citra_qt, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
This commit is contained in:
parent
7e90abec78
commit
071b41cb61
14 changed files with 202 additions and 14 deletions
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@ -15,6 +15,7 @@
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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#include "video_core/video_core.h"
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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@ -335,6 +336,19 @@ void GRenderWindow::InitRenderTarget() {
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BackupGeometry();
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}
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void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
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if (!res_scale)
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res_scale = VideoCore::GetResolutionScaleFactor();
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const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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VideoCore::RequestScreenshot(screenshot_image.bits(),
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[=] {
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screenshot_image.mirrored(false, true).save(screenshot_path);
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LOG_INFO(Frontend, "The screenshot is saved.");
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},
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layout);
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}
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void GRenderWindow::OnMinimalClientAreaChangeRequest(
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const std::pair<unsigned, unsigned>& minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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@ -8,6 +8,7 @@
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#include <condition_variable>
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#include <mutex>
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#include <QGLWidget>
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#include <QImage>
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#include <QThread>
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#include "common/thread.h"
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#include "core/core.h"
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@ -139,6 +140,8 @@ public:
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void InitRenderTarget();
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void CaptureScreenshot(u16 res_scale, const QString& screenshot_path);
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public slots:
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void moveContext(); // overridden
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@ -165,6 +168,9 @@ private:
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EmuThread* emu_thread;
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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protected:
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void showEvent(QShowEvent* event) override;
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};
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@ -206,6 +206,8 @@ void Config::ReadValues() {
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UISettings::values.theme = ReadSetting("theme", UISettings::themes[0].second).toString();
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UISettings::values.enable_discord_presence =
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ReadSetting("enable_discord_presence", true).toBool();
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UISettings::values.screenshot_resolution_factor =
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static_cast<u16>(ReadSetting("screenshot_resolution_factor", 0).toUInt());
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qt_config->beginGroup("Updater");
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UISettings::values.check_for_update_on_start =
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@ -251,6 +253,7 @@ void Config::ReadValues() {
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UISettings::values.symbols_path = ReadSetting("symbolsPath").toString();
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UISettings::values.movie_record_path = ReadSetting("movieRecordPath").toString();
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UISettings::values.movie_playback_path = ReadSetting("moviePlaybackPath").toString();
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UISettings::values.screenshot_path = ReadSetting("screenshotPath").toString();
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UISettings::values.game_dir_deprecated = ReadSetting("gameListRootDir", ".").toString();
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UISettings::values.game_dir_deprecated_deepscan =
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ReadSetting("gameListDeepScan", false).toBool();
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@ -460,6 +463,8 @@ void Config::SaveValues() {
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qt_config->beginGroup("UI");
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WriteSetting("theme", UISettings::values.theme, UISettings::themes[0].second);
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WriteSetting("enable_discord_presence", UISettings::values.enable_discord_presence, true);
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WriteSetting("screenshot_resolution_factor", UISettings::values.screenshot_resolution_factor,
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0);
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qt_config->beginGroup("Updater");
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WriteSetting("check_for_update_on_start", UISettings::values.check_for_update_on_start, true);
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@ -487,6 +492,7 @@ void Config::SaveValues() {
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WriteSetting("symbolsPath", UISettings::values.symbols_path);
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WriteSetting("movieRecordPath", UISettings::values.movie_record_path);
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WriteSetting("moviePlaybackPath", UISettings::values.movie_playback_path);
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WriteSetting("screenshotPath", UISettings::values.screenshot_path);
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qt_config->beginWriteArray("gamedirs");
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for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
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qt_config->setArrayIndex(i);
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@ -365,6 +365,7 @@ void GMainWindow::InitializeHotkeys() {
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Remove Amiibo", QKeySequence(Qt::Key_F3),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Capture Screenshot", QKeySequence(tr("CTRL+P")));
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hotkey_registry.LoadHotkeys();
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@ -439,6 +440,12 @@ void GMainWindow::InitializeHotkeys() {
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OnRemoveAmiibo();
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Capture Screenshot", this),
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&QShortcut::activated, this, [&] {
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if (emu_thread->IsRunning()) {
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OnCaptureScreenshot();
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}
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});
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}
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void GMainWindow::ShowUpdaterWidgets() {
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@ -588,6 +595,8 @@ void GMainWindow::ConnectMenuEvents() {
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Core::System::GetInstance().frame_limiter.AdvanceFrame();
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}
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});
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connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
