2016-04-25 08:54:57 +01:00
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include "audio_core/codec.h"
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#include "audio_core/hle/common.h"
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2016-09-21 07:52:38 +01:00
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#include "audio_core/hle/source.h"
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2016-04-25 08:54:57 +01:00
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#include "audio_core/interpolate.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/memory.h"
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2019-02-18 04:41:48 +00:00
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namespace AudioCore::HLE {
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2016-04-25 08:54:57 +01:00
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2016-09-18 01:38:01 +01:00
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SourceStatus::Status Source::Tick(SourceConfiguration::Configuration& config,
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const s16_le (&adpcm_coeffs)[16]) {
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2016-04-25 08:54:57 +01:00
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ParseConfig(config, adpcm_coeffs);
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if (state.enabled) {
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GenerateFrame();
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}
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return GetCurrentStatus();
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}
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2018-09-06 21:03:28 +01:00
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void Source::MixInto(QuadFrame32& dest, std::size_t intermediate_mix_id) const {
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2016-04-25 08:54:57 +01:00
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if (!state.enabled)
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return;
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const std::array<float, 4>& gains = state.gain.at(intermediate_mix_id);
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2018-09-06 21:03:28 +01:00
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for (std::size_t samplei = 0; samplei < samples_per_frame; samplei++) {
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2016-04-25 08:54:57 +01:00
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// Conversion from stereo (current_frame) to quadraphonic (dest) occurs here.
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dest[samplei][0] += static_cast<s32>(gains[0] * current_frame[samplei][0]);
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dest[samplei][1] += static_cast<s32>(gains[1] * current_frame[samplei][1]);
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dest[samplei][2] += static_cast<s32>(gains[2] * current_frame[samplei][0]);
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dest[samplei][3] += static_cast<s32>(gains[3] * current_frame[samplei][1]);
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}
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}
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void Source::Reset() {
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current_frame.fill({});
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state = {};
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}
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2018-11-21 16:36:24 +00:00
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void Source::SetMemory(Memory::MemorySystem& memory) {
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memory_system = &memory;
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}
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2016-09-18 01:38:01 +01:00
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void Source::ParseConfig(SourceConfiguration::Configuration& config,
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const s16_le (&adpcm_coeffs)[16]) {
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2016-04-25 08:54:57 +01:00
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if (!config.dirty_raw) {
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return;
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}
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if (config.reset_flag) {
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config.reset_flag.Assign(0);
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Reset();
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} reset", source_id);
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2016-04-25 08:54:57 +01:00
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}
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if (config.partial_reset_flag) {
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config.partial_reset_flag.Assign(0);
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state.input_queue = std::priority_queue<Buffer, std::vector<Buffer>, BufferOrder>{};
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} partial_reset", source_id);
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2016-04-25 08:54:57 +01:00
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}
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if (config.enable_dirty) {
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config.enable_dirty.Assign(0);
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state.enabled = config.enable != 0;
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} enable={}", source_id, state.enabled);
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2016-04-25 08:54:57 +01:00
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}
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2023-09-22 19:53:30 +01:00
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if (config.sync_count_dirty) {
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config.sync_count_dirty.Assign(0);
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state.sync_count = config.sync_count;
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LOG_TRACE(Audio_DSP, "source_id={} sync={}", source_id, state.sync_count);
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2016-04-25 08:54:57 +01:00
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}
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if (config.rate_multiplier_dirty) {
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config.rate_multiplier_dirty.Assign(0);
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state.rate_multiplier = config.rate_multiplier;
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} rate={}", source_id, state.rate_multiplier);
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2016-04-25 08:54:57 +01:00
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if (state.rate_multiplier <= 0) {
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2018-06-29 12:18:07 +01:00
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LOG_ERROR(Audio_DSP, "Was given an invalid rate multiplier: source_id={} rate={}",
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2018-06-29 14:56:12 +01:00
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source_id, state.rate_multiplier);
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2016-04-25 08:54:57 +01:00
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state.rate_multiplier = 1.0f;
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// Note: Actual firmware starts producing garbage if this occurs.
