add volume quicksetting with volume slider (#7307)
Co-authored-by: Jonas Gutenschwager <spam.saikai@googlemail.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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6 changed files with 136 additions and 31 deletions
13
dist/qt_themes/default/style.qss
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13
dist/qt_themes/default/style.qss
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@ -12,18 +12,19 @@ QPushButton#GraphicsAPIStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#3DOptionStatusBarButton {
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color: #A5A5A5;
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font-weight: bold;
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QPushButton#TogglableStatusBarButton {
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color: #959595;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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min-width: 60px;
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min-height: 20px;
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}
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QPushButton#3DOptionStatusBarButton:hover {
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QPushButton#TogglableStatusBarButton:checked {
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color: #00FF00;
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}
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QPushButton#TogglableStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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33
dist/qt_themes/qdarkstyle/style.qss
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33
dist/qt_themes/qdarkstyle/style.qss
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@ -1,19 +1,3 @@
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QPushButton#TogglableStatusBarButton {
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color: #959595;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#TogglableStatusBarButton:checked {
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color: palette(text);
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}
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QPushButton#TogglableStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#GraphicsAPIStatusBarButton {
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color: #656565;
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border: 1px solid transparent;
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@ -26,6 +10,23 @@ QPushButton#GraphicsAPIStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QPushButton#TogglableStatusBarButton {
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min-width: 0px;
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color: #656565;
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border: 1px solid transparent;
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background-color: transparent;
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padding: 0px 3px 0px 3px;
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text-align: center;
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}
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QPushButton#TogglableStatusBarButton:checked {
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color: #00FF00;
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}
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QPushButton#TogglableStatusBarButton:hover {
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border: 1px solid #76797C;
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}
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QToolTip {
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border: 1px solid #76797C;
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background-color: #5A7566;
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@ -54,8 +54,11 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 28> Config::default_hotkeys {{
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const std::array<UISettings::Shortcut, 30> Config::default_hotkeys {{
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{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
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{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
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{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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{QStringLiteral("Decrease 3D Factor"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+-"), Qt::ApplicationShortcut}},
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@ -68,7 +71,6 @@ const std::array<UISettings::Shortcut, 28> Config::default_hotkeys {{
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{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
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{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
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{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},
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@ -26,7 +26,7 @@ public:
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<UISettings::Shortcut, 28> default_hotkeys;
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static const std::array<UISettings::Shortcut, 30> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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@ -420,6 +420,38 @@ void GMainWindow::InitializeWidgets() {
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statusBar()->insertPermanentWidget(0, graphics_api_button);
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volume_popup = new QWidget(this);
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volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
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volume_popup->setLayout(new QVBoxLayout());
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volume_popup->setMinimumWidth(200);
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volume_slider = new QSlider(Qt::Horizontal);
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volume_slider->setObjectName(QStringLiteral("volume_slider"));
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volume_slider->setMaximum(100);
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volume_slider->setPageStep(5);
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connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
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Settings::values.audio_muted = false;
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const auto value = static_cast<float>(percentage) / volume_slider->maximum();
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Settings::values.volume.SetValue(value);
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UpdateVolumeUI();
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});
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volume_popup->layout()->addWidget(volume_slider);
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volume_button = new QPushButton();
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volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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volume_button->setFocusPolicy(Qt::NoFocus);
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volume_button->setCheckable(true);
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UpdateVolumeUI();
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connect(volume_button, &QPushButton::clicked, this, [&] {
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UpdateVolumeUI();
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volume_popup->setVisible(!volume_popup->isVisible());
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QRect rect = volume_button->geometry();
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QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
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bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
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volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
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});
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statusBar()->insertPermanentWidget(1, volume_button);
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusText());
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statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon());
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@ -672,8 +704,10 @@ void GMainWindow::InitializeHotkeys() {
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}
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UpdateStatusBar();
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});
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connect_shortcut(QStringLiteral("Mute Audio"),
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
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connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
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connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
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// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the
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// variable hold a garbage value after this function exits
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@ -1874,7 +1908,7 @@ void GMainWindow::OnStartGame() {
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#endif
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UpdateSaveStates();
