[WIP] NCCHContainer: support for partitions if container is NCSD (#5345)
* GetProgramLaunchInfo: improve to for 3ds files * NCSD: allow to load other partitions * fix typo * Update src/core/hle/service/fs/fs_user.cpp Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com> * Update src/core/hle/service/fs/fs_user.cpp Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com> Co-authored-by: Marshall Mohror <mohror64@gmail.com> Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
This commit is contained in:
parent
897e473da4
commit
1722701c07
10 changed files with 226 additions and 34 deletions
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@ -90,7 +90,7 @@ ResultVal<std::unique_ptr<FileBackend>> NCCHArchive::OpenFile(const Path& path,
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std::string file_path =
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Service::AM::GetTitleContentPath(media_type, title_id, openfile_path.content_index);
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auto ncch_container = NCCHContainer(file_path);
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auto ncch_container = NCCHContainer(file_path, 0, openfile_path.content_index);
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Loader::ResultStatus result;
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std::unique_ptr<FileBackend> file;
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@ -114,14 +114,16 @@ static bool LZSS_Decompress(const u8* compressed, u32 compressed_size, u8* decom
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return true;
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}
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NCCHContainer::NCCHContainer(const std::string& filepath, u32 ncch_offset)
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: ncch_offset(ncch_offset), filepath(filepath) {
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NCCHContainer::NCCHContainer(const std::string& filepath, u32 ncch_offset, u32 partition)
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: ncch_offset(ncch_offset), partition(partition), filepath(filepath) {
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file = FileUtil::IOFile(filepath, "rb");
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}
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Loader::ResultStatus NCCHContainer::OpenFile(const std::string& filepath, u32 ncch_offset) {
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Loader::ResultStatus NCCHContainer::OpenFile(const std::string& filepath, u32 ncch_offset,
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u32 partition) {
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this->filepath = filepath;
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this->ncch_offset = ncch_offset;
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this->partition = partition;
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file = FileUtil::IOFile(filepath, "rb");
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if (!file.IsOpen()) {
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@ -150,8 +152,13 @@ Loader::ResultStatus NCCHContainer::LoadHeader() {
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// Skip NCSD header and load first NCCH (NCSD is just a container of NCCH files)...
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if (Loader::MakeMagic('N', 'C', 'S', 'D') == ncch_header.magic) {
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LOG_DEBUG(Service_FS, "Only loading the first (bootable) NCCH within the NCSD file!");
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ncch_offset += 0x4000;
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NCSD_Header ncsd_header;
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file.Seek(ncch_offset, SEEK_SET);
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file.ReadBytes(&ncsd_header, sizeof(NCSD_Header));
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ASSERT(Loader::MakeMagic('N', 'C', 'S', 'D') == ncsd_header.magic);
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ASSERT(partition < 8);
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ncch_offset = ncsd_header.partitions[partition].offset * kBlockSize;
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LOG_ERROR(Service_FS, "{}", ncch_offset);
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file.Seek(ncch_offset, SEEK_SET);
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file.ReadBytes(&ncch_header, sizeof(NCCH_Header));
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}
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@ -178,8 +185,12 @@ Loader::ResultStatus NCCHContainer::Load() {
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// Skip NCSD header and load first NCCH (NCSD is just a container of NCCH files)...
