opengl: disable ClearTexture on Intel drivers (#6879)
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3 changed files with 7 additions and 1 deletions
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@ -188,6 +188,10 @@ void Driver::FindBugs() {
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if (vendor == Vendor::AMD || (vendor == Vendor::Intel && !is_linux)) {
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if (vendor == Vendor::AMD || (vendor == Vendor::Intel && !is_linux)) {
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bugs |= DriverBug::BrokenTextureView;
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bugs |= DriverBug::BrokenTextureView;
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}
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}
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if (vendor == Vendor::Intel && !is_linux) {
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bugs |= DriverBug::BrokenClearTexture;
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}
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -38,6 +38,8 @@ enum class DriverBug {
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VertexArrayOutOfBound = 1 << 1,
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VertexArrayOutOfBound = 1 << 1,
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// On AMD and Intel drivers on Windows glTextureView produces incorrect results
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// On AMD and Intel drivers on Windows glTextureView produces incorrect results
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BrokenTextureView = 1 << 2,
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BrokenTextureView = 1 << 2,
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// On Haswell and Broadwell Intel drivers glClearTexSubImage produces a black screen
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BrokenClearTexture = 1 << 3,
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};
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};
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/**
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/**
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@ -189,7 +189,7 @@ bool TextureRuntime::Reinterpret(Surface& source, Surface& dest,
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bool TextureRuntime::ClearTextureWithoutFbo(Surface& surface,
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bool TextureRuntime::ClearTextureWithoutFbo(Surface& surface,
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const VideoCore::TextureClear& clear) {
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const VideoCore::TextureClear& clear) {
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if (!driver.HasArbClearTexture()) {
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if (!driver.HasArbClearTexture() || driver.HasBug(DriverBug::BrokenClearTexture)) {
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return false;
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return false;
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}
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}
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GLenum format{};
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GLenum format{};
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