#pragma once #include #include "rapidjson/document.h" #include "rapidjson/writer.h" #include "rapidjson/stringbuffer.h" #include "rapidjson/internal/itoa.h" // if only there was a standard library function for this template inline size_t StringCopy(char (&dest)[Len], const char* src) { if (!dest || !src || !Len) { return 0; } size_t copied; char* out = dest; for (copied = 1; *src && copied < Len; ++copied) { *out++ = *src++; } *out = 0; return copied - 1; } size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId); // Commands struct DiscordRichPresence; size_t JsonWriteRichPresenceObj(char* dest, size_t maxLen, int nonce, int pid, const DiscordRichPresence* presence); size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName); // I want to use as few allocations as I can get away with, and to do that with RapidJson, you need // to supply some of // your own allocators for stuff rather than use the defaults class LinearAllocator { public: char* buffer_; char* end_; LinearAllocator() { assert(0); // needed for some default case in rapidjson, should not use } LinearAllocator(char* buffer, size_t size) : buffer_(buffer) , end_(buffer + size) { } static const bool kNeedFree = false; void* Malloc(size_t size) { char* res = buffer_; buffer_ += size; if (buffer_ > end_) { buffer_ = res; return nullptr; } return res; } void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) { if (newSize == 0) { return nullptr; } // allocate how much you need in the first place assert(!originalPtr && !originalSize); return Malloc(newSize); } static void Free(void* ptr) { /* shrug */} }; template class FixedLinearAllocator : public LinearAllocator { public: char fixedBuffer_[Size]; FixedLinearAllocator() : LinearAllocator(fixedBuffer_, Size) { } static const bool kNeedFree = false; }; // wonder why this isn't a thing already, maybe I missed it class DirectStringBuffer { public: typedef typename char Ch; char* buffer_; char* end_; char* current_; DirectStringBuffer(char* buffer, size_t maxLen) : buffer_(buffer) , end_(buffer + maxLen) , current_(buffer) { } void Put(char c) { if (current_ < end_) { *current_++ = c; } } void Flush() {} size_t GetSize() const { return current_ - buffer_; } }; using MallocAllocator = rapidjson::CrtAllocator; using PoolAllocator = rapidjson::MemoryPoolAllocator; using UTF8 = rapidjson::UTF8; // Writer appears to need about 16 bytes per nested object level (with 64bit size_t) using StackAllocator = FixedLinearAllocator<2048>; constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t)); using JsonWriter = rapidjson::Writer; using JsonDocumentBase = rapidjson::GenericDocument; class JsonDocument : public JsonDocumentBase { public: static const int kDefaultChunkCapacity = 32 * 1024; // json parser will use this buffer first, then allocate more if needed; I seriously doubt we // send any messages that would use all of this, though. char parseBuffer_[32 * 1024]; MallocAllocator mallocAllocator_; PoolAllocator poolAllocator_; StackAllocator stackAllocator_; JsonDocument() : JsonDocumentBase(rapidjson::kObjectType, &poolAllocator_, sizeof(stackAllocator_.fixedBuffer_), &stackAllocator_) , poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_) , stackAllocator_() { } };