yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
A checkbox is able to be tri-state, giving it three possible activity types, so in the connect call here, it would actually be truncating an int into a bool. Instead, we can just listen on the toggled() signal, which passes along a bool, not an int.
This commit is contained in:
parent
318095f9b9
commit
1eef771a10
1 changed files with 5 additions and 6 deletions
|
@ -13,13 +13,10 @@
|
|||
|
||||
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
|
||||
|
||||
ui->setupUi(this);
|
||||
this->setConfiguration();
|
||||
setConfiguration();
|
||||
|
||||
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
|
||||
&QSpinBox::setEnabled);
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
|
||||
|
||||
ui->layoutBox->setEnabled(!Settings::values.custom_layout);
|
||||
|
||||
|
@ -43,8 +40,9 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
|||
#endif
|
||||
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
|
||||
const QColor new_bg_color = QColorDialog::getColor(bg_color);
|
||||
if (!new_bg_color.isValid())
|
||||
if (!new_bg_color.isValid()) {
|
||||
return;
|
||||
}
|
||||
bg_color = new_bg_color;
|
||||
QPixmap pixmap(ui->bg_button->size());
|
||||
pixmap.fill(bg_color);
|
||||
|
@ -63,6 +61,7 @@ void ConfigureGraphics::setConfiguration() {
|
|||
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
|
||||
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->factor_3d->setValue(Settings::values.factor_3d);
|
||||
ui->toggle_3d->setChecked(Settings::values.toggle_3d);
|
||||
|
|
Loading…
Reference in a new issue