// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "citra_qt/compatibility_list.h" #include "common/common_types.h" #include "uisettings.h" class GameListWorker; class GameListDir; class GameListSearchField; class GMainWindow; class QFileSystemWatcher; class QHBoxLayout; class QLabel; class QLineEdit; template class QList; class QModelIndex; class QStandardItem; class QStandardItemModel; class QTreeView; class QToolButton; class QVBoxLayout; enum class GameListOpenTarget { SAVE_DATA = 0, EXT_DATA = 1, APPLICATION = 2, UPDATE_DATA = 3, TEXTURE_DUMP = 4, TEXTURE_LOAD = 5, MODS = 6, }; class GameList : public QWidget { Q_OBJECT public: enum { COLUMN_NAME, COLUMN_COMPATIBILITY, COLUMN_REGION, COLUMN_FILE_TYPE, COLUMN_SIZE, COLUMN_COUNT, // Number of columns }; explicit GameList(GMainWindow* parent = nullptr); ~GameList() override; QString GetLastFilterResultItem() const; void ClearFilter(); void SetFilterFocus(); void SetFilterVisible(bool visibility); void SetDirectoryWatcherEnabled(bool enabled); bool IsEmpty() const; void LoadCompatibilityList(); void PopulateAsync(QVector& game_dirs); void SaveInterfaceLayout(); void LoadInterfaceLayout(); QStandardItemModel* GetModel() const; QString FindGameByProgramID(u64 program_id, int role); void RefreshGameDirectory(); static const QStringList supported_file_extensions; signals: void GameChosen(const QString& game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target); void NavigateToGamedbEntryRequested(u64 program_id, const CompatibilityList& compatibility_list); void DumpRomFSRequested(QString game_path, u64 program_id); void OpenDirectory(const QString& directory); void AddDirectory(); void ShowList(bool show); void PopulatingCompleted(); private slots: void OnItemExpanded(const QModelIndex& item); void OnTextChanged(const QString& new_text); void OnFilterCloseClicked(); void OnUpdateThemedIcons(); private: void AddDirEntry(GameListDir* entry_items); void AddEntry(const QList& entry_items, GameListDir* parent); void ValidateEntry(const QModelIndex& item); void DonePopulating(const QStringList& watch_list); void PopupContextMenu(const QPoint& menu_location); void AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id, u64 extdata_id); void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected); void AddPermDirPopup(QMenu& context_menu, QModelIndex selected); QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role); GameListSearchField* search_field; GMainWindow* main_window = nullptr; QVBoxLayout* layout = nullptr; QTreeView* tree_view = nullptr; QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; QFileSystemWatcher* watcher = nullptr; CompatibilityList compatibility_list; friend class GameListSearchField; }; Q_DECLARE_METATYPE(GameListOpenTarget); class GameListPlaceholder : public QWidget { Q_OBJECT public: explicit GameListPlaceholder(GMainWindow* parent = nullptr); ~GameListPlaceholder(); signals: void AddDirectory(); private slots: void onUpdateThemedIcons(); protected: void mouseDoubleClickEvent(QMouseEvent* event) override; private: QVBoxLayout* layout = nullptr; QLabel* image = nullptr; QLabel* text = nullptr; };