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if (Loader::MakeMagic('N', 'C', 'S', 'D') == ncch_header.magic) {
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LOG_DEBUG(Service_FS, "Only loading the first (bootable) NCCH within the NCSD file!");
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ncch_offset += 0x4000;
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NCSD_Header ncsd_header;
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file.Seek(ncch_offset, SEEK_SET);
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file.ReadBytes(&ncsd_header, sizeof(NCSD_Header));
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ASSERT(Loader::MakeMagic('N', 'C', 'S', 'D') == ncsd_header.magic);
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ASSERT(partition < 8);
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ncch_offset = ncsd_header.partitions[partition].offset * kBlockSize;
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file.Seek(ncch_offset, SEEK_SET);
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file.ReadBytes(&ncch_header, sizeof(NCCH_Header));
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}
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@ -15,6 +15,31 @@
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#include "core/core.h"
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#include "core/file_sys/romfs_reader.h"
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enum NCSDContentIndex { Main = 0, Manual = 1, DLP = 2, New3DSUpdate = 6, Update = 7 };
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struct NCSD_Partitions {
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u32 offset;
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u32 size;
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};
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struct NCSD_Header {
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u8 signature[0x100];
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u32_le magic;
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u32_le media_size;
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u8 media_id[8];
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u8 partition_fs_type[8];
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u8 partition_crypt_type[8];
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NCSD_Partitions partitions[8];
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u8 extended_header_hash[0x20];
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u32_le additional_header_size;
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u32_le sector_zero_offset;
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u8 partition_flags[8];
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u8 partition_id_table[0x40];
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u8 reserved[0x30];
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};
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static_assert(sizeof(NCSD_Header) == 0x200, "NCCH header structure size is wrong");
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// NCCH header (Note: "NCCH" appears to be a publicly unknown acronym)
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@ -209,10 +234,11 @@ namespace FileSys {
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*/
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class NCCHContainer {
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public:
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NCCHContainer(const std::string& filepath, u32 ncch_offset = 0);
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NCCHContainer(const std::string& filepath, u32 ncch_offset = 0, u32 partition = 0);
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NCCHContainer() {}
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Loader::ResultStatus OpenFile(const std::string& filepath, u32 ncch_offset = 0);
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Loader::ResultStatus OpenFile(const std::string& filepath, u32 ncch_offset = 0,
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u32 partition = 0);
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/**
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* Ensure NCCH header is loaded and ready for reading sections
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@ -339,6 +365,7 @@ private:
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u32 ncch_offset = 0; // Offset to NCCH header, can be 0 for NCCHs or non-zero for CIAs/NCSDs
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u32 exefs_offset = 0;
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u32 partition = 0;
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std::string filepath;
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FileUtil::IOFile file;
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@ -31,6 +31,7 @@
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#include "core/hle/service/am/am_sys.h"
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#include "core/hle/service/am/am_u.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/fs/fs_user.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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@ -465,16 +466,19 @@ std::string GetTitleMetadataPath(Service::FS::MediaType media_type, u64 tid, boo
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return content_path + fmt::format("{:08x}.tmd", (update ? update_id : base_id));
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}
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std::string GetTitleContentPath(FS::MediaType media_type, u64 tid, std::size_t index, bool update) {
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std::string content_path = GetTitlePath(media_type, tid) + "content/";
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std::string GetTitleContentPath(Service::FS::MediaType media_type, u64 tid, std::size_t index,
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bool update) {
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if (media_type == FS::MediaType::GameCard) {
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// TODO(shinyquagsire23): get current app file if TID matches?
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LOG_ERROR(Service_AM, "Request for gamecard partition {} content path unimplemented!",
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static_cast<u32>(index));
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return "";
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if (media_type == Service::FS::MediaType::GameCard) {
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// TODO(B3N30): check if TID matches
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auto fs_user =
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Core::System::GetInstance().ServiceManager().GetService<Service::FS::FS_USER>(
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"fs:USER");
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return fs_user->GetCurrentGamecardPath();
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}
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std::string content_path = GetTitlePath(media_type, tid) + "content/";
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std::string tmd_path = GetTitleMetadataPath(media_type, tid, update);
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u32 content_id = 0;
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@ -509,9 +513,11 @@ std::string GetTitlePath(Service::FS::MediaType media_type, u64 tid) {
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return fmt::format("{}{:08x}/{:08x}/", GetMediaTitlePath(media_type), high, low);
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if (media_type == Service::FS::MediaType::GameCard) {
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// TODO(shinyquagsire23): get current app path if TID matches?
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LOG_ERROR(Service_AM, "Request for gamecard title path unimplemented!");
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return "";
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// TODO(B3N30): check if TID matches
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auto fs_user =
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Core::System::GetInstance().ServiceManager().GetService<Service::FS::FS_USER>(
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"fs:USER");
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return fs_user->GetCurrentGamecardPath();
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}
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return "";
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@ -528,9 +534,11 @@ std::string GetMediaTitlePath(Service::FS::MediaType media_type) {
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SDCARD_ID);
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if (media_type == Service::FS::MediaType::GameCard) {
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// TODO(shinyquagsire23): get current app parent folder if TID matches?