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}
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}
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if (config.adpcm_coefficients_dirty) {
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config.adpcm_coefficients_dirty.Assign(0);
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2016-09-18 01:38:01 +01:00
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std::transform(adpcm_coeffs, adpcm_coeffs + state.adpcm_coeffs.size(),
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state.adpcm_coeffs.begin(),
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[](const auto& coeff) { return static_cast<s16>(coeff); });
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} adpcm update", source_id);
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2016-04-25 08:54:57 +01:00
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}
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if (config.gain_0_dirty) {
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config.gain_0_dirty.Assign(0);
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std::transform(config.gain[0], config.gain[0] + state.gain[0].size(), state.gain[0].begin(),
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2016-09-18 01:38:01 +01:00
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[](const auto& coeff) { return static_cast<float>(coeff); });
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} gain 0 update", source_id);
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2016-04-25 08:54:57 +01:00
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}
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if (config.gain_1_dirty) {
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config.gain_1_dirty.Assign(0);
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std::transform(config.gain[1], config.gain[1] + state.gain[1].size(), state.gain[1].begin(),
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2016-09-18 01:38:01 +01:00
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[](const auto& coeff) { return static_cast<float>(coeff); });
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} gain 1 update", source_id);
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2016-04-25 08:54:57 +01:00
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}
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if (config.gain_2_dirty) {
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config.gain_2_dirty.Assign(0);
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std::transform(config.gain[2], config.gain[2] + state.gain[2].size(), state.gain[2].begin(),
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2016-09-18 01:38:01 +01:00
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[](const auto& coeff) { return static_cast<float>(coeff); });
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} gain 2 update", source_id);
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2016-04-25 08:54:57 +01:00
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}
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if (config.filters_enabled_dirty) {
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config.filters_enabled_dirty.Assign(0);
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2018-09-01 14:50:57 +01:00
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state.filters.Enable(static_cast<bool>(config.simple_filter_enabled),
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static_cast<bool>(config.biquad_filter_enabled));
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} enable_simple={} enable_biquad={}", source_id,
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2018-06-29 14:56:12 +01:00
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config.simple_filter_enabled.Value(), config.biquad_filter_enabled.Value());
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2016-04-25 08:54:57 +01:00
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}
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if (config.simple_filter_dirty) {
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config.simple_filter_dirty.Assign(0);
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state.filters.Configure(config.simple_filter);
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} simple filter update", source_id);
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2016-04-25 08:54:57 +01:00
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}
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if (config.biquad_filter_dirty) {
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config.biquad_filter_dirty.Assign(0);
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state.filters.Configure(config.biquad_filter);
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} biquad filter update", source_id);
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2016-04-25 08:54:57 +01:00
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}
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if (config.interpolation_dirty) {
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config.interpolation_dirty.Assign(0);
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state.interpolation_mode = config.interpolation_mode;
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} interpolation_mode={}", source_id,
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2018-09-06 21:03:28 +01:00
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static_cast<std::size_t>(state.interpolation_mode));
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2016-04-25 08:54:57 +01:00
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}
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if (config.format_dirty || config.embedded_buffer_dirty) {
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config.format_dirty.Assign(0);
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state.format = config.format;
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} format={}", source_id,
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2018-09-06 21:03:28 +01:00
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static_cast<std::size_t>(state.format));
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2016-04-25 08:54:57 +01:00
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}
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if (config.mono_or_stereo_dirty || config.embedded_buffer_dirty) {
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config.mono_or_stereo_dirty.Assign(0);
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state.mono_or_stereo = config.mono_or_stereo;
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "source_id={} mono_or_stereo={}", source_id,
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2018-09-06 21:03:28 +01:00
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static_cast<std::size_t>(state.mono_or_stereo));
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2016-04-25 08:54:57 +01:00
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}
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2024-01-14 20:27:28 +00:00
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// play_position applies only to the embedded buffer, and defaults to 0 w/o a dirty bit
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// This will be the starting sample for the first time the buffer is played.
