// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include // For asserts we'd like to keep all the junk executed when an assert happens away from the // important code in the function. One way of doing this is to put all the relevant code inside a // lambda and force the compiler to not inline it. Unfortunately, MSVC seems to have no syntax to // specify __declspec on lambda functions, so what we do instead is define a noinline wrapper // template that calls the lambda. This seems to generate an extra instruction at the call-site // compared to the ideal implementation (which wouldn't support ASSERT_MSG parameters), but is good // enough for our purposes. template #if defined(_MSC_VER) __declspec(noinline, noreturn) #elif defined(__GNUC__) [[noreturn, gnu::noinline, gnu::cold]] #endif static void assert_noinline_call(const Fn& fn) { fn(); throw ""; } #define ASSERT(_a_) \ do if (!(_a_)) { assert_noinline_call([] { \ fmt::print(stderr, "Assertion Failed!: {}\n", #_a_); \ }); } while (false) #define ASSERT_MSG(_a_, ...) \ do if (!(_a_)) { assert_noinline_call([&] { \ fmt::print(stderr, "Assertion Failed!: {}\n", #_a_); \ fmt::print(stderr, "Message: " __VA_ARGS__); \ fmt::print(stderr, "\n"); \ }); } while (false) #define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!") #define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__) #ifdef NDEBUG #define DEBUG_ASSERT(_a_) #define DEBUG_ASSERT_MSG(_a_, ...) #else // debug #define DEBUG_ASSERT(_a_) ASSERT(_a_) #define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__) #endif #define UNIMPLEMENTED() DEBUG_ASSERT_MSG(false, "Unimplemented code!") #define UNIMPLEMENTED_MSG(_a_, ...) ASSERT_MSG(false, _a_, __VA_ARGS__)