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LOG_ERROR(Service_AM, "Request for gamecard parent path unimplemented!");
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return "";
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// TODO(B3N30): check if TID matchess
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auto fs_user =
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Core::System::GetInstance().ServiceManager().GetService<Service::FS::FS_USER>(
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"fs:USER");
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return fs_user->GetCurrentGamecardPath();
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}
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return "";
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@ -31,6 +31,16 @@
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namespace Service::FS {
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MediaType GetMediaTypeFromPath(std::string_view path) {
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if (path.rfind(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), 0) == 0) {
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return MediaType::NAND;
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}
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if (path.rfind(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), 0) == 0) {
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return MediaType::SDMC;
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}
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return MediaType::GameCard;
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}
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ArchiveBackend* ArchiveManager::GetArchive(ArchiveHandle handle) {
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auto itr = handle_map.find(handle);
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return (itr == handle_map.end()) ? nullptr : itr->second.get();
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@ -48,6 +48,14 @@ enum class ArchiveIdCode : u32 {
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/// Media types for the archives
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enum class MediaType : u32 { NAND = 0, SDMC = 1, GameCard = 2 };
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MediaType GetMediaTypeFromPath(std::string_view path);
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enum class SpecialContentType : u8 {
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Update = 1,
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Manual = 2,
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DLPChild = 3,
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};
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typedef u64 ArchiveHandle;
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struct ArchiveResource {
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@ -12,6 +12,7 @@
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/file_sys/errors.h"
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#include "core/file_sys/ncch_container.h"
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#include "core/file_sys/seed_db.h"
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#include "core/hle/ipc.h"
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#include "core/hle/ipc_helpers.h"
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@ -682,13 +683,11 @@ void FS_USER::GetProgramLaunchInfo(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_FS, "process_id={}", process_id);
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// TODO(Subv): The real FS service manages its own process list and only checks the processes
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// that were registered with the 'fs:REG' service.
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auto process = system.Kernel().GetProcessById(process_id);
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auto program_info = program_info_map.find(process_id);
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IPC::RequestBuilder rb = rp.MakeBuilder(5, 0);
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if (process == nullptr) {
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if (program_info == program_info_map.end()) {
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// Note: In this case, the rest of the parameters are not changed but the command header
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// remains the same.
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rb.Push(ResultCode(FileSys::ErrCodes::ArchiveNotMounted, ErrorModule::FS,
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@ -697,13 +696,9 @@ void FS_USER::GetProgramLaunchInfo(Kernel::HLERequestContext& ctx) {
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return;
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}
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u64 program_id = process->codeset->program_id;
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auto media_type = Service::AM::GetTitleMediaType(program_id);
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rb.Push(RESULT_SUCCESS);
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rb.Push(program_id);
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rb.Push(static_cast<u8>(media_type));
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rb.Push(program_info->second.program_id);
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rb.Push(static_cast<u8>(program_info->second.media_type));
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// TODO(Subv): Find out what this value means.