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2017-01-30 07:52:25 +00:00
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u32_dsp play_position = {};
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2024-01-14 20:27:28 +00:00
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if (config.play_position_dirty) {
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2017-01-30 07:52:25 +00:00
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config.play_position_dirty.Assign(0);
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play_position = config.play_position;
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}
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2020-11-17 22:31:05 +00:00
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// TODO(xperia64): Is this in the correct spot in terms of the bit handling order?
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if (config.partial_embedded_buffer_dirty) {
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config.partial_embedded_buffer_dirty.Assign(0);
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// As this bit is set by the game, three config options are also updated:
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// buffer_id (after a check comparing the buffer_id to something, probably to make sure it's
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// the same buffer?), flags2_raw.is_looping, and length.
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// A quick and dirty way of extending the current buffer is to just read the whole thing
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// again with the new length. Note that this uses the latched physical address instead of
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// whatever is in config, because that may be invalid.
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const u8* const memory =
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memory_system->GetPhysicalPointer(state.current_buffer_physical_address & 0xFFFFFFFC);
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// TODO(xperia64): This could potentially be optimized by only decoding the new data and
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// appending that to the buffer.
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if (memory) {
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const unsigned num_channels = state.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1;
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bool valid = false;
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switch (state.format) {
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case Format::PCM8:
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// TODO(xperia64): This may just work fine like PCM16, but I haven't tested and
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// couldn't find any test case games
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UNIMPLEMENTED_MSG("{} not handled for partial buffer updates", "PCM8");
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// state.current_buffer = Codec::DecodePCM8(num_channels, memory, config.length);
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break;
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case Format::PCM16:
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state.current_buffer = Codec::DecodePCM16(num_channels, memory, config.length);
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valid = true;
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break;
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case Format::ADPCM:
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// TODO(xperia64): Are partial embedded buffer updates even valid for ADPCM? What
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// about the adpcm state?
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UNIMPLEMENTED_MSG("{} not handled for partial buffer updates", "ADPCM");
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/* state.current_buffer =
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Codec::DecodeADPCM(memory, config.length, state.adpcm_coeffs,
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state.adpcm_state); */
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break;
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default:
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UNIMPLEMENTED();
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break;
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}
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// Again, because our interpolation consumes samples instead of using an index, let's
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// just re-consume the samples up to the current sample number. There may be some
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// imprecision here with the current sample number, as Detective Pikachu sounds a little
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// rough at times.
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if (valid) {
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// TODO(xperia64): Tomodachi life apparently can decrease config.length when the
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// user skips dialog. I don't know the correct behavior, but to avoid crashing, just
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// reset the current sample number to 0 and don't try to truncate the buffer
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if (state.current_buffer.size() < state.current_sample_number) {
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state.current_sample_number = 0;
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} else {
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state.current_buffer.erase(
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state.current_buffer.begin(),
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std::next(state.current_buffer.begin(), state.current_sample_number));
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}
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}
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}
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LOG_TRACE(Audio_DSP, "partially updating embedded buffer addr={:#010x} len={} id={}",
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2023-10-01 07:41:25 +01:00
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state.current_buffer_physical_address, static_cast<u32>(config.length),
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config.buffer_id);
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2020-11-17 22:31:05 +00:00
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}
