recreate mailbox to use a queue instead
This commit is contained in:
parent
ac90cd0378
commit
52d7676831
7 changed files with 183 additions and 103 deletions
|
@ -225,7 +225,7 @@ void EmuWindow_SDL2::Present() {
|
||||||
SDL_GL_MakeCurrent(render_window, window_context);
|
SDL_GL_MakeCurrent(render_window, window_context);
|
||||||
SDL_GL_SetSwapInterval(1);
|
SDL_GL_SetSwapInterval(1);
|
||||||
while (IsOpen()) {
|
while (IsOpen()) {
|
||||||
VideoCore::g_renderer->Present();
|
VideoCore::g_renderer->TryPresent(100);
|
||||||
SDL_GL_SwapWindow(render_window);
|
SDL_GL_SwapWindow(render_window);
|
||||||
VideoCore::g_renderer->PresentComplete();
|
VideoCore::g_renderer->PresentComplete();
|
||||||
}
|
}
|
||||||
|
|
|
@ -260,9 +260,14 @@ void GRenderWindow::InitRenderTarget() {
|
||||||
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
||||||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||||
core_context = CreateSharedContext();
|
core_context = CreateSharedContext();
|
||||||
|
resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
|
||||||
BackupGeometry();
|
BackupGeometry();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GRenderWindow::initializeGL() {
|
||||||
|
context()->format().setSwapInterval(1);
|
||||||
|
}
|
||||||
|
|
||||||
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
|
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
|
||||||
if (res_scale == 0)
|
if (res_scale == 0)
|
||||||
res_scale = VideoCore::GetResolutionScaleFactor();
|
res_scale = VideoCore::GetResolutionScaleFactor();
|
||||||
|
@ -294,7 +299,7 @@ void GRenderWindow::OnEmulationStopping() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GRenderWindow::paintGL() {
|
void GRenderWindow::paintGL() {
|
||||||
VideoCore::g_renderer->Present();
|
VideoCore::g_renderer->TryPresent(100);
|
||||||
update();
|
update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -130,6 +130,7 @@ public:
|
||||||
void PollEvents() override;
|
void PollEvents() override;
|
||||||
std::unique_ptr<Frontend::GraphicsContext> CreateSharedContext() const override;
|
std::unique_ptr<Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||||
|
|
||||||
|
void initializeGL() override;
|
||||||
void paintGL() override;
|
void paintGL() override;
|
||||||
|
|
||||||
void BackupGeometry();
|
void BackupGeometry();
|
||||||
|
|
|
@ -24,24 +24,35 @@ public:
|
||||||
virtual ~TextureMailbox() = default;
|
virtual ~TextureMailbox() = default;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retrieve a frame that is ready to be rendered into
|
* Recreate the render objects attached to this frame with the new specified width/height
|
||||||
*/
|
*/
|
||||||
virtual Frame& GetRenderFrame() = 0;
|
virtual void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Mark this frame as ready to present
|
* Recreate the presentation objects attached to this frame with the new specified width/height
|
||||||
*/
|
*/
|
||||||
virtual void RenderComplete() = 0;
|
virtual void ReloadPresentFrame(Frontend::Frame* frame, u32 height, u32 width) = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retrieve the latest frame to present in the frontend
|
* Render thread calls this to get an available frame to present
|
||||||
*/
|
*/
|
||||||
virtual Frame& GetPresentationFrame() = 0;
|
virtual Frontend::Frame* GetRenderFrame() = 0;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Mark the presentation frame as complete and set it for reuse
|
* Render thread calls this after draw commands are done to add to the presentation mailbox
|
||||||
*/
|
*/
|
||||||
virtual void PresentationComplete() = 0;
|
virtual void ReleaseRenderFrame(Frame* frame) = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Presentation thread calls this to get the latest frame available to present. If there is no
|
||||||
|
* frame available after timeout, returns nullptr
|
||||||
|
*/
|
||||||
|
virtual Frontend::Frame* TryGetPresentFrame(int timeout_ms) = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Presentation thread calls this after swap to release the frame and add it back to the queue
|
||||||
|
*/
|
||||||
|
