// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "core/core.h" #include "core/frontend/emu_window.h" class QKeyEvent; class QTouchEvent; class GRenderWindow; namespace VideoCore { enum class LoadCallbackStage; } class EmuThread final : public QThread { Q_OBJECT public: explicit EmuThread(Frontend::GraphicsContext& context); ~EmuThread() override; /** * Start emulation (on new thread) * @warning Only call when not running! */ void run() override; /** * Steps the emulation thread by a single CPU instruction (if the CPU is not already running) * @note This function is thread-safe */ void ExecStep() { exec_step = true; running_cv.notify_all(); } /** * Sets whether the emulation thread is running or not * @param running Boolean value, set the emulation thread to running if true * @note This function is thread-safe */ void SetRunning(bool running) { std::unique_lock lock{running_mutex}; this->running = running; lock.unlock(); running_cv.notify_all(); } /** * Check if the emulation thread is running or not * @return True if the emulation thread is running, otherwise false * @note This function is thread-safe */ bool IsRunning() const { return running; } /** * Requests for the emulation thread to stop running */ void RequestStop() { stop_run = true; SetRunning(false); }; private: bool exec_step = false; bool running = false; std::atomic stop_run{false}; std::mutex running_mutex; std::condition_variable running_cv; Frontend::GraphicsContext& core_context; signals: /** * Emitted when the CPU has halted execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeEntered(); /** * Emitted right before the CPU continues execution * * @warning When connecting to this signal from other threads, make sure to specify either * Qt::QueuedConnection (invoke slot within the destination object's message thread) or even * Qt::BlockingQueuedConnection (additionally block source thread until slot returns) */ void DebugModeLeft(); void ErrorThrown(Core::System::ResultStatus, std::string); void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total); void HideLoadingScreen(); }; class GRenderWindow : public QWidget, public Frontend::EmuWindow { Q_OBJECT public: GRenderWindow(QWidget* parent, EmuThread* emu_thread, Core::System& system, bool is_secondary); ~GRenderWindow() override; // EmuWindow implementation. void MakeCurrent() override; void DoneCurrent() override; void PollEvents() override; std::unique_ptr CreateSharedContext() const override; void BackupGeometry(); void RestoreGeometry(); void restoreGeometry(const QByteArray& geometry); // overridden QByteArray saveGeometry(); // overridden qreal windowPixelRatio() const; void closeEvent(QCloseEvent* event) override; void resizeEvent(QResizeEvent* event) override; void keyPressEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override; void mousePressEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; bool event(QEvent* event) override; void focusOutEvent(QFocusEvent* event) override; void focusInEvent(QFocusEvent* event) override; bool HasFocus() const { return has_focus; } bool InitRenderTarget(); /// Destroy the previous run's child_widget which should also destroy the child_window void ReleaseRenderTarget(); void CaptureScreenshot(u32 res_scale, const QString& screenshot_path); std::pair ScaleTouch(const QPointF pos) const; public slots: void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStopping(); void OnFramebufferSizeChanged(); signals: /// Emitted when the window is closed void Closed(); /** * Emitted when the guest first calls SwapBuffers. This is used to hide the loading screen */ void FirstFrameDisplayed(); /// Emitted on mouse activity. Used to signal that the mouse should be shown if it's hidden void MouseActivity(); private: void TouchBeginEvent(const QTouchEvent* event); void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); void OnMinimalClientAreaChangeRequest(std::pair minimal_size) override; bool InitializeOpenGL(); void InitializeSoftware(); bool LoadOpenGL(); QWidget* child_widget = nullptr; EmuThread* emu_thread; Core::System& system; /// Main context that will be shared with all other contexts that are requested. /// If this is used in a shared context setting, then this should not be used directly, but /// should instead be shared from static std::unique_ptr main_context; /// Temporary storage of the screenshot taken QImage screenshot_image; QByteArray geometry; bool first_frame = false; bool has_focus = false; protected: void showEvent(QShowEvent* event) override; };