citra_qt: Move CPU speed slider to debug tab and Report Comptaibility to help menu (#6250)
This commit is contained in:
parent
d8c9335ef0
commit
286f750c6c
8 changed files with 173 additions and 164 deletions
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@ -4,6 +4,7 @@
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#include <QDesktopServices>
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#include <QUrl>
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#include "citra_qt/configuration/configuration_shared.h"
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#include "citra_qt/configuration/configure_debug.h"
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#include "citra_qt/debugger/console.h"
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#include "citra_qt/uisettings.h"
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@ -13,6 +14,17 @@
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#include "core/core.h"
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#include "ui_configure_debug.h"
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// The QSlider doesn't have an easy way to set a custom step amount,
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// so we can just convert from the sliders range (0 - 79) to the expected
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// settings range (5 - 400) with simple math.
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static constexpr int SliderToSettings(int value) {
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return 5 * value + 5;
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}
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static constexpr int SettingsToSlider(int value) {
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return (value - 5) / 5;
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}
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ConfigureDebug::ConfigureDebug(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureDebug>()) {
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ui->setupUi(this);
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@ -25,6 +37,19 @@ ConfigureDebug::ConfigureDebug(QWidget* parent)
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const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
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ui->toggle_cpu_jit->setEnabled(!is_powered_on);
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// Set a minimum width for the label to prevent the slider from changing size.
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// This scales across DPIs. (This value should be enough for "xxx%")
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ui->clock_display_label->setMinimumWidth(40);
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connect(ui->slider_clock_speed, &QSlider::valueChanged, this, [&](int value) {
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ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value)));
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});
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ui->clock_speed_label->setVisible(Settings::IsConfiguringGlobal());
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ui->clock_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
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SetupPerGameUI();
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}
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ConfigureDebug::~ConfigureDebug() = default;
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@ -37,6 +62,23 @@ void ConfigureDebug::SetConfiguration() {
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ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
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ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
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ui->clock_speed_combo->setCurrentIndex(0);
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ui->slider_clock_speed->setEnabled(false);
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} else {
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ui->clock_speed_combo->setCurrentIndex(1);
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ui->slider_clock_speed->setEnabled(true);
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}
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ConfigurationShared::SetHighlight(ui->clock_speed_widget,
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!Settings::values.cpu_clock_percentage.UsingGlobal());
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}
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ui->slider_clock_speed->setValue(
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SettingsToSlider(Settings::values.cpu_clock_percentage.GetValue()));
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ui->clock_display_label->setText(
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QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage.GetValue()));
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}
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void ConfigureDebug::ApplyConfiguration() {
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@ -49,6 +91,27 @@ void ConfigureDebug::ApplyConfiguration() {
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filter.ParseFilterString(Settings::values.log_filter.GetValue());
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Log::SetGlobalFilter(filter);
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Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
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ConfigurationShared::ApplyPerGameSetting(
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&Settings::values.cpu_clock_percentage, ui->clock_speed_combo,
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[this](s32) { return SliderToSettings(ui->slider_clock_speed->value()); });
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}
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void ConfigureDebug::SetupPerGameUI() {
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// Block the global settings if a game is currently running that overrides them
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if (Settings::IsConfiguringGlobal()) {
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ui->slider_clock_speed->setEnabled(Settings::values.cpu_clock_percentage.UsingGlobal());
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return;
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}
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connect(ui->clock_speed_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->slider_clock_speed->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->clock_speed_widget, index == 1);
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});
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ui->groupBox->setVisible(false);
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ui->groupBox_2->setVisible(false);
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ui->toggle_cpu_jit->setVisible(false);
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}
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void ConfigureDebug::RetranslateUI() {
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@ -21,6 +21,7 @@ public:
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void ApplyConfiguration();
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void RetranslateUI();
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void SetConfiguration();
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void SetupPerGameUI();
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std::unique_ptr<Ui::ConfigureDebug> ui;
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};
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>443</width>
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<height>300</height>
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<height>358</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -107,12 +107,80 @@
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_3">
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<widget class="QGroupBox" name="groupBox_4">
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<property name="title">
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<string>Miscellaneous</string>
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<string>CPU</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="1" column="0">
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<widget class="QWidget" name="clock_speed_widget" native="true">
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<layout class="QHBoxLayout" name="clock_speed_layout">
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<property name="spacing">