virtual void ReleasePresentFrame(Frame* frame) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -31,8 +31,9 @@ public:
|
||||||
/// Finalize rendering the guest frame and draw into the presentation texture
|
/// Finalize rendering the guest frame and draw into the presentation texture
|
||||||
virtual void SwapBuffers() = 0;
|
virtual void SwapBuffers() = 0;
|
||||||
|
|
||||||
/// Draws the latest frame to the window (Renderer specific implementation)
|
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
|
||||||
virtual void Present() = 0;
|
/// specific implementation)
|
||||||
|
virtual void TryPresent(int timeout_ms) = 0;
|
||||||
|
|
||||||
/// Marks the presentation buffer as complete and swaps it back into the pool
|
/// Marks the presentation buffer as complete and swaps it back into the pool
|
||||||
virtual void PresentComplete() = 0;
|
virtual void PresentComplete() = 0;
|
||||||
|
|
|
@ -3,9 +3,13 @@
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
|
#include <condition_variable>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
#include <deque>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <mutex>
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
|
@ -31,44 +35,127 @@
|
||||||
namespace Frontend {
|
namespace Frontend {
|
||||||
|
|
||||||
struct Frame {
|
struct Frame {
|
||||||
GLuint index;
|
u32 width{}; /// Width of the frame (to detect resize)
|
||||||
GLsync render_sync;
|
u32 height{}; /// Height of the frame
|
||||||
GLsync present_sync;
|
bool color_reloaded = false; /// Texture attachment was recreated (ie: resized)
|
||||||
|
OpenGL::OGLTexture color{}; /// Texture shared between the render/present FBO
|
||||||
|
OpenGL::OGLFramebuffer render{}; /// FBO created on the render thread
|
||||||
|
OpenGL::OGLFramebuffer present{}; /// FBO created on the present thread
|
||||||
|
GLsync render_fence{}; /// Fence created on the render thread
|
||||||
|
GLsync present_fence{}; /// Fence created on the presentation thread
|
||||||
};
|
};
|
||||||
} // namespace Frontend
|
} // namespace Frontend
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
|
constexpr std::size_t SWAP_CHAIN_SIZE = 5;
|
||||||
|
|
||||||
class OGLTextureMailbox : public Frontend::TextureMailbox {
|
class OGLTextureMailbox : public Frontend::TextureMailbox {
|
||||||
public:
|
public:
|
||||||
Frontend::Frame render_tex = {0, 0, 0}, present_tex = {1, 0, 0}, off_tex = {2, 0, 0};
|
std::mutex swap_chain_lock;
|
||||||
bool swapped = false;
|
std::condition_variable free_cv;
|
||||||
std::mutex swap_mutex{};
|
std::condition_variable present_cv;
|
||||||
|
std::array<Frontend::Frame, SWAP_CHAIN_SIZE> swap_chain{};
|
||||||
|
std::deque<Frontend::Frame*> free_queue{};
|
||||||
|
std::deque<Frontend::Frame*> present_queue{};
|
||||||
|
|
||||||
OGLTextureMailbox() = default;
|
OGLTextureMailbox() {
|
||||||
|
for (auto& frame : swap_chain) {
|
||||||
~OGLTextureMailbox() = default;
|
free_queue.push_back(&frame);
|
||||||
|
}
|
||||||
Frontend::Frame& GetRenderFrame() {
|
|
||||||
return render_tex;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderComplete() {
|
~OGLTextureMailbox() override = default;
|
||||||
std::scoped_lock lock(swap_mutex);
|
|
||||||
swapped = true;
|
void ReloadPresentFrame(Frontend::Frame* frame, u32 height, u32 width) override {
|
||||||
std::swap(render_tex, off_tex);
|
frame->present.Release();
|
||||||
|
frame->present.Create();
|
||||||
|
GLint previous_draw_fbo{};
|
||||||
|
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
|
||||||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||||
|
frame->color.handle, 0);
|
||||||
|
if (!glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
|
||||||
|
LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
|
||||||
|
}
|
||||||
|
glBindFramebuffer(GL_FRAMEBUFFER, previous_draw_fbo);
|
||||||
|
frame->color_reloaded = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Frontend::Frame& GetPresentationFrame() {
|
void ReloadRenderFrame(Frontend::Frame* frame, u32 width, u32 height) override {
|
||||||
return present_tex;
|
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||||
|
OpenGLState state = OpenGLState::GetCurState();
|
||||||
|
|
||||||
|
