Mason Sciotti
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64027b336f
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Adding user object to READY event (#159)
* Pass the READY event data down in onConnect
* Changes made for UE4 and Unity wrappers
* Changing object name from joinRequest to DiscordUser
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2018-04-16 10:25:44 -07:00 |
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sll552
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4055565147
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Update C# wrapper with visual C# compatible version (#126)
- Custom serializer to fix utf-8 strings in C#
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2018-02-22 11:47:18 -08:00 |
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Mason Sciotti
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051a1eeb70
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Added ATJ for unity example
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2017-12-04 15:16:59 -08:00 |
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Chris Marsh
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0d24fabdf4
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Fix param type
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2017-12-01 14:41:20 -08:00 |
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Chris Marsh
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c053b72f58
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Update Unity example (also, remove dll, need to do that a better way)
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2017-12-01 14:41:20 -08:00 |
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Chris Marsh
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a089aab53e
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Update unity.
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2017-10-17 13:34:03 -07:00 |
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SK83RJOSH
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b1d6a7c0fc
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Normalize white-space
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2017-10-17 09:37:56 -07:00 |
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SK83RJOSH
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e4b3ef63b7
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Added request to join functionality
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2017-10-17 09:37:56 -07:00 |
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Josh Wood
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25b6f1dcde
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Miscellaneous Unity Fixes (#3)
* Use simplified attribute names and ensure function calls are made with CallingConvention.Cdecl
* Remove unused imports
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2017-09-28 08:15:15 -07:00 |
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Chris Marsh
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794bbccd51
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Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
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2017-08-30 15:17:47 -07:00 |
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Chris Marsh
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470259e8b0
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Unity example: show when connected
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2017-08-03 09:52:43 -07:00 |
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Chris Marsh
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f6853fac1b
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Unity example working better.
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2017-08-02 17:52:20 -07:00 |
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Chris Marsh
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7fe7e2ab53
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Initial pass at a unity example... no callbacks yet.
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2017-08-02 11:31:35 -07:00 |
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