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<number>7</number>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QComboBox" name="clock_speed_combo">
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<item>
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<property name="text">
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<string>Use global clock speed</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Set clock speed:</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="clock_speed_label">
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<property name="text">
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<string>CPU Clock Speed</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSlider" name="slider_clock_speed">
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<property name="toolTip">
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<string><html><body>Changes the emulated CPU clock frequency.<br>Underclocking can increase performance but may cause the game to freeze.<br>Overclocking may reduce in game lag but also might cause freezes</body></html></string>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>79</number>
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</property>
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<property name="singleStep">
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<number>5</number>
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</property>
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<property name="pageStep">
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<number>15</number>
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</property>
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<property name="value">
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<number>25</number>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="tickPosition">
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<enum>QSlider::TicksBelow</enum>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="clock_display_label">
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<property name="text">
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<string/>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="toggle_cpu_jit">
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<property name="toolTip">
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<string><html><head/><body><p>Enables the use of the ARM JIT compiler for emulating the 3DS CPUs. Don't disable unless for debugging purposes</p></body></html></string>
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@ -125,6 +193,16 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_cpu_clock_info">
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<property name="text">
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<string><html><head/><body><p>CPU Clock Speed Information<br/>Underclocking can increase performance but may cause the game to freeze.<br/>Overclocking may reduce in game lag but also might cause freezes</p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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@ -146,7 +224,6 @@
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<tabstop>log_filter_edit</tabstop>
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<tabstop>toggle_console</tabstop>
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<tabstop>open_log_button</tabstop>
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<tabstop>toggle_cpu_jit</tabstop>
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</tabstops>
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<resources/>
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<connections>
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@ -9,6 +9,7 @@
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#include <fmt/format.h>
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#include "citra_qt/configuration/config.h"
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#include "citra_qt/configuration/configure_audio.h"
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#include "citra_qt/configuration/configure_debug.h"
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#include "citra_qt/configuration/configure_general.h"
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#include "citra_qt/configuration/configure_graphics.h"
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#include "citra_qt/configuration/configure_per_game.h"
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@ -31,6 +32,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
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general_tab = std::make_unique<ConfigureGeneral>(this);
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graphics_tab = std::make_unique<ConfigureGraphics>(this);
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system_tab = std::make_unique<ConfigureSystem>(this);
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debug_tab = std::make_unique<ConfigureDebug>(this);
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ui->setupUi(this);
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ui->tabWidget->addTab(system_tab.get(), tr("System"));
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ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
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ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
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ui->tabWidget->addTab(debug_tab.get(), tr("Debug"));
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setFocusPolicy(Qt::ClickFocus);
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setWindowTitle(tr("Properties"));
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@ -80,6 +83,7 @@ void ConfigurePerGame::ApplyConfiguration() {
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system_tab->ApplyConfiguration();
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graphics_tab->ApplyConfiguration();
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audio_tab->ApplyConfiguration();
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debug_tab->ApplyConfiguration();
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Settings::LogSettings();
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@ -17,6 +17,7 @@ class ConfigureAudio;
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class ConfigureGeneral;
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class ConfigureGraphics;
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class ConfigureSystem;
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class ConfigureDebug;
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class QGraphicsScene;
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class QStandardItem;
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@ -66,4 +67,5 @@ private:
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std::unique_ptr<ConfigureGeneral> general_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureSystem> system_tab;
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std::unique_ptr<ConfigureDebug> debug_tab;
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};
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@ -225,17 +225,6 @@ static const std::array<const char*, 187> country_names = {
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QT_TRANSLATE_NOOP("ConfigureSystem", "Bermuda"), // 180-186
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};
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// The QSlider doesn't have an easy way to set a custom step amount,
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// so we can just convert from the sliders range (0 - 79) to the expected
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// settings range (5 - 400) with simple math.
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static constexpr int SliderToSettings(int value) {
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return 5 * value + 5;
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}
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static constexpr int SettingsToSlider(int value) {
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return (value - 5) / 5;
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}
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ConfigureSystem::ConfigureSystem(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureSystem>()) {
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ui->setupUi(this);
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@ -255,17 +244,6 @@ ConfigureSystem::ConfigureSystem(QWidget* parent)
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}
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}
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// Set a minimum width for the label to prevent the slider from changing size.
