cb1825a769
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "ui_hotkeys.h"
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class QDialog;
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class QKeySequence;
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class QSettings;
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class QShortcut;
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class HotkeyRegistry final {
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public:
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friend class GHotkeysDialog;
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explicit HotkeyRegistry();
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~HotkeyRegistry();
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/**
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* Loads hotkeys from the settings file.
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*
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* @note Yet unregistered hotkeys which are present in the settings will automatically be
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* registered.
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*/
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void LoadHotkeys();
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/**
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* Saves all registered hotkeys to the settings file.
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*
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* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a
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* settings group will be created to store the key sequence and the hotkey context.
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*/
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void SaveHotkeys();
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/**
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* Returns a QShortcut object whose activated() signal can be connected to other QObjects'
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* slots.
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*
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* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
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* @param action Name of the action (e.g. "Start Emulation", "Load Image").
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* @param widget Parent widget of the returned QShortcut.
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* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
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* will be the same. Thus, you shouldn't rely on the caller really being the
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* QShortcut's parent.
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*/
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QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
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/**
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* Register a hotkey.
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*
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* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger")
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* @param action Name of the action (e.g. "Start Emulation", "Load Image")
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* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the
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* settings file before
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* @param default_context Default context to assign if the hotkey wasn't present in the settings
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* file before
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* @warning Both the group and action strings will be displayed in the hotkey settings dialog
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*/
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void RegisterHotkey(const QString& group, const QString& action,
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const QKeySequence& default_keyseq = {},
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Qt::ShortcutContext default_context = Qt::WindowShortcut);
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private:
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struct Hotkey {
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QKeySequence keyseq;
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QShortcut* shortcut = nullptr;
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Qt::ShortcutContext context = Qt::WindowShortcut;
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};
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using HotkeyMap = std::map<QString, Hotkey>;
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using HotkeyGroupMap = std::map<QString, HotkeyMap>;
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HotkeyGroupMap hotkey_groups;
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};
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class GHotkeysDialog : public QWidget {
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Q_OBJECT
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public:
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explicit GHotkeysDialog(QWidget* parent = nullptr);
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void retranslateUi();
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void Populate(const HotkeyRegistry& registry);
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private:
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Ui::hotkeys ui;
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};
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