// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/wait_object.h" namespace Kernel { class Event final : public WaitObject { public: std::string GetTypeName() const override { return "Event"; } std::string GetName() const override { return name; } void SetName(const std::string& name) { this->name = name; } static const HandleType HANDLE_TYPE = HandleType::Event; HandleType GetHandleType() const override { return HANDLE_TYPE; } ResetType GetResetType() const { return reset_type; } bool ShouldWait(Thread* thread) const override; void Acquire(Thread* thread) override; void WakeupAllWaitingThreads() override; void Signal(); void Clear(); private: explicit Event(KernelSystem& kernel); ~Event() override; ResetType reset_type; ///< Current ResetType bool signaled; ///< Whether the event has already been signaled std::string name; ///< Name of event (optional) friend class KernelSystem; }; } // namespace Kernel