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// This scales across DPIs. (This value should be enough for "xxx%")
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ui->clock_display_label->setMinimumWidth(40);
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connect(ui->slider_clock_speed, &QSlider::valueChanged, this, [&](int value) {
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ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value)));
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});
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ui->clock_speed_label->setVisible(Settings::IsConfiguringGlobal());
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ui->clock_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
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SetupPerGameUI();
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ui->combo_download_mode->setCurrentIndex(1); // set to Recommended
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@ -325,22 +303,6 @@ void ConfigureSystem::SetConfiguration() {
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ui->label_disable_info->hide();
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}
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
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ui->clock_speed_combo->setCurrentIndex(0);
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ui->slider_clock_speed->setEnabled(false);
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} else {
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ui->clock_speed_combo->setCurrentIndex(1);
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ui->slider_clock_speed->setEnabled(true);
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}
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ConfigurationShared::SetHighlight(ui->clock_speed_widget,
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!Settings::values.cpu_clock_percentage.UsingGlobal());
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}
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ui->slider_clock_speed->setValue(
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SettingsToSlider(Settings::values.cpu_clock_percentage.GetValue()));
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ui->clock_display_label->setText(
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QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage.GetValue()));
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ui->toggle_new_3ds->setChecked(Settings::values.is_new_3ds.GetValue());
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ui->plugin_loader->setChecked(Settings::values.plugin_loader_enabled.GetValue());
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ui->allow_plugin_loader->setChecked(Settings::values.allow_plugin_loader.GetValue());
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@ -452,10 +414,6 @@ void ConfigureSystem::ApplyConfiguration() {
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Settings::values.plugin_loader_enabled.SetValue(ui->plugin_loader->isChecked());
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Settings::values.allow_plugin_loader.SetValue(ui->allow_plugin_loader->isChecked());
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}
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ConfigurationShared::ApplyPerGameSetting(
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&Settings::values.cpu_clock_percentage, ui->clock_speed_combo,
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[this](s32) { return SliderToSettings(ui->slider_clock_speed->value()); });
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}
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void ConfigureSystem::UpdateBirthdayComboBox(int birthmonth_index) {
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// Block the global settings if a game is currently running that overrides them
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if (Settings::IsConfiguringGlobal()) {
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ui->toggle_new_3ds->setEnabled(Settings::values.is_new_3ds.UsingGlobal());
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ui->slider_clock_speed->setEnabled(Settings::values.cpu_clock_percentage.UsingGlobal());
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return;
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}
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ui->plugin_loader->setVisible(false);
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ui->allow_plugin_loader->setVisible(false);
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connect(ui->clock_speed_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->slider_clock_speed->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->clock_speed_widget, index == 1);
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});
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ConfigurationShared::SetColoredTristate(ui->toggle_new_3ds, Settings::values.is_new_3ds,
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is_new_3ds);
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}
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<rect>
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<x>0</x>
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<y>0</y>
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<width>525</width>
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<width>535</width>
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<height>619</height>
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</rect>
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</property>
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</item>
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<item row="8" column="1">
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<layout class="QGridLayout" name="edit_init_time_offset_grid">
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<item column="0">
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<item row="0" column="0">
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<widget class="QSpinBox" name="edit_init_time_offset_days">
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<property name="suffix">
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<string> days</string>
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@ -287,7 +287,7 @@
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</property>
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</widget>
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</item>
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<item column="1">
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<item row="0" column="1">
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<widget class="QTimeEdit" name="edit_init_time_offset_time">
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<property name="displayFormat">
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<string>HH:mm:ss</string>
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@ -410,86 +410,6 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="group_advanced">
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<property name="title">
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<string>Advanced</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0">
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<widget class="QWidget" name="clock_speed_widget" native="true">
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<layout class="QHBoxLayout" name="clock_speed_layout">
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<property name="spacing">
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<number>7</number>
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</property>
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<item>
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<widget class="QComboBox" name="clock_speed_combo">
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<item>
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<property name="text">
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<string>Use global clock speed</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Set clock speed:</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="clock_speed_label">
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<property name="text">
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<string>CPU Clock Speed</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSlider" name="slider_clock_speed">
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<property name="toolTip">
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<string><html><body>Changes the emulated CPU clock frequency.<br>Underclocking can increase performance but may cause the game to freeze.<br>Overclocking may reduce in game lag but also might cause freezes</body></html></string>
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</property>
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>79</number>
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</property>
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<property name="singleStep">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="pageStep">
|
||||
<number>15</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>25</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::TicksBelow</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="clock_display_label">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_disable_info">
|
||||
<property name="text">
|
||||
|
@ -500,16 +420,6 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_cpu_clock_info">
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>CPU Clock Speed Information<br/>Underclocking can increase performance but may cause the game to freeze.<br/>Overclocking may reduce in game lag but also might cause freezes</p></body></html></string>
|
||||
</property>
|
||||
<property name="textFormat">
|
||||
<enum>Qt::RichText</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
|
|
|
@ -100,8 +100,6 @@
|
|||
<addaction name="menu_Load_State"/>
|
||||
<addaction name="menu_Save_State"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Report_Compatibility"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Configure"/>
|
||||
<addaction name="action_Configure_Current_Game"/>
|
||||
<addaction name="action_Cheats"/>
|
||||
|
@ -189,6 +187,8 @@
|
|||
<addaction name="action_Check_For_Updates"/>
|
||||
<addaction name="action_Open_Maintenance_Tool"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Report_Compatibility"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_FAQ"/>
|
||||
<addaction name="action_About"/>
|
||||
</widget>
|
||||
|
|
Loading…
Reference in a new issue