citra/src/common/string_util.h

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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
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#include <cstddef>
#include <string>
#include <string_view>
#include <vector>
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#include "common/common_types.h"
#include "common/swap.h"
namespace Common {
/// Make a char lowercase
[[nodiscard]] char ToLower(char c);
/// Make a char uppercase
[[nodiscard]] char ToUpper(char c);
/// Make a string lowercase
[[nodiscard]] std::string ToLower(std::string str);
/// Make a string uppercase
[[nodiscard]] std::string ToUpper(std::string str);
[[nodiscard]] std::string StripSpaces(const std::string& s);
[[nodiscard]] std::string StripQuotes(const std::string& s);
[[nodiscard]] std::string StringFromBool(bool value);
[[nodiscard]] std::string TabsToSpaces(int tab_size, std::string in);
[[nodiscard]] bool EndsWith(const std::string& value, const std::string& ending);
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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[[nodiscard]] std::vector<std::string> SplitString(const std::string& str, const char delim);
// "C:/Windows/winhelp.exe" to "C:/Windows/", "winhelp", ".exe"
bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename,
std::string* _pExtension);
void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path,
const std::string& _Filename);
[[nodiscard]] std::string ReplaceAll(std::string result, const std::string& src,
const std::string& dest);
[[nodiscard]] std::string UTF16ToUTF8(std::u16string_view input);
[[nodiscard]] std::u16string UTF8ToUTF16(std::string_view input);
#ifdef _WIN32
[[nodiscard]] std::string UTF16ToUTF8(const std::wstring& input);
[[nodiscard]] std::wstring UTF8ToUTF16W(const std::string& str);
#endif
/**
* Compares the string defined by the range [`begin`, `end`) to the null-terminated C-string
* `other` for equality.
*/
template <typename InIt>
[[nodiscard]] bool ComparePartialString(InIt begin, InIt end, const char* other) {
for (; begin != end && *other != '\0'; ++begin, ++other) {
if (*begin != *other) {
return false;
}
}
// Only return true if both strings finished at the same point
return (begin == end) == (*other == '\0');
}
/**
* Converts a UTF-16 text in a container to a UTF-8 std::string.
*/
template <typename T>
std::string UTF16BufferToUTF8(const T& text) {
const auto text_end = std::find(text.begin(), text.end(), u'\0');
const std::size_t text_size = std::distance(text.begin(), text_end);
std::u16string buffer(text_size, 0);
std::transform(text.begin(), text_end, buffer.begin(), [](u16_le character) {
return static_cast<char16_t>(static_cast<u16>(character));
});
return UTF16ToUTF8(buffer);
}
/**
* Creates a std::string from a fixed-size NUL-terminated char buffer. If the buffer isn't
* NUL-terminated then the string ends at max_len characters.
*/
[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(const char* buffer,
std::size_t max_len);
} // namespace Common