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rb.Push<u32>(0);
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@ -752,6 +747,32 @@ void FS_USER::ObsoletedDeleteExtSaveData(Kernel::HLERequestContext& ctx) {
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static_cast<u32>(media_type));
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}
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void FS_USER::GetSpecialContentIndex(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x83A, 4, 0);
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const MediaType media_type = static_cast<MediaType>(rp.Pop<u8>());
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const u64 title_id = rp.Pop<u64>();
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const auto type = rp.PopEnum<SpecialContentType>();
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LOG_DEBUG(Service_FS, "called, media_type={:08X} type={:08X}, title_id={:016X}",
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static_cast<u32>(media_type), static_cast<u32>(type), title_id);
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ResultVal<u16> index;
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if (media_type == MediaType::GameCard) {
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index = GetSpecialContentIndexFromGameCard(title_id, type);
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} else {
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index = GetSpecialContentIndexFromTMD(media_type, title_id, type);
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}
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if (index.Succeeded()) {
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(index.Unwrap());
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} else {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(index.Code());
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}
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}
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void FS_USER::GetNumSeeds(Kernel::HLERequestContext& ctx) {
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IPC::RequestBuilder rb{ctx, 0x87D, 2, 0};
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rb.Push(RESULT_SUCCESS);
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@ -808,6 +829,66 @@ void FS_USER::GetSaveDataSecureValue(Kernel::HLERequestContext& ctx) {
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rb.Push<u64>(0); // the secure value
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}
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void FS_USER::Register(u32 process_id, u64 program_id, const std::string& filepath) {
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const MediaType media_type = GetMediaTypeFromPath(filepath);
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program_info_map.insert_or_assign(process_id, ProgramInfo{program_id, media_type});
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if (media_type == MediaType::GameCard) {
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current_gamecard_path = filepath;
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}
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}
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std::string FS_USER::GetCurrentGamecardPath() const {
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return current_gamecard_path;
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}
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ResultVal<u16> FS_USER::GetSpecialContentIndexFromGameCard(u64 title_id, SpecialContentType type) {
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// TODO(B3N30) check if on real 3DS NCSD is checked if partition exists
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if (type > SpecialContentType::DLPChild) {
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// Maybe type 4 is New 3DS update/partition 6 but this needs more research
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// TODO(B3N30): Find correct result code
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return ResultCode(-1);
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}
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switch (type) {
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case SpecialContentType::Update:
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return MakeResult(static_cast<u16>(NCSDContentIndex::Update));
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case SpecialContentType::Manual:
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return MakeResult(static_cast<u16>(NCSDContentIndex::Manual));
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case SpecialContentType::DLPChild:
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return MakeResult(static_cast<u16>(NCSDContentIndex::DLP));
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default:
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ASSERT(false);
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}
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}
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ResultVal<u16> FS_USER::GetSpecialContentIndexFromTMD(MediaType media_type, u64 title_id,
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SpecialContentType type) {
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if (type > SpecialContentType::DLPChild) {
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// TODO(B3N30): Find correct result code
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return ResultCode(-1);
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}
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std::string tmd_path = AM::GetTitleMetadataPath(media_type, title_id);
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FileSys::TitleMetadata tmd;
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if (tmd.Load(tmd_path) != Loader::ResultStatus::Success || type == SpecialContentType::Update) {
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// TODO(B3N30): Find correct result code
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return ResultCode(-1);
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}
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// TODO(B3N30): Does real 3DS check if content exists in TMD?
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switch (type) {
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case SpecialContentType::Manual:
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return MakeResult(static_cast<u16>(FileSys::TMDContentIndex::Manual));
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case SpecialContentType::DLPChild:
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return MakeResult(static_cast<u16>(FileSys::TMDContentIndex::DLP));
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default:
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ASSERT(false);
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}
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}
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FS_USER::FS_USER(Core::System& system)
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: ServiceFramework("fs:USER", 30), system(system), archives(system.ArchiveManager()) {
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static const FunctionInfo functions[] = {
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@ -870,7 +951,7 @@ FS_USER::FS_USER(Core::System& system)
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{0x08370040, nullptr, "SetCardSpiBaudRate"},
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{0x08380040, nullptr, "SetCardSpiBusMode"},
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{0x08390000, nullptr, "SendInitializeInfoTo9"},
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{0x083A0100, nullptr, "GetSpecialContentIndex"},
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{0x083A0100, &FS_USER::GetSpecialContentIndex, "GetSpecialContentIndex"},
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{0x083B00C2, nullptr, "GetLegacyRomHeader"},
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{0x083C00C2, nullptr, "GetLegacyBannerData"},
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{0x083D0100, nullptr, "CheckAuthorityToAccessExtSaveData"},
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@ -4,6 +4,7 @@
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#pragma once
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#include <unordered_map>
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#include <boost/serialization/base_object.hpp>
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#include "common/common_types.h"
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#include "core/hle/service/service.h"
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@ -38,6 +39,12 @@ class FS_USER final : public ServiceFramework<FS_USER, ClientSlot> {
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public:
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explicit FS_USER(Core::System& system);
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// On real HW this is part of FS:Reg. But since that module is only used by loader and pm, which
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// we HLEed, we can just directly use it here
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void Register(u32 process_id, u64 program_id, const std::string& filepath);
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std::string GetCurrentGamecardPath() const;
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private:
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void Initialize(Kernel::HLERequestContext& ctx);
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@ -525,6 +532,20 @@ private:
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*/
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void ObsoletedDeleteExtSaveData(Kernel::HLERequestContext& ctx);
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/**
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* FS_User::GetSpecialContentIndex service function.