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&GMainWindow::OnCaptureScreenshot);
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// Help
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connect(ui.action_Open_Citra_Folder, &QAction::triggered, this,
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@ -882,6 +891,7 @@ void GMainWindow::ShutdownGame() {
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ui.action_Enable_Frame_Advancing->setEnabled(false);
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ui.action_Enable_Frame_Advancing->setChecked(false);
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ui.action_Advance_Frame->setEnabled(false);
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ui.action_Capture_Screenshot->setEnabled(false);
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render_window->hide();
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if (game_list->isEmpty())
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game_list_placeholder->show();
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@ -1169,6 +1179,7 @@ void GMainWindow::OnStartGame() {
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ui.action_Load_Amiibo->setEnabled(true);
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ui.action_Report_Compatibility->setEnabled(true);
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ui.action_Enable_Frame_Advancing->setEnabled(true);
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ui.action_Capture_Screenshot->setEnabled(true);
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discord_rpc->Update();
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}
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@ -1179,6 +1190,7 @@ void GMainWindow::OnPauseGame() {
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ui.action_Start->setEnabled(true);
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(true);
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ui.action_Capture_Screenshot->setEnabled(false);
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}
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void GMainWindow::OnStopGame() {
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@ -1539,6 +1551,18 @@ void GMainWindow::OnStopRecordingPlayback() {
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ui.action_Stop_Recording_Playback->setEnabled(false);
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}
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void GMainWindow::OnCaptureScreenshot() {
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OnPauseGame();
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const QString path =
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QFileDialog::getSaveFileName(this, tr("Capture Screenshot"),
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UISettings::values.screenshot_path, tr("PNG Image (*.png)"));
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if (!path.isEmpty()) {
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UISettings::values.screenshot_path = QFileInfo(path).path();
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render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
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}
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OnStartGame();
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}
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void GMainWindow::UpdateStatusBar() {
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if (emu_thread == nullptr) {
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status_bar_update_timer.stop();
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@ -183,6 +183,7 @@ private slots:
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void OnRecordMovie();
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void OnPlayMovie();
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void OnStopRecordingPlayback();
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void OnCaptureScreenshot();
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void OnCoreError(Core::System::ResultStatus, std::string);
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/// Called whenever a user selects Help->About Citra
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void OnMenuAboutCitra();
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@ -131,6 +131,8 @@
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<addaction name="separator"/>
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<addaction name="action_Enable_Frame_Advancing"/>
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<addaction name="action_Advance_Frame"/>
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<addaction name="separator"/>
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<addaction name="action_Capture_Screenshot"/>
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</widget>
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<widget class="QMenu" name="menu_Multiplayer">
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<property name="enabled">
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@ -315,6 +317,14 @@
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<string>Advance Frame</string>
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</property>
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</action>
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<action name="action_Capture_Screenshot">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Capture Screenshot</string>
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</property>
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</action>
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<action name="action_View_Lobby">
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<property name="enabled">
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<bool>true</bool>
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@ -10,6 +10,7 @@
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#include <QMetaType>
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#include <QString>
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#include <QStringList>
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#include "common/common_types.h"
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namespace UISettings {
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GameListText game_list_row_2;
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bool game_list_hide_no_icon;
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u16 screenshot_resolution_factor;
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QString roms_path;
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QString symbols_path;
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QString movie_record_path;
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QString movie_playback_path;
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QString screenshot_path;
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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QList<UISettings::GameDir> game_dirs;
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@ -191,4 +191,50 @@ FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
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res.bottom_screen = bot_screen;
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return res;
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}
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FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) {
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FramebufferLayout layout;
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if (Settings::values.custom_layout == true) {
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layout = CustomFrameLayout(
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std::max(Settings::values.custom_top_right, Settings::values.custom_bottom_right),
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std::max(Settings::values.custom_top_bottom, Settings::values.custom_bottom_bottom));
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} else {
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int width, height;
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switch (Settings::values.layout_option) {
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case Settings::LayoutOption::SingleScreen:
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if (Settings::values.swap_screen) {
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width = Core::kScreenBottomWidth * res_scale;
