gl_shader_manager: Eliminate variable shadowing
Resolves a few -Wshadow warnings.
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2d83b39532
commit
138539c9a0
1 changed files with 10 additions and 10 deletions
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@ -468,13 +468,13 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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std::vector<std::size_t> load_raws_index;
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// Loads both decompiled and precompiled shaders from the cache. If either one is missing for
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const auto LoadPrecompiledWorker =
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[&](std::size_t begin, std::size_t end, const std::vector<ShaderDiskCacheRaw>& raws,
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const ShaderDecompiledMap& decompiled, const ShaderDumpsMap& dumps) {
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[&](std::size_t begin, std::size_t end, const std::vector<ShaderDiskCacheRaw>& raw_cache,
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const ShaderDecompiledMap& decompiled_map, const ShaderDumpsMap& dump_map) {
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for (std::size_t i = 0; i < end; ++i) {
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if (stop_loading || compilation_failed) {
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return;
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}
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const auto& raw{raws[i]};
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const auto& raw{raw_cache[i]};
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const u64 unique_identifier{raw.GetUniqueIdentifier()};
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const u64 calculated_hash =
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@ -488,12 +488,12 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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return;
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}
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const auto dump{dumps.find(unique_identifier)};
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const auto decomp{decompiled.find(unique_identifier)};
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const auto dump{dump_map.find(unique_identifier)};
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const auto decomp{decompiled_map.find(unique_identifier)};
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OGLProgram shader;
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if (dump != dumps.end() && decomp != decompiled.end()) {
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if (dump != dump_map.end() && decomp != decompiled_map.end()) {
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// Only load this shader if its sanitize_mul setting matches
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if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) {
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continue;
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@ -533,7 +533,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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load_raws_index.push_back(i);
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}
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if (callback) {
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callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
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callback(VideoCore::LoadCallbackStage::Decompile, i, raw_cache.size());
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}
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}
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};
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@ -554,12 +554,12 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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compilation_failed = false;
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const auto LoadTransferable = [&](std::size_t begin, std::size_t end,
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const std::vector<ShaderDiskCacheRaw>& raws) {
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const std::vector<ShaderDiskCacheRaw>& raw_cache) {
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for (std::size_t i = 0; i < end; ++i) {
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if (stop_loading || compilation_failed) {
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return;
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}
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const auto& raw{raws[i]};
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const auto& raw{raw_cache[i]};
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const u64 unique_identifier{raw.GetUniqueIdentifier()};
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bool sanitize_mul = false;
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@ -603,7 +603,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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}
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if (callback) {
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callback(VideoCore::LoadCallbackStage::Build, i, raws.size());
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callback(VideoCore::LoadCallbackStage::Build, i, raw_cache.size());
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}
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}
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};
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