citra/src/citra_qt/multiplayer/chat_room.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <array>
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#include <future>
#include <QColor>
#include <QImage>
#include <QList>
#include <QLocale>
#include <QMetaType>
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/game_list_p.h"
#include "citra_qt/multiplayer/chat_room.h"
#include "citra_qt/multiplayer/message.h"
#include "common/logging/log.h"
#include "core/announce_multiplayer_session.h"
#include "ui_chat_room.h"
class ChatMessage {
public:
explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
/// Convert the time to their default locale defined format
static QLocale locale;
timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
nickname = QString::fromStdString(chat.nickname);
message = QString::fromStdString(chat.message);
}
/// Format the message using the players color
QString GetPlayerChatMessage(u16 player) const {
auto color = player_color[player % 16];
return QString("[%1] <font color='%2'>&lt;%3&gt;</font> %4")
.arg(timestamp, color, nickname.toHtmlEscaped(), message.toHtmlEscaped());
}
private:
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static constexpr std::array<const char*, 16> player_color = {
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{"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
"#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
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QString timestamp;
QString nickname;
QString message;
};
class StatusMessage {
public:
explicit StatusMessage(const QString& msg, QTime ts = {}) {
/// Convert the time to their default locale defined format
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QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
message = msg;
}
QString GetSystemChatMessage() const {
return QString("[%1] <font color='%2'><i>%3</i></font>")
.arg(timestamp, system_color, message);
}
private:
const QString system_color = "#888888";
QString timestamp;
QString message;
};
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ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(new Ui::ChatRoom) {
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ui->setupUi(this);
// set the item_model for player_view
enum {
COLUMN_NAME,
COLUMN_GAME,
COLUMN_COUNT, // Number of columns
};
player_list = new QStandardItemModel(ui->player_view);
ui->player_view->setModel(player_list);
player_list->insertColumns(0, COLUMN_COUNT);
player_list->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
player_list->setHeaderData(COLUMN_GAME, Qt::Horizontal, tr("Game"));
ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
// register the network structs to use in slots and signals
qRegisterMetaType<Network::ChatEntry>();
qRegisterMetaType<Network::RoomInformation>();
qRegisterMetaType<Network::RoomMember::State>();
// setup the callbacks for network updates
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnChatMessageRecieved(
[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
} else {
// TODO (jroweboy) network was not initialized?
}
// Connect all the widgets to the appropriate events
connect(ui->chat_message, &QLineEdit::returnPressed, ui->send_message, &QPushButton::pressed);
connect(ui->chat_message, &QLineEdit::textChanged, this, &::ChatRoom::OnChatTextChanged);
connect(ui->send_message, &QPushButton::pressed, this, &ChatRoom::OnSendChat);
}
void ChatRoom::Clear() {
ui->chat_history->clear();
}
void ChatRoom::AppendStatusMessage(const QString& msg) {
ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage());
}
void ChatRoom::AppendChatMessage(const QString& msg) {
ui->chat_history->append(msg);
}
bool ChatRoom::ValidateMessage(const std::string& msg) {
return !msg.empty();
}
void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
// TODO(B3N30): change title
if (auto room_member = Network::GetRoomMember().lock()) {
SetPlayerList(room_member->GetMemberInformation());
}
}
void ChatRoom::Disable() {
ui->send_message->setDisabled(true);
ui->chat_message->setDisabled(true);
}
void ChatRoom::Enable() {
ui->send_message->setEnabled(true);
ui->chat_message->setEnabled(true);
}
void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
if (!ValidateMessage(chat.message)) {
return;
}
if (auto room = Network::GetRoomMember().lock()) {
// get the id of the player
auto members = room->GetMemberInformation();
auto it = std::find_if(members.begin(), members.end(),
[&chat](const Network::RoomMember::MemberInformation& member) {
return member.nickname == chat.nickname;
});
if (it == members.end()) {
LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
return;
}
auto player = std::distance(members.begin(), it);
ChatMessage m(chat);
AppendChatMessage(m.GetPlayerChatMessage(player));
}
}
void ChatRoom::OnSendChat() {
if (auto room = Network::GetRoomMember().lock()) {
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if (room->GetState() != Network::RoomMember::State::Joined) {
return;
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}
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auto message = ui->chat_message->text().toStdString();
if (!ValidateMessage(message)) {
return;
}
auto nick = room->GetNickname();
Network::ChatEntry chat{nick, message};
auto members = room->GetMemberInformation();
auto it = std::find_if(members.begin(), members.end(),
[&chat](const Network::RoomMember::MemberInformation& member) {
return member.nickname == chat.nickname;
});
if (it == members.end()) {
LOG_INFO(Network, "Chat message received from unknown player");
}
auto player = std::distance(members.begin(), it);
ChatMessage m(chat);
room->SendChatMessage(message);
AppendChatMessage(m.GetPlayerChatMessage(player));
ui->chat_message->clear();
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}
}
void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
// TODO(B3N30): Remember which row is selected
player_list->removeRows(0, player_list->rowCount());
for (const auto& member : member_list) {
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if (member.nickname.empty())
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continue;
QList<QStandardItem*> l;
std::vector<std::string> elements = {member.nickname, member.game_info.name};
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for (const auto& item : elements) {
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QStandardItem* child = new QStandardItem(QString::fromStdString(item));
child->setEditable(false);
l.append(child);
}
player_list->invisibleRootItem()->appendRow(l);
}
// TODO(B3N30): Restore row selection
}
void ChatRoom::OnChatTextChanged() {
if (ui->chat_message->text().length() > Network::MaxMessageSize)
ui->chat_message->setText(ui->chat_message->text().left(Network::MaxMessageSize));
}