings::values.upright_screen.GetValue()); } void GMainWindow::RetranslateStatusBar() { if (emu_thread) UpdateStatusBar(); emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " "indicate emulation is running faster or slower than a 3DS.")); game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " "This will vary from game to game and scene to scene.")); emu_frametime_label->setToolTip( tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " "full-speed emulation this should be at most 16.67 ms.")); multiplayer_state->retranslateUi(); } void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { #ifdef USE_DISCORD_PRESENCE if (state) { discord_rpc = std::make_unique(); } else { discord_rpc = std::make_unique(); } #else discord_rpc = std::make_unique(); #endif discord_rpc->Update(); } #ifdef main #undef main #endif static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() { #ifdef _WIN32 // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. // This is done by setting the optimal scaling policy for the primary screen. // Create a temporary QApplication. int temp_argc = 0; char** temp_argv = nullptr; QApplication temp{temp_argc, temp_argv}; // Get the current screen geometry. const QScreen* primary_screen = QGuiApplication::primaryScreen(); if (primary_screen == nullptr) { return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; } const QRect screen_rect = primary_screen->geometry(); const qreal real_ratio = primary_screen->devicePixelRatio(); const qreal real_width = std::trunc(screen_rect.width() * real_ratio); const qreal real_height = std::trunc(screen_rect.height() * real_ratio); // Recommended minimum width and height for proper window fit. // Any screen with a lower resolution than this will still have a scale of 1. constexpr qreal minimum_width = 1350.0; constexpr qreal minimum_height = 900.0; const qreal width_ratio = std::max(1.0, real_width / minimum_width); const qreal height_ratio = std::max(1.0, real_height / minimum_height); // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio)); if (max_ratio > real_ratio) { return Qt::HighDpiScaleFactorRoundingPolicy::Round; } else { return Qt::HighDpiScaleFactorRoundingPolicy::Floor; } #else // Other OSes should be better than Windows at fractional scaling. return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough; #endif } int main(int argc, char* argv[]) { Common::DetachedTasks detached_tasks; MicroProfileOnThreadCreate("Frontend"); SCOPE_EXIT({ MicroProfileShutdown(); }); // Init settings params QCoreApplication::setOrganizationName(QStringLiteral("Citra team")); QCoreApplication::setApplicationName(QStringLiteral("Citra")); auto rounding_policy = GetHighDpiRoundingPolicy(); QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy); #ifdef __APPLE__ std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + ".."; chdir(bin_path.c_str()); #endif QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts); QApplication app(argc, argv); // Qt changes the locale and causes issues in float conversion using std::to_string() when // generating shaders setlocale(LC_ALL, "C"); GMainWindow main_window; // Register frontend applets Frontend::RegisterDefaultApplets(); Core::System& system = Core::System::GetInstance(); system.RegisterMiiSelector(std::make_shared(main_window)); system.RegisterSoftwareKeyboard(std::make_shared(main_window)); // Register Qt image interface system.RegisterImageInterface(std::make_shared()); #ifdef __APPLE__ // Register microphone permission check. system.RegisterMicPermissionCheck(&AppleAuthorization::CheckAuthorizationForMicrophone); #endif main_window.show(); QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, &GMainWindow::OnAppFocusStateChanged); int result = app.exec(); detached_tasks.WaitForAllTasks(); return result; }