// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/common_types.h" #include "common/logging/log.h" #include "core/hw/aes/key.h" #include "core/hw/gpu.h" #include "core/hw/hw.h" #include "core/hw/lcd.h" namespace HW { template inline void Read(T& var, const u32 addr) { switch (addr & 0xFFFFF000) { case VADDR_GPU: case VADDR_GPU + 0x1000: case VADDR_GPU + 0x2000: case VADDR_GPU + 0x3000: case VADDR_GPU + 0x4000: case VADDR_GPU + 0x5000: case VADDR_GPU + 0x6000: case VADDR_GPU + 0x7000: case VADDR_GPU + 0x8000: case VADDR_GPU + 0x9000: case VADDR_GPU + 0xA000: case VADDR_GPU + 0xB000: case VADDR_GPU + 0xC000: case VADDR_GPU + 0xD000: case VADDR_GPU + 0xE000: case VADDR_GPU + 0xF000: GPU::Read(var, addr); break; case VADDR_LCD: LCD::Read(var, addr); break; default: LOG_ERROR(HW_Memory, "unknown Read{} @ {:#010X}", sizeof(var) * 8, addr); } } template inline void Write(u32 addr, const T data) { switch (addr & 0xFFFFF000) { case VADDR_GPU: case VADDR_GPU + 0x1000: case VADDR_GPU + 0x2000: case VADDR_GPU + 0x3000: case VADDR_GPU + 0x4000: case VADDR_GPU + 0x5000: case VADDR_GPU + 0x6000: case VADDR_GPU + 0x7000: case VADDR_GPU + 0x8000: case VADDR_GPU + 0x9000: case VADDR_GPU + 0xA000: case VADDR_GPU + 0xB000: case VADDR_GPU + 0xC000: case VADDR_GPU + 0xD000: case VADDR_GPU + 0xE000: case VADDR_GPU + 0xF000: GPU::Write(addr, data); break; case VADDR_LCD: LCD::Write(addr, data); break; default: LOG_ERROR(HW_Memory, "unknown Write{} {:#010X} @ {:#010X}", sizeof(data) * 8, (u32)data, addr); } } // Explicitly instantiate template functions because we aren't defining this in the header: template void Read(u64& var, const u32 addr); template void Read(u32& var, const u32 addr); template void Read(u16& var, const u32 addr); template void Read(u8& var, const u32 addr); template void Write(u32 addr, const u64 data); template void Write(u32 addr, const u32 data); template void Write(u32 addr, const u16 data); template void Write(u32 addr, const u8 data); /// Update hardware void Update() {} /// Initialize hardware void Init() { AES::InitKeys(); GPU::Init(); LCD::Init(); LOG_DEBUG(HW, "initialized OK"); } /// Shutdown hardware void Shutdown() { GPU::Shutdown(); LCD::Shutdown(); LOG_DEBUG(HW, "shutdown OK"); } } // namespace HW