// Recreate the color texture attachment
|
||||||
|
frame->color.Release();
|
||||||
|
frame->color.Create();
|
||||||
|
state.texture_units[0].texture_2d = frame->color.handle;
|
||||||
|
state.Apply();
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||||
|
|
||||||
|
// Recreate the FBO for the render target
|
||||||
|
frame->render.Release();
|
||||||
|
frame->render.Create();
|
||||||
|
state.draw.read_framebuffer = frame->render.handle;
|
||||||
|
state.draw.draw_framebuffer = frame->render.handle;
|
||||||
|
state.Apply();
|
||||||
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||||
|
frame->color.handle, 0);
|
||||||
|
if (!glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
|
||||||
|
LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
|
||||||
|
}
|
||||||
|
prev_state.Apply();
|
||||||
|
frame->width = width;
|
||||||
|
frame->height = height;
|
||||||
|
frame->color_reloaded = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PresentationComplete() {
|
Frontend::Frame* GetRenderFrame() override {
|
||||||
std::scoped_lock lock(swap_mutex);
|
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||||
if (swapped) {
|
// wait for new entries in the free_queue
|
||||||
swapped = false;
|
free_cv.wait(lock, [&] { return !free_queue.empty(); });
|
||||||
std::swap(present_tex, off_tex);
|
|
||||||
|
Frontend::Frame* frame = free_queue.front();
|
||||||
|
free_queue.pop_front();
|
||||||
|
return frame;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ReleaseRenderFrame(Frontend::Frame* frame) override {
|
||||||
|
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||||
|
present_queue.push_front(frame);
|
||||||
|
present_cv.notify_one();
|
||||||
|
}
|
||||||
|
|
||||||
|
Frontend::Frame* TryGetPresentFrame(int timeout_ms) override {
|
||||||
|
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||||
|
// wait for new entries in the present_queue
|
||||||
|
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
|
||||||
|
[&] { return !present_queue.empty(); });
|
||||||
|
if (present_queue.empty()) {
|
||||||
|
// timed out waiting for a frame to draw so return nullptr
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
// the newest entries are pushed to the front of the queue
|
||||||
|
Frontend::Frame* frame = present_queue.front();
|
||||||
|
present_queue.pop_front();
|
||||||
|
// remove all old entries from the present queue and move them back to the free_queue
|
||||||
|
for (auto f : present_queue) {
|
||||||
|
free_queue.push_back(f);
|
||||||
|
free_cv.notify_one();
|
||||||
|
}
|
||||||
|
present_queue.clear();
|
||||||
|
return frame;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReleasePresentFrame(Frontend::Frame* frame) override {
|
||||||
|
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||||
|
free_queue.push_back(frame);
|
||||||
|
free_cv.notify_one();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -280,56 +367,43 @@ void RendererOpenGL::SwapBuffers() {
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto& layout = render_window.GetFramebufferLayout();
|
const auto& layout = render_window.GetFramebufferLayout();
|
||||||
auto& frame = render_window.mailbox->GetRenderFrame();
|
auto frame = render_window.mailbox->GetRenderFrame();
|
||||||
auto& presentation = presentation_textures[frame.index];
|
|
||||||
|
|
||||||
// Clean up sync objects before drawing
|
// Clean up sync objects before drawing
|
||||||
|
|
||||||
// INTEL driver workaround. We can't delete the previous render sync object until we are sure
|
// INTEL driver workaround. We can't delete the previous render sync object until we are sure
|
||||||
// that the presentation is done
|
// that the presentation is done
|
||||||
if (frame.present_sync) {
|
if (frame->present_fence) {
|
||||||
glClientWaitSync(frame.present_sync, 0, GL_TIMEOUT_IGNORED);
|
glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||||
}
|
}
|
||||||
|
|
||||||
// delete the draw fence if the frame wasn't presented
|
// delete the draw fence if the frame wasn't presented
|
||||||
if (frame.render_sync) {
|
if (frame->render_fence) {
|
||||||
glDeleteSync(frame.render_sync);
|
glDeleteSync(frame->render_fence);
|
||||||