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height = Core::kScreenBottomHeight * res_scale;
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} else {
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width = Core::kScreenTopWidth * res_scale;
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height = Core::kScreenTopHeight * res_scale;
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}
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layout = SingleFrameLayout(width, height, Settings::values.swap_screen);
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break;
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case Settings::LayoutOption::LargeScreen:
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if (Settings::values.swap_screen) {
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width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
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height = Core::kScreenBottomHeight * res_scale;
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} else {
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width = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale;
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height = Core::kScreenTopHeight * res_scale;
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}
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layout = LargeFrameLayout(width, height, Settings::values.swap_screen);
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break;
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case Settings::LayoutOption::SideScreen:
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width = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
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height = Core::kScreenTopHeight * res_scale;
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layout = SideFrameLayout(width, height, Settings::values.swap_screen);
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break;
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case Settings::LayoutOption::Default:
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default:
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width = Core::kScreenTopWidth * res_scale;
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height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
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layout = DefaultFrameLayout(width, height, Settings::values.swap_screen);
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break;
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}
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}
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return layout;
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}
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} // namespace Layout
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*/
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FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
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/**
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* Convenience method to get frame layout by resolution scale
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* Read from the current settings to determine which layout to use.
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* @param res_scale resolution scale factor
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*/
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FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale);
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} // namespace Layout
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#include "common/vector_math.h"
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#include "core/frontend/emu_window.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/pica_state.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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return boost::make_iterator_range(map.equal_range(interval));
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}
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static u16 GetResolutionScaleFactor() {
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return !Settings::values.resolution_factor
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? VideoCore::g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
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: Settings::values.resolution_factor;
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}
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template <bool morton_to_gl, PixelFormat format>
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static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
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const auto& config = regs.framebuffer.framebuffer;
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// update resolution_scale_factor and reset cache if changed
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static u16 resolution_scale_factor = GetResolutionScaleFactor();
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if (resolution_scale_factor != GetResolutionScaleFactor()) {
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resolution_scale_factor = GetResolutionScaleFactor();
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static u16 resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
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if (resolution_scale_factor != VideoCore::GetResolutionScaleFactor()) {
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resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
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FlushAll();
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while (!surface_cache.empty())
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UnregisterSurface(*surface_cache.begin()->second.begin());
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}
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}
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DrawScreens();
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if (VideoCore::g_renderer_screenshot_requested) {
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// Draw this frame to the screenshot framebuffer
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screenshot_framebuffer.Create();
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GLuint old_read_fb = state.draw.read_framebuffer;
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GLuint old_draw_fb = state.draw.draw_framebuffer;
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state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
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state.Apply();
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Layout::FramebufferLayout layout{VideoCore::g_screenshot_framebuffer_layout};
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GLuint renderbuffer;
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glGenRenderbuffers(1, &renderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
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renderbuffer);
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DrawScreens(layout);
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glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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VideoCore::g_screenshot_bits);
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screenshot_framebuffer.Release();
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state.draw.read_framebuffer = old_read_fb;
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state.draw.draw_framebuffer = old_draw_fb;
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state.Apply();
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glDeleteRenderbuffers(1, &renderbuffer);
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VideoCore::g_screenshot_complete_callback();
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VideoCore::g_renderer_screenshot_requested = false;
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}
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DrawScreens(render_window.GetFramebufferLayout());
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Core::System::GetInstance().perf_stats.EndSystemFrame();
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/**
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* Draws the emulated screens to the emulator window.
