// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "audio_core/dsp_interface.h" #include "audio_core/sink.h" #include "audio_core/sink_details.h" #include "common/assert.h" namespace AudioCore { DspInterface::DspInterface() = default; DspInterface::~DspInterface() { if (perform_time_stretching) { FlushResidualStretcherAudio(); } } void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) { const SinkDetails& sink_details = GetSinkDetails(sink_id); sink = sink_details.factory(audio_device); time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate()); } Sink& DspInterface::GetSink() { ASSERT(sink); return *sink.get(); } void DspInterface::EnableStretching(bool enable) { if (perform_time_stretching == enable) return; if (!enable) { FlushResidualStretcherAudio(); } perform_time_stretching = enable; } void DspInterface::OutputFrame(const StereoFrame16& frame) { if (!sink) return; if (perform_time_stretching) { time_stretcher.AddSamples(&frame[0][0], frame.size()); std::vector stretched_samples = time_stretcher.Process(sink->SamplesInQueue()); sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2); } else { constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds if (sink->SamplesInQueue() > maximum_sample_latency) { // This can occur if we're running too fast and samples are starting to back up. // Just drop the samples. return; } sink->EnqueueSamples(&frame[0][0], frame.size()); } } void DspInterface::FlushResidualStretcherAudio() { if (!sink) return; time_stretcher.Flush(); while (true) { std::vector residual_audio = time_stretcher.Process(sink->SamplesInQueue()); if (residual_audio.empty()) break; sink->EnqueueSamples(residual_audio.data(), residual_audio.size() / 2); } } } // namespace AudioCore