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UpdateAPIIndicator();
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UpdateStatusButtons();
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}
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void GMainWindow::OnRestartGame() {
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@ -1911,7 +1945,7 @@ void GMainWindow::OnStopGame() {
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ShutdownGame();
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graphics_api_button->setEnabled(true);
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Settings::RestoreGlobalState(false);
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UpdateAPIIndicator();
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UpdateStatusButtons();
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}
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void GMainWindow::OnLoadComplete() {
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@ -2152,7 +2186,7 @@ void GMainWindow::OnConfigure() {
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}
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UpdateSecondaryWindowVisibility();
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UpdateBootHomeMenuState();
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UpdateAPIIndicator();
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UpdateStatusButtons();
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} else {
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Settings::values.input_profiles = old_input_profiles;
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Settings::values.touch_from_button_maps = old_touch_from_button_maps;
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@ -2582,6 +2616,57 @@ void GMainWindow::ShowMouseCursor() {
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}
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}
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void GMainWindow::OnMute() {
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Settings::values.audio_muted = !Settings::values.audio_muted;
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UpdateVolumeUI();
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}
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void GMainWindow::OnDecreaseVolume() {
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Settings::values.audio_muted = false;
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const auto current_volume =
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static_cast<s32>(Settings::values.volume.GetValue() * volume_slider->maximum());
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int step = 5;
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if (current_volume <= 30) {
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step = 2;
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}
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if (current_volume <= 6) {
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step = 1;
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}
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const auto value =
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static_cast<float>(std::max(current_volume - step, 0)) / volume_slider->maximum();
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Settings::values.volume.SetValue(value);
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UpdateVolumeUI();
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}
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void GMainWindow::OnIncreaseVolume() {
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Settings::values.audio_muted = false;
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const auto current_volume =
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static_cast<s32>(Settings::values.volume.GetValue() * volume_slider->maximum());
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int step = 5;
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if (current_volume < 30) {
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step = 2;
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}
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if (current_volume < 6) {
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step = 1;
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}
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const auto value = static_cast<float>(current_volume + step) / volume_slider->maximum();
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Settings::values.volume.SetValue(value);
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UpdateVolumeUI();
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}
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void GMainWindow::UpdateVolumeUI() {
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const auto volume_value =
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static_cast<int>(Settings::values.volume.GetValue() * volume_slider->maximum());
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volume_slider->setValue(volume_value);
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if (Settings::values.audio_muted) {
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volume_button->setChecked(false);
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volume_button->setText(tr("VOLUME: MUTE"));
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} else {
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volume_button->setChecked(true);
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volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
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}
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}
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void GMainWindow::UpdateAPIIndicator(bool update) {
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static std::array graphics_apis = {QStringLiteral("SOFTWARE"), QStringLiteral("OPENGL"),
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QStringLiteral("VULKAN")};
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@ -2602,6 +2687,11 @@ void GMainWindow::UpdateAPIIndicator(bool update) {
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graphics_api_button->setStyleSheet(style_sheet);
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}
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void GMainWindow::UpdateStatusButtons() {
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UpdateAPIIndicator();
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UpdateVolumeUI();
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}
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void GMainWindow::OnMouseActivity() {
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ShowMouseCursor();
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}
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@ -2903,6 +2993,8 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_nam
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if (!is_powered_on) {
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config->Save();
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}
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UpdateStatusButtons();
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}
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void GMainWindow::OnMoviePlaybackCompleted() {
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@ -267,6 +267,10 @@ private slots:
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void OnLanguageChanged(const QString& locale);
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void OnMouseActivity();
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void OnDecreaseVolume();
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void OnIncreaseVolume();
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void OnMute();
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private:
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Q_INVOKABLE void OnMoviePlaybackCompleted();
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void UpdateStatusBar();
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@ -279,7 +283,9 @@ private:
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void HideMouseCursor();
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void ShowMouseCursor();
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void OpenPerGameConfiguration(u64 title_id, const QString& file_name);
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void UpdateVolumeUI();
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void UpdateAPIIndicator(bool update = false);
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void UpdateStatusButtons();
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#ifdef __unix__
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void SetGamemodeEnabled(bool state);
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#endif
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@ -301,6 +307,9 @@ private:
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QPushButton* graphics_api_button = nullptr;
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QPushButton* volume_button = nullptr;
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QWidget* volume_popup = nullptr;
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QSlider* volume_slider = nullptr;
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QTimer status_bar_update_timer;
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bool message_label_used_for_movie = false;
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