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*/
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void RendererOpenGL::DrawScreens() {
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void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout) {
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if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) {
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// Update background color before drawing
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glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
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0.0f);
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}
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auto layout = render_window.GetFramebufferLayout();
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const auto& top_screen = layout.top_screen;
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const auto& bottom_screen = layout.bottom_screen;
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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namespace Layout {
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class FramebufferLayout;
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}
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namespace OpenGL {
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/// Structure used for storing information about the textures for each 3DS screen
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@ -50,7 +54,7 @@ private:
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void InitOpenGLObjects();
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void ConfigureFramebufferTexture(TextureInfo& texture,
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const GPU::Regs::FramebufferConfig& framebuffer);
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void DrawScreens();
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void DrawScreens(const Layout::FramebufferLayout& layout);
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void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h);
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void UpdateFramerate();
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@ -66,6 +70,7 @@ private:
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OGLVertexArray vertex_array;
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OGLBuffer vertex_buffer;
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OGLProgram shader;
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OGLFramebuffer screenshot_framebuffer;
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/// Display information for top and bottom screens respectively
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std::array<ScreenInfo, 3> screen_infos;
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@ -4,6 +4,7 @@
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#include <memory>
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#include "common/logging/log.h"
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#include "core/settings.h"
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#include "video_core/pica.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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@ -22,6 +23,11 @@ std::atomic<bool> g_hw_shader_enabled;
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std::atomic<bool> g_hw_shader_accurate_gs;
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std::atomic<bool> g_hw_shader_accurate_mul;
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std::atomic<bool> g_renderer_bg_color_update_requested;
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// Screenshot
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std::atomic<bool> g_renderer_screenshot_requested;
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void* g_screenshot_bits;
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std::function<void()> g_screenshot_complete_callback;
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Layout::FramebufferLayout g_screenshot_framebuffer_layout;
|
||||
|
||||
/// Initialize the video core
|
||||
Core::System::ResultStatus Init(EmuWindow& emu_window) {
|
||||
|
@ -48,4 +54,27 @@ void Shutdown() {
|
|||
LOG_DEBUG(Render, "shutdown OK");
|
||||
}
|
||||
|
||||
void RequestScreenshot(void* data, std::function<void()> callback,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
if (g_renderer_screenshot_requested) {
|
||||
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
|
||||
return;
|
||||
}
|
||||
g_screenshot_bits = data;
|
||||
g_screenshot_complete_callback = std::move(callback);
|
||||
g_screenshot_framebuffer_layout = layout;
|
||||
g_renderer_screenshot_requested = true;
|
||||
}
|
||||
|
||||
u16 GetResolutionScaleFactor() {
|
||||
if (g_hw_renderer_enabled) {
|
||||
return !Settings::values.resolution_factor
|
||||
? g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
|
||||
: Settings::values.resolution_factor;
|
||||
} else {
|
||||
// Software renderer always render at native resolution
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <atomic>
|
||||
#include <memory>
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
||||
class EmuWindow;
|
||||
class RendererBase;
|
||||
|
@ -26,6 +27,11 @@ extern std::atomic<bool> g_hw_shader_enabled;
|
|||
extern std::atomic<bool> g_hw_shader_accurate_gs;
|
||||
extern std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
extern std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
// Screenshot
|
||||
extern std::atomic<bool> g_renderer_screenshot_requested;
|
||||
extern void* g_screenshot_bits;
|
||||
extern std::function<void()> g_screenshot_complete_callback;
|
||||
extern Layout::FramebufferLayout g_screenshot_framebuffer_layout;
|
||||
|
||||
/// Initialize the video core
|
||||
Core::System::ResultStatus Init(EmuWindow& emu_window);
|
||||
|
@ -33,4 +39,10 @@ Core::System::ResultStatus Init(EmuWindow& emu_window);
|
|||
/// Shutdown the video core
|
||||
void Shutdown();
|
||||
|
||||
/// Request a screenshot of the next frame
|
||||
void RequestScreenshot(void* data, std::function<void()> callback,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
u16 GetResolutionScaleFactor();
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
Loading…
Reference in a new issue