// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include "audio_core/dsp_interface.h" #include "audio_core/hle/hle.h" #include "audio_core/lle/lle.h" #include "common/logging/log.h" #include "common/texture.h" #include "core/arm/arm_interface.h" #ifdef ARCHITECTURE_x86_64 #include "core/arm/dynarmic/arm_dynarmic.h" #endif #include "core/arm/dyncom/arm_dyncom.h" #include "core/cheats/cheats.h" #include "core/core.h" #include "core/core_timing.h" #include "core/dumping/backend.h" #ifdef ENABLE_FFMPEG_VIDEO_DUMPER #include "core/dumping/ffmpeg_backend.h" #endif #include "core/custom_tex_cache.h" #include "core/gdbstub/gdbstub.h" #include "core/global.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/thread.h" #include "core/hle/service/fs/archive.h" #include "core/hle/service/gsp/gsp.h" #include "core/hle/service/service.h" #include "core/hle/service/sm/sm.h" #include "core/hw/gpu.h" #include "core/hw/hw.h" #include "core/hw/lcd.h" #include "core/loader/loader.h" #include "core/movie.h" #include "core/rpc/rpc_server.h" #include "core/settings.h" #include "network/network.h" #include "video_core/video_core.h" #include "core/hle/service/pm/pm_app.h" namespace Core { /*static*/ System System::s_instance; template <> Core::System& Global() { return System::GetInstance(); } template <> Kernel::KernelSystem& Global() { return System::GetInstance().Kernel(); } System::~System() = default; System::ResultStatus System::RunLoop(bool tight_loop) { status = ResultStatus::Success; if (std::any_of(cpu_cores.begin(), cpu_cores.end(), [](std::shared_ptr ptr) { return ptr == nullptr; })) { return ResultStatus::ErrorNotInitialized; } if (GDBStub::IsServerEnabled()) { GDBStub::HandlePacket(); // If the loop is halted and we want to step, use a tiny (1) number of instructions to // execute. Otherwise, get out of the loop function. if (GDBStub::GetCpuHaltFlag()) { if (GDBStub::GetCpuStepFlag()) { tight_loop = false; } else { return ResultStatus::Success; } } } // All cores should have executed the same amount of ticks. If this is not the case an event was // scheduled with a cycles_into_future smaller then the current downcount. // So we have to get those cores to the same global time first u64 global_ticks = timing->GetGlobalTicks(); s64 max_delay = 0; std::shared_ptr current_core_to_execute = nullptr; for (auto& cpu_core : cpu_cores) { if (cpu_core->GetTimer()->GetTicks() < global_ticks) { s64 delay = global_ticks - cpu_core->GetTimer()->GetTicks(); cpu_core->GetTimer()->Advance(delay); if (max_delay < delay) { max_delay = delay; current_core_to_execute = cpu_core; } } } if (max_delay > 0) { LOG_TRACE(Core_ARM11, "Core {} running (delayed) for {} ticks", current_core_to_execute->GetID(), current_core_to_execute->GetTimer()->GetDowncount()); running_core = current_core_to_execute.get(); kernel->SetRunningCPU(current_core_to_execute); if (kernel->GetCurrentThreadManager().GetCurrentThread() == nullptr) { LOG_TRACE(Core_ARM11, "Core {} idling", current_core_to_execute->GetID()); current_core_to_execute->GetTimer()->Idle(); PrepareReschedule(); } else { if (tight_loop) { current_core_to_execute->Run(); } else { current_core_to_execute->Step(); } } } else { // Now all cores are at the same global time. So we will run them one after the other // with a max slice that is the minimum of all max slices of all cores // TODO: Make special check for idle since we can easily revert the time of idle cores s64 max_slice = Timing::MAX_SLICE_LENGTH; for (const auto& cpu_core : cpu_cores) { max_slice = std::min(max_slice, cpu_core->GetTimer()->GetMaxSliceLength()); } for (auto& cpu_core : cpu_cores) { cpu_core->GetTimer()->Advance(max_slice); } for (auto& cpu_core : cpu_cores) { LOG_TRACE(Core_ARM11, "Core {} running for {} ticks", cpu_core->GetID(), cpu_core->GetTimer()->GetDowncount()); running_core = cpu_core.get(); kernel->SetRunningCPU(cpu_core); // If we don't have a currently active thread then don't execute instructions, // instead advance to the next event and try to yield to the next thread if (kernel->GetCurrentThreadManager().GetCurrentThread() == nullptr) { LOG_TRACE(Core_ARM11, "Core {} idling", cpu_core->GetID()); cpu_core->GetTimer()->Idle(); PrepareReschedule(); } else { if (tight_loop) { cpu_core->Run(); } else { cpu_core->Step(); } } } timing->AddToGlobalTicks(max_slice); } if (GDBStub::IsServerEnabled()) { GDBStub::SetCpuStepFlag(false); } HW::Update(); Reschedule(); Signal signal{Signal::None}; u32 param{}; { std::lock_guard lock{signal_mutex}; if (current_signal != Signal::None) { signal = current_signal; param = signal_param; current_signal = Signal::None; } } switch (signal) { case Signal::Reset: Reset(); break; case Signal::Shutdown: return ResultStatus::ShutdownRequested; break; case Signal::Load: { LOG_INFO(Core, "Begin load"); System::LoadState(param); // auto stream = std::ifstream("save0.citrasave", std::fstream::binary); // System::Load(stream, FileUtil::GetSize("save0.citrasave")); LOG_INFO(Core, "Load completed"); } break; case Signal::Save: { LOG_INFO(Core, "Begin save"); System::SaveState(param); // auto stream = std::ofstream("save0.citrasave", std::fstream::binary); // System::Save(stream); LOG_INFO(Core, "Save completed"); } break; default: break; } return status; } bool System::SendSignal(System::Signal signal, u32 param) { std::lock_guard lock{signal_mutex}; if (current_signal != signal && current_signal != Signal::None) { LOG_ERROR(Core, "Unable to {} as {} is ongoing", signal, current_signal); return false; } current_signal = signal; signal_param = param; return true; } System::ResultStatus System::SingleStep() { return RunLoop(false); } System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) { app_loader = Loader::GetLoader(filepath); if (!app_loader) { LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); return ResultStatus::ErrorGetLoader; } std::pair, Loader::ResultStatus> system_mode = app_loader->LoadKernelSystemMode(); if (system_mode.second != Loader::ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!", static_cast(system_mode.second)); switch (system_mode.second) { case Loader::ResultStatus::ErrorEncrypted: return ResultStatus::ErrorLoader_ErrorEncrypted; case Loader::ResultStatus::ErrorInvalidFormat: return ResultStatus::ErrorLoader_ErrorInvalidFormat; default: return ResultStatus::ErrorSystemMode; } } ASSERT(system_mode.first); auto n3ds_mode = app_loader->LoadKernelN3dsMode(); ASSERT(n3ds_mode.first); ResultStatus init_result{Init(emu_window, *system_mode.first, *n3ds_mode.first)}; if (init_result != ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", static_cast(init_result)); System::Shutdown(); return init_result; } telemetry_session->AddInitialInfo(*app_loader); std::shared_ptr process; const Loader::ResultStatus load_result{app_loader->Load(process)}; kernel->SetCurrentProcess(process); if (Loader::ResultStatus::Success != load_result) { LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast(load_result)); System::Shutdown(); switch (load_result) { case Loader::ResultStatus::ErrorEncrypted: return ResultStatus::ErrorLoader_ErrorEncrypted; case Loader::ResultStatus::ErrorInvalidFormat: return ResultStatus::ErrorLoader_ErrorInvalidFormat; default: return ResultStatus::ErrorLoader; } } cheat_engine = std::make_unique(*this); title_id = 0; if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", static_cast(load_result)); } perf_stats = std::make_unique(title_id); custom_tex_cache = std::make_unique(); if (Settings::values.custom_textures) { FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), Kernel().GetCurrentProcess()->codeset->program_id)); custom_tex_cache->FindCustomTextures(); } if (Settings::values.preload_textures) custom_tex_cache->PreloadTextures(); status = ResultStatus::Success; m_emu_window = &emu_window; m_filepath = filepath; // Reset counters and set time origin to current frame GetAndResetPerfStats(); perf_stats->BeginSystemFrame(); return status; } void System::PrepareReschedule() { running_core->PrepareReschedule(); reschedule_pending = true; } PerfStats::Results System::GetAndResetPerfStats() { return perf_stats->GetAndResetStats(timing->GetGlobalTimeUs()); } void System::Reschedule() { if (!reschedule_pending) { return; } reschedule_pending = false; for (const auto& core : cpu_cores) { LOG_TRACE(Core_ARM11, "Reschedule core {}", core->GetID()); kernel->GetThreadManager(core->GetID()).Reschedule(); } } System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mode, u8 n3ds_mode) { LOG_DEBUG(HW_Memory, "initialized OK"); u32 num_cores = 2; if (Settings::values.is_new_3ds) { num_cores = 4; } memory = std::make_unique(); timing = std::make_unique(num_cores, Settings::values.cpu_clock_percentage); kernel = std::make_unique( *memory, *timing, [this] { PrepareReschedule(); }, system_mode, num_cores, n3ds_mode); if (Settings::values.use_cpu_jit) { #ifdef ARCHITECTURE_x86_64 for (u32 i = 0; i < num_cores; ++i) { cpu_cores.push_back( std::make_shared(this, *memory, USER32MODE, i, timing->GetTimer(i))); } #else for (u32 i = 0; i < num_cores; ++i) { cpu_cores.push_back( std::make_shared(this, *memory, USER32MODE, i, timing->GetTimer(i))); } LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available"); #endif } else { for (u32 i = 0; i < num_cores; ++i) { cpu_cores.push_back( std::make_shared(this, *memory, USER32MODE, i, timing->GetTimer(i))); } } running_core = cpu_cores[0].get(); kernel->SetCPUs(cpu_cores); kernel->SetRunningCPU(cpu_cores[0]); if (Settings::values.enable_dsp_lle) { dsp_core = std::make_unique(*memory, Settings::values.enable_dsp_lle_multithread); } else { dsp_core = std::make_unique(*memory); } memory->SetDSP(*dsp_core); dsp_core->SetSink(Settings::values.sink_id, Settings::values.audio_device_id); dsp_core->EnableStretching(Settings::values.enable_audio_stretching); telemetry_session = std::make_unique(); rpc_server = std::make_unique(); service_manager = std::make_unique(*this); archive_manager = std::make_unique(*this); HW::Init(*memory); Service::Init(*this); GDBStub::DeferStart(); VideoCore::ResultStatus result = VideoCore::Init(emu_window, *memory); if (result != VideoCore::ResultStatus::Success) { switch (result) { case VideoCore::ResultStatus::ErrorGenericDrivers: return ResultStatus::ErrorVideoCore_ErrorGenericDrivers; case VideoCore::ResultStatus::ErrorBelowGL33: return ResultStatus::ErrorVideoCore_ErrorBelowGL33; default: return ResultStatus::ErrorVideoCore; } } #ifdef ENABLE_FFMPEG_VIDEO_DUMPER video_dumper = std::make_unique(); #else video_dumper = std::make_unique(); #endif LOG_DEBUG(Core, "Initialized OK"); initalized = true; return ResultStatus::Success; } RendererBase& System::Renderer() { return *VideoCore::g_renderer; } Service::SM::ServiceManager& System::ServiceManager() { return *service_manager; } const Service::SM::ServiceManager& System::ServiceManager() const { return *service_manager; } Service::FS::ArchiveManager& System::ArchiveManager() { return *archive_manager; } const Service::FS::ArchiveManager& System::ArchiveManager() const { return *archive_manager; } Kernel::KernelSystem& System::Kernel() { return *kernel; } const Kernel::KernelSystem& System::Kernel() const { return *kernel; } Timing& System::CoreTiming() { return *timing; } const Timing& System::CoreTiming() const { return *timing; } Memory::MemorySystem& System::Memory() { return *memory; } const Memory::MemorySystem& System::Memory() const { return *memory; } Cheats::CheatEngine& System::CheatEngine() { return *cheat_engine; } const Cheats::CheatEngine& System::CheatEngine() const { return *cheat_engine; } VideoDumper::Backend& System::VideoDumper() { return *video_dumper; } const VideoDumper::Backend& System::VideoDumper() const { return *video_dumper; } Core::CustomTexCache& System::CustomTexCache() { return *custom_tex_cache; } const Core::CustomTexCache& System::CustomTexCache() const { return *custom_tex_cache; } void System::RegisterMiiSelector(std::shared_ptr mii_selector) { registered_mii_selector = std::move(mii_selector); } void System::RegisterSoftwareKeyboard(std::shared_ptr swkbd) { registered_swkbd = std::move(swkbd); } void System::RegisterImageInterface(std::shared_ptr image_interface) { registered_image_interface = std::move(image_interface); } void System::Shutdown() { // Log last frame performance stats const auto perf_results = GetAndResetPerfStats(); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", perf_results.emulation_speed * 100.0); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", perf_results.game_fps); telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", perf_results.frametime * 1000.0); telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", perf_stats->GetMeanFrametime()); // Shutdown emulation session GDBStub::Shutdown(); VideoCore::Shutdown(); HW::Shutdown(); telemetry_session.reset(); perf_stats.reset(); rpc_server.reset(); cheat_engine.reset(); archive_manager.reset(); service_manager.reset(); dsp_core.reset(); cpu_cores.clear(); kernel.reset(); timing.reset(); app_loader.reset(); if (video_dumper->IsDumping()) { video_dumper->StopDumping(); } if (auto room_member = Network::GetRoomMember().lock()) { Network::GameInfo game_info{}; room_member->SendGameInfo(game_info); } LOG_DEBUG(Core, "Shutdown OK"); } void System::Reset() { // This is NOT a proper reset, but a temporary workaround by shutting down the system and // reloading. // TODO: Properly implement the reset Shutdown(); // Reload the system with the same setting Load(*m_emu_window, m_filepath); } template void System::serialize(Archive& ar, const unsigned int file_version) { u32 num_cores; if (Archive::is_saving::value) { num_cores = this->GetNumCores(); } ar& num_cores; if (num_cores != this->GetNumCores()) { throw std::runtime_error("Wrong N3DS mode"); } // flush on save, don't flush on load bool should_flush = !Archive::is_loading::value; Memory::RasterizerClearAll(should_flush); ar&* timing.get(); for (u32 i = 0; i < num_cores; i++) { ar&* cpu_cores[i].get(); } ar&* service_manager.get(); ar& GPU::g_regs; ar& LCD::g_regs; // NOTE: DSP doesn't like being destroyed and recreated. So instead we do an inline // serialization; this means that the DSP Settings need to match for loading to work. bool dsp_type = Settings::values.enable_dsp_lle; ar& dsp_type; if (dsp_type != Settings::values.enable_dsp_lle) { throw std::runtime_error( "Incorrect DSP type - please change this in Settings before loading"); } auto dsp_hle = dynamic_cast(dsp_core.get()); if (dsp_hle) { ar&* dsp_hle; } auto dsp_lle = dynamic_cast(dsp_core.get()); if (dsp_lle) { ar&* dsp_lle; } ar&* memory.get(); ar&* kernel.get(); // This needs to be set from somewhere - might as well be here! if (Archive::is_loading::value) { Service::GSP::SetGlobalModule(*this); } } SERIALIZE_IMPL(System) } // namespace Core