// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "audio_core/dsp_interface.h" #include "core/core.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/ir/ir_rst.h" #include "core/hle/service/ir/ir_user.h" #include "core/settings.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" namespace Settings { Values values = {}; void Apply() { GDBStub::SetServerPort(values.gdbstub_port); GDBStub::ToggleServer(values.use_gdbstub); VideoCore::g_hw_renderer_enabled = values.use_hw_renderer; VideoCore::g_shader_jit_enabled = values.use_shader_jit; VideoCore::g_hw_shader_enabled = values.use_hw_shader; VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs; VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul; if (VideoCore::g_renderer) { VideoCore::g_renderer->UpdateCurrentFramebufferLayout(); } VideoCore::g_renderer_bg_color_update_requested = true; auto& system = Core::System::GetInstance(); if (system.IsPoweredOn()) { Core::DSP().SetSink(values.sink_id, values.audio_device_id); Core::DSP().EnableStretching(values.enable_audio_stretching); auto hid = Service::HID::GetModule(system); if (hid) { hid->ReloadInputDevices(); } auto sm = system.ServiceManager(); auto ir_user = sm.GetService("ir:USER"); if (ir_user) ir_user->ReloadInputDevices(); auto ir_rst = sm.GetService("ir:rst"); if (ir_rst) ir_rst->ReloadInputDevices(); auto cam = Service::CAM::GetModule(system); if (cam) { cam->ReloadCameraDevices(); } } } template void LogSetting(const std::string& name, const T& value) { LOG_INFO(Config, "{}: {}", name, value); } void LogSettings() { LOG_INFO(Config, "Citra Configuration:"); LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit); LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer); LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader); LogSetting("Renderer_ShadersAccurateGs", Settings::values.shaders_accurate_gs); LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseVsync", Settings::values.use_vsync); LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Layout_Toggle3d", Settings::values.toggle_3d); LogSetting("Layout_Factor3d", Settings::values.factor_3d); LogSetting("Layout_LayoutOption", static_cast(Settings::values.layout_option)); LogSetting("Layout_SwapScreen", Settings::values.swap_screen); LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); using namespace Service::CAM; LogSetting("Camera_OuterRightName", Settings::values.camera_name[OuterRightCamera]); LogSetting("Camera_OuterRightConfig", Settings::values.camera_config[OuterRightCamera]); LogSetting("Camera_OuterRightFlip", Settings::values.camera_flip[OuterRightCamera]); LogSetting("Camera_InnerName", Settings::values.camera_name[InnerCamera]); LogSetting("Camera_InnerConfig", Settings::values.camera_config[InnerCamera]); LogSetting("Camera_InnerFlip", Settings::values.camera_flip[InnerCamera]); LogSetting("Camera_OuterLeftName", Settings::values.camera_name[OuterLeftCamera]); LogSetting("Camera_OuterLeftConfig", Settings::values.camera_config[OuterLeftCamera]); LogSetting("Camera_OuterLeftFlip", Settings::values.camera_flip[OuterLeftCamera]); LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd); LogSetting("System_IsNew3ds", Settings::values.is_new_3ds); LogSetting("System_RegionValue", Settings::values.region_value); LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub); LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port); } void LoadProfile(int index) { const auto& profile = values.profiles[index]; values.profile = index; values.analogs = profile.analogs; values.buttons = profile.buttons; values.motion_device = profile.motion_device; values.touch_device = profile.touch_device; values.udp_input_address = profile.udp_input_address; values.udp_input_port = profile.udp_input_port; values.udp_pad_index = profile.udp_pad_index; } void SaveProfile(int index) { auto& profile = values.profiles[index]; profile.analogs = values.analogs; profile.buttons = values.buttons; profile.motion_device = values.motion_device; profile.touch_device = values.touch_device; profile.udp_input_address = values.udp_input_address; profile.udp_input_port = values.udp_input_port; profile.udp_pad_index = values.udp_pad_index; } void CreateProfile(std::string name) { InputProfile profile; profile.name = std::move(name); profile.analogs = values.analogs; profile.buttons = values.buttons; profile.motion_device = values.motion_device; profile.touch_device = values.touch_device; profile.udp_input_address = values.udp_input_address; profile.udp_input_port = values.udp_input_port; profile.udp_pad_index = values.udp_pad_index; values.profiles.push_back(std::move(profile)); values.profile = static_cast(values.profiles.size()) - 1; LoadProfile(values.profile); } void DeleteProfile(int index) { values.profiles.erase(values.profiles.begin() + index); LoadProfile(0); } void RenameCurrentProfile(std::string new_name) { values.profiles[values.profile].name = std::move(new_name); } } // namespace Settings