citra/src/citra_qt/configuration/configure_per_game.h

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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <QDialog>
#include <QList>
#include "citra_qt/configuration/config.h"
namespace Core {
class System;
}
class ConfigureAudio;
class ConfigureGeneral;
class ConfigureGraphics;
class ConfigureSystem;
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGame;
}
class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
Core::System& system_);
~ConfigurePerGame() override;
/// Loads all button configurations to settings file
void LoadConfiguration();
/// Save all button configurations to settings file
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void HandleApplyButtonClicked();
std::unique_ptr<Ui::ConfigurePerGame> ui;
std::string filename;
u64 title_id;
QGraphicsScene* scene;
std::unique_ptr<Config> game_config;
Core::System& system;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureSystem> system_tab;
};