frame.render_sync = 0;
|
frame->render_fence = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// wait for the presentation to be done
|
// wait for the presentation to be done
|
||||||
if (frame.present_sync) {
|
if (frame->present_fence) {
|
||||||
glWaitSync(frame.present_sync, 0, GL_TIMEOUT_IGNORED);
|
glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||||
glDeleteSync(frame.present_sync);
|
glDeleteSync(frame->present_fence);
|
||||||
frame.present_sync = 0;
|
frame->present_fence = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Recreate the presentation texture if the size of the window has changed
|
// Recreate the frame if the size of the window has changed
|
||||||
if (layout.width != presentation.width || layout.height != presentation.height) {
|
if (layout.width != frame->width || layout.height != frame->height) {
|
||||||
presentation.width = layout.width;
|
LOG_CRITICAL(Render_OpenGL, "Reloading render frame");
|
||||||
presentation.height = layout.height;
|
render_window.mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
|
||||||
presentation.texture.Release();
|
|
||||||
presentation.texture.Create();
|
|
||||||
state.texture_units[0].texture_2d = presentation.texture.handle;
|
|
||||||
state.Apply();
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, layout.width, layout.height, 0, GL_RGBA,
|
|
||||||
GL_UNSIGNED_BYTE, 0);
|
|
||||||
state.texture_units[0].texture_2d = 0;
|
|
||||||
state.Apply();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint render_texture = presentation.texture.handle;
|
GLuint render_texture = frame->color.handle;
|
||||||
state.draw.draw_framebuffer = draw_framebuffer.handle;
|
state.draw.draw_framebuffer = frame->render.handle;
|
||||||
state.Apply();
|
state.Apply();
|
||||||
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, render_texture, 0);
|
|
||||||
GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
|
|
||||||
glDrawBuffers(1, DrawBuffers); // "1" is the size of DrawBuffers
|
|
||||||
DrawScreens(layout);
|
DrawScreens(layout);
|
||||||
// Create a fence for the frontend to wait on and swap this frame to OffTex
|
// Create a fence for the frontend to wait on and swap this frame to OffTex
|
||||||
frame.render_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||||
glFlush();
|
glFlush();
|
||||||
render_window.mailbox->RenderComplete();
|
render_window.mailbox->ReleaseRenderFrame(frame);
|
||||||
m_current_frame++;
|
m_current_frame++;
|
||||||
|
|
||||||
Core::System::GetInstance().perf_stats->EndSystemFrame();
|
Core::System::GetInstance().perf_stats->EndSystemFrame();
|
||||||
|
@ -479,11 +553,6 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
draw_framebuffer.Create();
|
|
||||||
presentation_framebuffer.Create();
|
|
||||||
presentation_textures[0].texture.Create();
|
|
||||||
presentation_textures[1].texture.Create();
|
|
||||||
presentation_textures[2].texture.Create();
|
|
||||||
state.texture_units[0].texture_2d = 0;
|
state.texture_units[0].texture_2d = 0;
|
||||||
state.Apply();
|
state.Apply();
|
||||||
}
|
}
|
||||||
|
@ -765,39 +834,37 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::Present() {
|
void RendererOpenGL::TryPresent(int timeout_ms) {
|
||||||
const auto& layout = render_window.GetFramebufferLayout();
|
const auto& layout = render_window.GetFramebufferLayout();
|
||||||
auto& frame = render_window.mailbox->GetPresentationFrame();
|
auto frame = render_window.mailbox->TryGetPresentFrame(timeout_ms);
|
||||||
const auto& presentation = presentation_textures[frame.index];
|
if (!frame) {
|
||||||
const GLuint texture_handle = presentation.texture.handle;
|
LOG_CRITICAL(Render_OpenGL, "Try returned no frame to present");
|
||||||
|
return;
|
||||||
glWaitSync(frame.render_sync, 0, GL_TIMEOUT_IGNORED);
|
}
|
||||||
|
// Recreate the presentation FBO if the color attachment was changed
|
||||||
|
if (frame->color_reloaded) {
|
||||||
|
LOG_CRITICAL(Render_OpenGL, "Reloading present frame");
|
||||||
|
render_window.mailbox->ReloadPresentFrame(frame, layout.width, layout.height);
|
||||||
|
}
|
||||||
|
glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED);
|
||||||
// INTEL workaround.