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2016-04-25 08:54:57 +01:00
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if (config.embedded_buffer_dirty) {
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config.embedded_buffer_dirty.Assign(0);
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2019-12-15 01:09:45 +00:00
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// HACK
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// Luigi's Mansion Dark Moon configures the embedded buffer with an extremely large value
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// for length, causing the Dequeue method to allocate a buffer of that size, eating up all
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// of the users RAM. It appears that the game is calculating the length of the sample by
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// using some value from the DSP and subtracting another value, which causes it to
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// underflow. We need to investigate further into what value the game is reading from and
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// fix that, but as a stop gap, we can just prevent these underflowed values from playing in
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// the mean time
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if (static_cast<s32>(config.length) < 0) {
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LOG_ERROR(Audio_DSP,
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"Skipping embedded buffer sample! Game passed in improper value for length. "
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"addr {:X} length {:X}",
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2023-09-27 11:29:13 +01:00
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static_cast<u32>(config.physical_address), static_cast<u32>(config.length));
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2019-12-15 01:09:45 +00:00
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} else {
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state.input_queue.emplace(Buffer{
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config.physical_address,
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config.length,
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static_cast<u8>(config.adpcm_ps),
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{config.adpcm_yn[0], config.adpcm_yn[1]},
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static_cast<bool>(config.adpcm_dirty),
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static_cast<bool>(config.is_looping),
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config.buffer_id,
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state.mono_or_stereo,
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state.format,
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false,
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play_position,
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false,
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});
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}
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2018-06-29 12:18:07 +01:00
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LOG_TRACE(Audio_DSP, "enqueuing embedded addr={:#010x} len={} id={} start={}",
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2023-10-01 07:41:25 +01:00
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static_cast<u32>(config.physical_address), static_cast<u32>(config.length),
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config.buffer_id, static_cast<u32>(config.play_position));
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2017-01-30 07:52:25 +00:00
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}
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if (config.loop_related_dirty && config.loop_related != 0) {
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config.loop_related_dirty.Assign(0);
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2018-06-29 12:18:07 +01:00
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LOG_WARNING(Audio_DSP, "Unhandled complex loop with loop_related={:#010x}",
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2018-06-29 14:56:12 +01:00
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static_cast<u32>(config.loop_related));
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2016-04-25 08:54:57 +01:00
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}
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if (config.buffer_queue_dirty) {
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config.buffer_queue_dirty.Assign(0);
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2018-09-06 21:03:28 +01:00
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for (std::size_t i = 0; i < 4; i++) {
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2016-04-25 08:54:57 +01:00
|
|
|
if (config.buffers_dirty & (1 << i)) {
|
|
|
|
const auto& b = config.buffers[i];
|
2019-12-15 01:09:45 +00:00
|
|
|
if (static_cast<s32>(b.length) < 0) {
|
|
|
|
LOG_ERROR(Audio_DSP,
|
|
|
|
"Skipping buffer queue sample! Game passed in improper value for "
|
|
|
|
"length. addr {:X} length {:X}",
|
2023-09-27 11:29:13 +01:00
|
|
|
static_cast<u32>(b.physical_address), static_cast<u32>(b.length));
|
2019-12-15 01:09:45 +00:00
|
|
|
} else {
|
|
|
|
state.input_queue.emplace(Buffer{
|
|
|
|
b.physical_address,
|
|
|
|
b.length,
|
|
|
|
static_cast<u8>(b.adpcm_ps),
|
|
|
|
{b.adpcm_yn[0], b.adpcm_yn[1]},
|
|
|
|
b.adpcm_dirty != 0,
|
|
|
|
b.is_looping != 0,
|
|
|
|
b.buffer_id,
|
|
|
|
state.mono_or_stereo,
|
|
|
|
state.format,
|
2024-02-17 01:12:54 +00:00
|
|
|
true, // from_queue
|
|
|
|
0, // play_position
|
|
|
|
false, // has_played
|
2019-12-15 01:09:45 +00:00
|
|
|
});
|
|
|
|
}
|
2018-06-29 12:18:07 +01:00
|
|
|
LOG_TRACE(Audio_DSP, "enqueuing queued {} addr={:#010x} len={} id={}", i,
|
2023-10-01 07:41:25 +01:00
|
|
|
static_cast<u32>(b.physical_address), static_cast<u32>(b.length),
|
|
|
|
b.buffer_id);
|
2016-04-25 08:54:57 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
config.buffers_dirty = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (config.dirty_raw) {
|
2018-06-29 12:18:07 +01:00
|
|
|
LOG_DEBUG(Audio_DSP, "source_id={} remaining_dirty={:x}", source_id, config.dirty_raw);
|
2016-04-25 08:54:57 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
config.dirty_raw = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Source::GenerateFrame() {
|
|
|
|
current_frame.fill({});
|
|
|
|
|
2024-02-17 01:12:54 +00:00
|
|
|
if (state.current_buffer.empty()) {
|
|
|
|
// TODO(SachinV): Should dequeue happen at the end of the frame generation?