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* Inputs:
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* 0 : 0x083A0100
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* 1 : Media type
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* 2-3 : Program ID
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* 4 : Special content type
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* Outputs:
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* 0 : 0x083A0080
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Special content index
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*/
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void GetSpecialContentIndex(Kernel::HLERequestContext& ctx);
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/**
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* FS_User::GetNumSeeds service function.
|
||||
* Inputs:
|
||||
|
@ -577,6 +598,18 @@ private:
|
|||
*/
|
||||
void GetSaveDataSecureValue(Kernel::HLERequestContext& ctx);
|
||||
|
||||
static ResultVal<u16> GetSpecialContentIndexFromGameCard(u64 title_id, SpecialContentType type);
|
||||
static ResultVal<u16> GetSpecialContentIndexFromTMD(MediaType media_type, u64 title_id,
|
||||
SpecialContentType type);
|
||||
|
||||
struct ProgramInfo {
|
||||
u64 program_id;
|
||||
MediaType media_type;
|
||||
};
|
||||
|
||||
std::unordered_map<u32, ProgramInfo> program_info_map;
|
||||
std::string current_gamecard_path;
|
||||
|
||||
u32 priority = -1; ///< For SetPriority and GetPriority service functions
|
||||
|
||||
Core::System& system;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/service/fs/archive.h"
|
||||
#include "core/hle/service/fs/fs_user.h"
|
||||
#include "core/loader/3dsx.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
|
@ -274,6 +275,11 @@ ResultStatus AppLoader_THREEDSX::Load(std::shared_ptr<Kernel::Process>& process)
|
|||
process->resource_limit = Core::System::GetInstance().Kernel().ResourceLimit().GetForCategory(
|
||||
Kernel::ResourceLimitCategory::APPLICATION);
|
||||
|
||||
// On real HW this is done with FS:Reg, but we can be lazy
|
||||
auto fs_user =
|
||||
Core::System::GetInstance().ServiceManager().GetService<Service::FS::FS_USER>("fs:USER");
|
||||
fs_user->Register(process->GetObjectId(), process->codeset->program_id, filepath);
|
||||
|
||||
process->Run(48, Kernel::DEFAULT_STACK_SIZE);
|
||||
|
||||
Core::System::GetInstance().ArchiveManager().RegisterSelfNCCH(*this);
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/cfg/cfg.h"
|
||||
#include "core/hle/service/fs/archive.h"
|
||||
#include "core/hle/service/fs/fs_user.h"
|
||||
#include "core/loader/ncch.h"
|
||||
#include "core/loader/smdh.h"
|
||||
#include "core/memory.h"
|
||||
|
@ -142,6 +143,13 @@ ResultStatus AppLoader_NCCH::LoadExec(std::shared_ptr<Kernel::Process>& process)
|
|||
|
||||
s32 priority = overlay_ncch->exheader_header.arm11_system_local_caps.priority;
|
||||
u32 stack_size = overlay_ncch->exheader_header.codeset_info.stack_size;
|
||||
|
||||
// On real HW this is done with FS:Reg, but we can be lazy
|
||||
auto fs_user =
|
||||
Core::System::GetInstance().ServiceManager().GetService<Service::FS::FS_USER>(
|
||||
"fs:USER");
|
||||
fs_user->Register(process->process_id, process->codeset->program_id, filepath);
|
||||
|
||||
process->Run(priority, stack_size);
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue