Merge pull request #5395 from lioncash/gsp
gsp_gpu: Resolve sign conversion warnings
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commit
2fc7def6f6
2 changed files with 15 additions and 13 deletions
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@ -32,7 +32,7 @@ GraphicsDebugger g_debugger;
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namespace Service::GSP {
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// Beginning address of HW regs
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const u32 REGS_BEGIN = 0x1EB00000;
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constexpr u32 REGS_BEGIN = 0x1EB00000;
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namespace ErrCodes {
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enum {
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@ -78,7 +78,7 @@ static PAddr VirtualToPhysicalAddress(VAddr addr) {
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return addr | 0x80000000;
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}
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u32 GSP_GPU::GetUnusedThreadId() {
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u32 GSP_GPU::GetUnusedThreadId() const {
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for (u32 id = 0; id < MaxGSPThreads; ++id) {
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if (!used_thread_ids[id])
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return id;
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@ -109,9 +109,10 @@ static inline InterruptRelayQueue* GetInterruptRelayQueue(
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}
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void GSP_GPU::ClientDisconnected(std::shared_ptr<Kernel::ServerSession> server_session) {
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SessionData* session_data = GetSessionData(server_session);
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if (active_thread_id == session_data->thread_id)
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const SessionData* session_data = GetSessionData(server_session);
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if (active_thread_id == session_data->thread_id) {
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ReleaseRight(session_data);
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}
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SessionRequestHandler::ClientDisconnected(server_session);
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}
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@ -470,8 +471,9 @@ void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
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}
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// For normal interrupts, don't do anything if no process has acquired the GPU right.
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if (active_thread_id == -1)
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if (active_thread_id == UINT32_MAX) {
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return;
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}
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SignalInterruptForThread(interrupt_id, active_thread_id);
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}
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@ -712,23 +714,23 @@ void GSP_GPU::AcquireRight(Kernel::HLERequestContext& ctx) {
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}
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// TODO(Subv): This case should put the caller thread to sleep until the right is released.
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ASSERT_MSG(active_thread_id == -1, "GPU right has already been acquired");
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ASSERT_MSG(active_thread_id == UINT32_MAX, "GPU right has already been acquired");
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active_thread_id = session_data->thread_id;
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rb.Push(RESULT_SUCCESS);
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}
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void GSP_GPU::ReleaseRight(SessionData* session_data) {
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void GSP_GPU::ReleaseRight(const SessionData* session_data) {
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ASSERT_MSG(active_thread_id == session_data->thread_id,
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"Wrong thread tried to release GPU right");
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active_thread_id = -1;
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active_thread_id = UINT32_MAX;
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}
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void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x17, 0, 0);
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SessionData* session_data = GetSessionData(ctx.Session());
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const SessionData* session_data = GetSessionData(ctx.Session());
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ReleaseRight(session_data);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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@ -379,7 +379,7 @@ private:
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* Releases rights to the GPU.
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* Will fail if the session_data doesn't have the GPU right
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*/
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void ReleaseRight(SessionData* session_data);
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void ReleaseRight(const SessionData* session_data);
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/**
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* GSP_GPU::ImportDisplayCaptureInfo service function
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@ -424,7 +424,7 @@ private:
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/// Returns the session data for the specified registered thread id, or nullptr if not found.
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SessionData* FindRegisteredThreadData(u32 thread_id);
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u32 GetUnusedThreadId();
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u32 GetUnusedThreadId() const;
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std::unique_ptr<Kernel::SessionRequestHandler::SessionDataBase> MakeSessionData() override;
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@ -433,8 +433,8 @@ private:
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/// GSP shared memory
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std::shared_ptr<Kernel::SharedMemory> shared_memory;
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/// Thread id that currently has GPU rights or -1 if none.
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int active_thread_id = -1;
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/// Thread id that currently has GPU rights or UINT32_MAX if none.
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u32 active_thread_id = UINT32_MAX;
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bool first_initialization = true;
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