|
// INTEL workaround.
|
||||||
// Normally we could just delete the draw fence here, but due to driver bugs, we can just delete
|
// Normally we could just delete the draw fence here, but due to driver bugs, we can just delete
|
||||||
// it on the emulation thread without too much penalty
|
// it on the emulation thread without too much penalty
|
||||||
// glDeleteSync(frame.render_sync);
|
// glDeleteSync(frame.render_sync);
|
||||||
// frame.render_sync = 0;
|
// frame.render_sync = 0;
|
||||||
|
|
||||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, frame->present.handle);
|
||||||
0.0f);
|
glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||||
|
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, presentation_framebuffer.handle);
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_handle);
|
|
||||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_handle,
|
|
||||||
0);
|
|
||||||
glBlitFramebuffer(0, 0, presentation.width, presentation.height, 0, 0, layout.width,
|
|
||||||
layout.height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
|
||||||
|
|
||||||
/* insert fence for the main thread to block on */
|
/* insert fence for the main thread to block on */
|
||||||
frame.present_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||||
glFlush();
|
glFlush();
|
||||||
|
render_window.mailbox->ReleasePresentFrame(frame);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::PresentComplete() {
|
void RendererOpenGL::PresentComplete() {
|
||||||
render_window.mailbox->PresentationComplete();
|
// render_window.mailbox->PresentationComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Updates the framerate
|
/// Updates the framerate
|
||||||
|
|
|
@ -58,7 +58,7 @@ public:
|
||||||
|
|
||||||
/// Draws the latest frame from texture mailbox to the currently bound draw framebuffer in this
|
/// Draws the latest frame from texture mailbox to the currently bound draw framebuffer in this
|
||||||
/// context
|
/// context
|
||||||
void Present() override;
|
void TryPresent(int timeout_ms) override;
|
||||||
|
|
||||||
/// Finializes the presentation and sets up the presentation frame to go back into the mailbox
|
/// Finializes the presentation and sets up the presentation frame to go back into the mailbox
|
||||||
void PresentComplete() override;
|
void PresentComplete() override;
|
||||||
|
@ -130,11 +130,6 @@ private:
|
||||||
std::array<OGLBuffer, 2> frame_dumping_pbos;
|
std::array<OGLBuffer, 2> frame_dumping_pbos;
|
||||||
GLuint current_pbo = 1;
|
GLuint current_pbo = 1;
|
||||||
GLuint next_pbo = 0;
|
GLuint next_pbo = 0;
|
||||||
|
|
||||||
// Textures used for presentation
|
|
||||||
OGLFramebuffer draw_framebuffer;
|
|
||||||
OGLFramebuffer presentation_framebuffer;
|
|
||||||
std::array<PresentationTexture, 3> presentation_textures{};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
Loading…
Reference in a new issue