SDL: add multiplayer options (#3072)
* SDL: Add multiplayer options * SDL: Make the exit conditions LOG_ERROR * fixup! SDL: Make the exit conditions LOG_ERROR
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1 changed files with 114 additions and 12 deletions
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@ -4,6 +4,7 @@
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#include <iostream>
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#include <memory>
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#include <regex>
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#include <string>
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#include <thread>
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@ -39,12 +40,14 @@
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#include "core/hle/service/am/am.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "network/network.h"
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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std::cout << "Usage: " << argv0 << " [options] <filename>\n"
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"-g, --gdbport=NUMBER Enable gdb stub on port NUMBER\n"
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"-i, --install=FILE Installs a specified CIA file\n"
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"-m, --multiplayer=nick:password@address:port"
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" Nickname, password, address and port for multiplayer\n"
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"-h, --help Display this help and exit\n"
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"-v, --version Output version information and exit\n";
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}
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@ -53,6 +56,53 @@ static void PrintVersion() {
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std::cout << "Citra " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
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}
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static void OnStateChanged(const Network::RoomMember::State& state) {
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switch (state) {
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case Network::RoomMember::State::Idle:
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LOG_DEBUG(Network, "Network is idle");
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break;
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case Network::RoomMember::State::Joining:
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LOG_DEBUG(Network, "Connection sequence to room started");
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break;
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case Network::RoomMember::State::Joined:
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LOG_DEBUG(Network, "Successfully joined to the room");
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break;
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case Network::RoomMember::State::LostConnection:
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LOG_DEBUG(Network, "Lost connection to the room");
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break;
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case Network::RoomMember::State::CouldNotConnect:
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LOG_ERROR(Network, "State: CouldNotConnect");
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exit(1);
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break;
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case Network::RoomMember::State::NameCollision:
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LOG_ERROR(
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Network,
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"You tried to use the same nickname then another user that is connected to the Room");
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exit(1);
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break;
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case Network::RoomMember::State::MacCollision:
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LOG_ERROR(Network, "You tried to use the same MAC-Address then another user that is "
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"connected to the Room");
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exit(1);
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break;
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case Network::RoomMember::State::WrongPassword:
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LOG_ERROR(Network, "Room replied with: Wrong password");
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exit(1);
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break;
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case Network::RoomMember::State::WrongVersion:
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LOG_ERROR(Network,
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"You are using a different version then the room you are trying to connect to");
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exit(1);
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break;
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default:
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break;
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}
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}
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static void OnMessageReceived(const Network::ChatEntry& msg) {
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std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
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}
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/// Application entry point
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int main(int argc, char** argv) {
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Config config;
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@ -71,16 +121,20 @@ int main(int argc, char** argv) {
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#endif
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std::string filepath;
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bool use_multiplayer = false;
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std::string nickname{};
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std::string password{};
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std::string address{};
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u16 port = Network::DefaultRoomPort;
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static struct option long_options[] = {
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{"gdbport", required_argument, 0, 'g'},
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{"install", required_argument, 0, 'i'},
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{"help", no_argument, 0, 'h'},
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{"version", no_argument, 0, 'v'},
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{0, 0, 0, 0},
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{"gdbport", required_argument, 0, 'g'}, {"install", required_argument, 0, 'i'},
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{"multiplayer", required_argument, 0, 'm'}, {"help", no_argument, 0, 'h'},
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{"version", no_argument, 0, 'v'}, {0, 0, 0, 0},
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};
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while (optind < argc) {
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char arg = getopt_long(argc, argv, "g:i:hv", long_options, &option_index);
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char arg = getopt_long(argc, argv, "g:i:m:hv", long_options, &option_index);
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if (arg != -1) {
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switch (arg) {
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case 'g':
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@ -103,6 +157,41 @@ int main(int argc, char** argv) {
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errno = EINVAL;
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if (errno != 0)
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exit(1);
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}
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case 'm': {
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use_multiplayer = true;
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std::string str_arg(optarg);
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// regex to check if the format is nickname:password@ip:port
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// with optional :password
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std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
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if (!std::regex_match(str_arg, re)) {
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std::cout << "Wrong format for option --multiplayer\n";
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PrintHelp(argv[0]);
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return 0;
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}
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std::smatch match;
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std::regex_search(str_arg, match, re);
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ASSERT(match.size() == 5);
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nickname = match[1];
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password = match[2];
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address = match[3];
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if (!match[4].str().empty())
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port = std::stoi(match[4]);
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std::regex nickname_re("^[a-zA-Z0-9._- ]+$");
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if (!std::regex_match(nickname, nickname_re)) {
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std::cout
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<< "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n";
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return 0;
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}
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if (address.empty()) {
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std::cout << "Address to room must not be empty.\n";
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return 0;
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}
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if (port > 65535) {
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std::cout << "Port must be between 0 and 65535.\n";
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return 0;
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}
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break;
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}
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case 'h':
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@ -183,6 +272,19 @@ int main(int argc, char** argv) {
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
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if (use_multiplayer) {
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(OnMessageReceived);
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member->BindOnStateChanged(OnStateChanged);
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LOG_DEBUG(Network, "Start connection to %s:%u with nickname %s", address.c_str(), port,
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nickname.c_str());
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member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredMac, password);
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} else {
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LOG_ERROR(Network, "Could not access RoomMember");
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return 0;
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}
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}
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while (emu_window->IsOpen()) {
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system.RunLoop();
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}
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