cfg-savegame: add DebugMode block (#5330)
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1 changed files with 6 additions and 0 deletions
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@ -74,6 +74,7 @@ enum ConfigBlockID {
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StateNameBlockID = 0x000B0002,
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StateNameBlockID = 0x000B0002,
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EULAVersionBlockID = 0x000D0000,
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EULAVersionBlockID = 0x000D0000,
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ConsoleModelBlockID = 0x000F0004,
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ConsoleModelBlockID = 0x000F0004,
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DebugModeBlockID = 0x00130000,
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};
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};
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struct UsernameBlock {
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struct UsernameBlock {
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@ -542,6 +543,11 @@ ResultCode Module::FormatConfig() {
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if (!res.IsSuccess())
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if (!res.IsSuccess())
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return res;
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return res;
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// 0x00130000 - DebugMode (0x100 for debug mode)
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res = CreateConfigInfoBlk(DebugModeBlockID, 0x4, 0xE, zero_buffer);
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if (!res.IsSuccess())
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return res;
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// 0x00170000 - Unknown
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// 0x00170000 - Unknown
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res = CreateConfigInfoBlk(0x00170000, 0x4, 0xE, zero_buffer);
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res = CreateConfigInfoBlk(0x00170000, 0x4, 0xE, zero_buffer);
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if (!res.IsSuccess())
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if (!res.IsSuccess())
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