// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include "citra_qt/game_list_p.h" #include "citra_qt/main.h" #include "citra_qt/multiplayer/host_room.h" #include "citra_qt/multiplayer/message.h" #include "citra_qt/multiplayer/state.h" #include "citra_qt/multiplayer/validation.h" #include "citra_qt/ui_settings.h" #include "common/logging/log.h" #include "core/announce_multiplayer_session.h" #include "core/settings.h" #include "ui_chat_room.h" #include "ui_host_room.h" HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list, std::shared_ptr session) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), ui(new Ui::HostRoom), announce_multiplayer_session(session), game_list(list) { ui->setupUi(this); // set up validation for all of the fields ui->room_name->setValidator(Validation::room_name); ui->username->setValidator(Validation::nickname); ui->port->setValidator(Validation::port); ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort)); // Create a proxy to the game list to display the list of preferred games proxy = new ComboBoxProxyModel; proxy->setSourceModel(game_list); proxy->sort(0, Qt::AscendingOrder); ui->game_list->setModel(proxy); // Connect all the widgets to the appropriate events connect(ui->host, &QPushButton::pressed, this, &HostRoomWindow::Host); // Restore the settings: ui->username->setText(UISettings::values.room_nickname); ui->room_name->setText(UISettings::values.room_name); ui->port->setText(UISettings::values.room_port); ui->max_player->setValue(UISettings::values.max_player); int index = ui->host_type->findData(UISettings::values.host_type); if (index != -1) { ui->host_type->setCurrentIndex(index); } index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole); if (index != -1) { ui->game_list->setCurrentIndex(index); } } void HostRoomWindow::Host() { if (!ui->username->hasAcceptableInput()) { NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID); return; } if (!ui->room_name->hasAcceptableInput()) { NetworkMessage::ShowError(NetworkMessage::ROOMNAME_NOT_VALID); return; } if (!ui->port->hasAcceptableInput()) { NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID); return; } if (auto member = Network::GetRoomMember().lock()) { if (member->IsConnected()) { if (!NetworkMessage::WarnDisconnect()) { close(); return; } else { member->Leave(); } } ui->host->setDisabled(true); auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString(); auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong(); auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort; auto password = ui->password->text().toStdString(); if (auto room = Network::GetRoom().lock()) { bool created = room->Create(ui->room_name->text().toStdString(), "", port, password, ui->max_player->value(), game_name.toStdString(), game_id); if (!created) { NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM); LOG_ERROR(Network, "Could not create room!"); ui->host->setEnabled(true); return; } } member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0, Network::NoPreferredMac, password); // Store settings UISettings::values.room_nickname = ui->username->text(); UISettings::values.room_name = ui->room_name->text(); UISettings::values.game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong(); UISettings::values.max_player = ui->max_player->value(); UISettings::values.host_type = ui->host_type->currentText(); UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty()) ? ui->port->text() : QString::number(Network::DefaultRoomPort); Settings::Apply(); OnConnection(); } } void HostRoomWindow::OnConnection() { ui->host->setEnabled(true); if (auto room_member = Network::GetRoomMember().lock()) { switch (room_member->GetState()) { case Network::RoomMember::State::CouldNotConnect: ShowError(NetworkMessage::UNABLE_TO_CONNECT); break; case Network::RoomMember::State::NameCollision: ShowError(NetworkMessage::USERNAME_IN_USE); break; case Network::RoomMember::State::Error: ShowError(NetworkMessage::UNABLE_TO_CONNECT); break; case Network::RoomMember::State::Joining: if (ui->host_type->currentIndex() == 0) { if (auto session = announce_multiplayer_session.lock()) { session->Start(); } else { LOG_ERROR(Network, "Starting announce session failed"); } } auto parent = static_cast(parentWidget()); // parent->ChangeRoomState(); parent->OnOpenNetworkRoom(); close(); emit Closed(); break; } } } QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const { if (role != Qt::DisplayRole) { auto val = QSortFilterProxyModel::data(idx, role); // If its the icon, shrink it to 16x16 if (role == Qt::DecorationRole) val = val.value().scaled(16, 16, Qt::KeepAspectRatio); return val; } std::string filename; Common::SplitPath( QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(), nullptr, &filename, nullptr); QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString(); return title.isEmpty() ? QString::fromStdString(filename) : title; } bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const { // TODO(jroweboy): Sort by game title not filename auto leftData = left.data(Qt::DisplayRole).toString(); auto rightData = right.data(Qt::DisplayRole).toString(); return leftData.compare(rightData) < 0; }