|
|
|
|
if (DequeueBuffer()) {
|
|
|
|
return;
|
|
|
|
}
|
2016-04-25 08:54:57 +01:00
|
|
|
state.enabled = false;
|
|
|
|
state.buffer_update = true;
|
2024-02-05 17:54:13 +00:00
|
|
|
state.last_buffer_id = state.current_buffer_id;
|
2016-04-25 08:54:57 +01:00
|
|
|
state.current_buffer_id = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2018-09-06 21:03:28 +01:00
|
|
|
std::size_t frame_position = 0;
|
2016-04-25 08:54:57 +01:00
|
|
|
while (frame_position < current_frame.size()) {
|
|
|
|
if (state.current_buffer.empty() && !DequeueBuffer()) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-08-03 12:22:51 +01:00
|
|
|
switch (state.interpolation_mode) {
|
|
|
|
case InterpolationMode::None:
|
|
|
|
AudioInterp::None(state.interp_state, state.current_buffer, state.rate_multiplier,
|
|
|
|
current_frame, frame_position);
|
|
|
|
break;
|
|
|
|
case InterpolationMode::Linear:
|
|
|
|
AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier,
|
|
|
|
current_frame, frame_position);
|
|
|
|
break;
|
|
|
|
case InterpolationMode::Polyphase:
|
|
|
|
// TODO(merry): Implement polyphase interpolation
|
|
|
|
AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier,
|
|
|
|
current_frame, frame_position);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
break;
|
|
|
|
}
|
2016-04-25 08:54:57 +01:00
|
|
|
}
|
2020-03-28 15:39:50 +00:00
|
|
|
// TODO(jroweboy): Keep track of frame_position independently so that it doesn't lose precision
|
|
|
|
// over time
|
2024-02-17 01:12:54 +00:00
|
|
|
state.current_sample_number += static_cast<u32>(frame_position * state.rate_multiplier);
|
2016-04-25 08:54:57 +01:00
|
|
|
|
|
|
|
state.filters.ProcessFrame(current_frame);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Source::DequeueBuffer() {
|
2016-09-18 01:38:01 +01:00
|
|
|
ASSERT_MSG(state.current_buffer.empty(),
|
|
|
|
"Shouldn't dequeue; we still have data in current_buffer");
|
2016-04-25 08:54:57 +01:00
|
|
|
|
|
|
|
if (state.input_queue.empty())
|
|
|
|
return false;
|
|
|
|
|
2017-01-30 07:52:25 +00:00
|
|
|
Buffer buf = state.input_queue.top();
|
2017-11-25 11:10:10 +00:00
|
|
|
state.input_queue.pop();
|
2016-04-25 08:54:57 +01:00
|
|
|
|
|
|
|
if (buf.adpcm_dirty) {
|
|
|
|
state.adpcm_state.yn1 = buf.adpcm_yn[0];
|
|
|
|
state.adpcm_state.yn2 = buf.adpcm_yn[1];
|
|
|
|
}
|
|
|
|
|
2018-12-03 19:22:11 +00:00
|
|
|
// This physical address masking occurs due to how the DSP DMA hardware is configured by the
|
|
|
|
// firmware.
