citra/src/core/system_titles.h

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// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
Android UI Overhaul Part 1 (#7108) * android: Android 14 support * android: New home UI flow Port of the yuzu-android home UI with a few Citra specific tweaks. A few important things to note - New and existing Citra users will be guided through the new setup flow - Existing game directory location is discarded and will have to be reselected - Protections around making sure the user has selected a user directory were reworked to fit this new UI. I removed async directory init and DirectoryStateReceivers and check during MainActivity's onResume callback. - Removed Citra premium. The light/dark theme is now available for everyone. * android: New blue app theme * android: Extend UI into status/navigation bar area * android: Remove yellow theme specific styles * android: Disable status/navigation bar contrast enforcement We handle it ourselves so there's no need to use a contrasty background on the system bars * android: GPU Driver Manager Includes a rewrite of FileUtil with some helper functions for the manager * android: Rework NativeLibrary in Kotlin Besides the rewrite this cleans up the alert dialogs that are used for system errors. Generally removes unused JNI code and makes things a little more consistent. * android: Home menu support + downloader * android: Enable minify and resource shrinking * android: Remove premium page and expose texture filtering modes * android: Update AGP to 8.1.2 * android: Don't display emulation in cutout area We don't currently handle the notch properly in the emulation fragment so just don't render under it for now. * android: native.cpp ClangFormat fixes * core: SystemTitles: Include std::optional Without it, the android build would fail * vk: android: Properly override GetDriverLibrary * vk_instance: Blacklist timeline semaphore ext on turnip * vk_platform: Hardcode apiVersion to VK_API_VERSION_1_3 * android: native: Use const where applicable * android: native: Array pointer access style fix * android: Share relevant log Shares the old log if it exists and you haven't booted a game yet and shares the current log if you have booted a game. * android: Apply dark theme color for software keyboard text --------- Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-11-10 23:16:54 +00:00
#include <optional>
#include <vector>
#include "common/common_types.h"
namespace Core {
constexpr u32 NUM_SYSTEM_TITLE_REGIONS = 7;
enum SystemTitleSet : u32 { Minimal = 1 << 0, Old3ds = 1 << 1, New3ds = 1 << 2 };
/// Returns a list of firmware title IDs for a specific set and region.
std::vector<u64> GetSystemTitleIds(SystemTitleSet set, u32 region);
/// Gets the home menu title ID for a specific region.
u64 GetHomeMenuTitleId(u32 region);
/// Gets the home menu NCCH path for a specific region.
std::string GetHomeMenuNcchPath(u32 region);
/// Returns the region of a system title, if it can be determined.
std::optional<u32> GetSystemTitleRegion(u64 title_id);
} // namespace Core