|
2018-11-21 17:01:19 +00:00
|
|
|
const u8* const memory = memory_system->GetPhysicalPointer(buf.physical_address & 0xFFFFFFFC);
|
2016-04-25 08:54:57 +01:00
|
|
|
if (memory) {
|
|
|
|
const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1;
|
|
|
|
switch (buf.format) {
|
|
|
|
case Format::PCM8:
|
|
|
|
state.current_buffer = Codec::DecodePCM8(num_channels, memory, buf.length);
|
|
|
|
break;
|
|
|
|
case Format::PCM16:
|
|
|
|
state.current_buffer = Codec::DecodePCM16(num_channels, memory, buf.length);
|
|
|
|
break;
|
|
|
|
case Format::ADPCM:
|
|
|
|
DEBUG_ASSERT(num_channels == 1);
|
2016-09-18 01:38:01 +01:00
|
|
|
state.current_buffer =
|
|
|
|
Codec::DecodeADPCM(memory, buf.length, state.adpcm_coeffs, state.adpcm_state);
|
2016-04-25 08:54:57 +01:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
2018-06-29 12:18:07 +01:00
|
|
|
LOG_WARNING(Audio_DSP,
|
2018-06-29 14:56:12 +01:00
|
|
|
"source_id={} buffer_id={} length={}: Invalid physical address {:#010x}",
|
|
|
|
source_id, buf.buffer_id, buf.length, buf.physical_address);
|
2016-04-25 08:54:57 +01:00
|
|
|
state.current_buffer.clear();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2017-01-30 07:52:25 +00:00
|
|
|
// the first playthrough starts at play_position, loops start at the beginning of the buffer
|
|
|
|
state.current_sample_number = (!buf.has_played) ? buf.play_position : 0;
|
2020-11-17 22:31:05 +00:00
|
|
|
state.current_buffer_physical_address = buf.physical_address;
|
2016-04-25 08:54:57 +01:00
|
|
|
state.current_buffer_id = buf.buffer_id;
|
2024-02-05 17:54:13 +00:00
|
|
|
state.last_buffer_id = 0;
|
2017-01-30 07:52:25 +00:00
|
|
|
state.buffer_update = buf.from_queue && !buf.has_played;
|
|
|
|
|
2017-11-25 11:10:10 +00:00
|
|
|
if (buf.is_looping) {
|
|
|
|
buf.has_played = true;
|
|
|
|
state.input_queue.push(buf);
|
|
|
|
}
|
2016-04-25 08:54:57 +01:00
|
|
|
|
2024-02-17 01:12:54 +00:00
|
|
|
// Because our interpolation consumes samples instead of using an index,
|
|
|
|
// let's just consume the samples up to the current sample number.
|
|
|
|
state.current_buffer.erase(
|
|
|
|
state.current_buffer.begin(),
|
|
|
|
std::next(state.current_buffer.begin(), state.current_sample_number));
|
|
|
|
|
|
|
|
LOG_TRACE(Audio_DSP,
|
|
|
|
"source_id={} buffer_id={} from_queue={} current_buffer.size()={}, "
|
|
|
|
"buf.has_played={}, buf.play_position={}",
|
|
|
|
source_id, buf.buffer_id, buf.from_queue, state.current_buffer.size(), buf.has_played,
|
|
|
|
buf.play_position);
|
2016-04-25 08:54:57 +01:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
SourceStatus::Status Source::GetCurrentStatus() {
|
|
|
|
SourceStatus::Status ret;
|
|
|
|
|
|
|
|
// Applications depend on the correct emulation of
|
|
|
|
// current_buffer_id_dirty and current_buffer_id to synchronise
|
|
|
|
// audio with video.
|
|
|
|
ret.is_enabled = state.enabled;
|
|
|
|
ret.current_buffer_id_dirty = state.buffer_update ? 1 : 0;
|
|
|
|
state.buffer_update = false;
|
2023-09-22 19:53:30 +01:00
|
|
|
ret.sync_count = state.sync_count;
|
2024-02-05 17:54:13 +00:00
|
|
|
ret.buffer_position = state.current_sample_number;
|
|
|
|
ret.current_buffer_id = state.current_buffer_id;
|
|
|
|
ret.last_buffer_id = state.last_buffer_id;
|
2016-04-25 08:54:57 +01:00
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2019-02-18 04:41:48 +00:00
|
|
|
} // namespace AudioCore::HLE
|