new-line that clang-format didn't fix
address some comments
This commit is contained in:
parent
59b475a4b9
commit
5940361b81
16 changed files with 210 additions and 138 deletions
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@ -161,8 +161,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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continue;
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button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button_map[button_id], &QPushButton::clicked, [=]() {
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HandleClick(
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button_map[button_id],
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HandleClick(button_map[button_id],
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[=](const Common::ParamPackage& params) {
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buttons_param[button_id] = params;
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// If the user closes the dialog, the changes are reverted in
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@ -199,8 +198,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
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Qt::CustomContextMenu);
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connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::clicked, [=]() {
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HandleClick(
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analog_map_buttons[analog_id][sub_button_id],
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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@ -34,7 +34,8 @@ void DetachedTasks::AddTask(std::function<void()> task) {
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std::unique_lock lock{instance->mutex};
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--instance->count;
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std::notify_all_at_thread_exit(instance->cv, std::move(lock));
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}).detach();
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})
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.detach();
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}
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} // namespace Common
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@ -1,3 +1,8 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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@ -6,17 +11,12 @@ namespace Common {
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void FlipRGBA8Texture(std::vector<u8>& tex, u64 width, u64 height) {
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ASSERT(tex.size() == width * height * 4);
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const u64 line_size = width * 4;
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u8* temp_row = new u8[line_size];
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u32 offset_1;
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u32 offset_2;
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for (u64 line = 0; line < height / 2; line++) {
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offset_1 = line * line_size;
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offset_2 = (height - line - 1) * line_size;
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const u32 offset_1 = line * line_size;
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const u32 offset_2 = (height - line - 1) * line_size;
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// Swap lines
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std::memcpy(temp_row, &tex[offset_1], line_size);
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std::memcpy(&tex[offset_1], &tex[offset_2], line_size);
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std::memcpy(&tex[offset_2], temp_row, line_size);
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std::swap_ranges(tex.begin() + offset_1, tex.begin() + offset_1 + line_size,
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tex.begin() + offset_2);
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}
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delete[] temp_row;
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}
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} // namespace Common
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@ -1,3 +1,7 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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@ -18,14 +18,11 @@
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#include "core/cheats/cheats.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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<<<<<<< HEAD
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#include "core/dumping/backend.h"
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#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
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#include "core/dumping/ffmpeg_backend.h"
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#endif
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=======
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#include "core/custom_tex_cache.h"
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>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/kernel.h"
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@ -102,6 +99,48 @@ System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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void System::PreloadCustomTextures() {
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// Custom textures are currently stored as
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// load/textures/[TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
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const std::string load_path =
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fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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Kernel().GetCurrentProcess()->codeset->program_id);
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if (FileUtil::Exists(load_path)) {
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FileUtil::FSTEntry texture_files;
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FileUtil::ScanDirectoryTree(load_path, texture_files);
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for (const auto& file : texture_files.children) {
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if (file.isDirectory)
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continue;
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if (file.virtualName.substr(0, 5) != "tex1_")
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continue;
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u32 width;
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u32 height;
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u64 hash;
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u32 format; // unused
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// TODO: more modern way of doing this
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if (std::sscanf(file.virtualName.c_str(), "tex1_%ux%u_%llX_%u.png", &width, &height,
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&hash, &format) == 4) {
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u32 png_width;
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u32 png_height;
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std::vector<u8> decoded_png;
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u32 lodepng_ret =
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lodepng::decode(decoded_png, png_width, png_height, file.physicalName);
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if (lodepng_ret) {
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LOG_CRITICAL(Render_OpenGL, "Failed to preload custom texture: {}",
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lodepng_error_text(lodepng_ret));
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} else {
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LOG_INFO(Render_OpenGL, "Preloaded custom texture from {}", file.physicalName);
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Common::FlipRGBA8Texture(decoded_png, png_width, png_height);
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custom_tex_cache->CacheTexture(hash, decoded_png, png_width, png_height);
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}
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}
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}
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}
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(filepath);
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if (!app_loader) {
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@ -152,18 +191,13 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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}
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}
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cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
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<<<<<<< HEAD
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u64 title_id{0};
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
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static_cast<u32>(load_result));
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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=======
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custom_tex_cache = std::make_unique<Core::CustomTexCache>();
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<<<<<<< HEAD
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>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
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=======
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if (Settings::values.preload_textures) {
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// Custom textures are currently stored as
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// load/textures/[TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
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}
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}
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}
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>>>>>>> 015582b2... implement custom texture preload
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if (Settings::values.preload_textures)
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PreloadCustomTextures();
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status = ResultStatus::Success;
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m_emu_window = &emu_window;
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m_filepath = filepath;
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@ -242,8 +277,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
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timing = std::make_unique<Timing>();
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode);
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
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[this] { PrepareReschedule(); }, system_mode);
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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return *cheat_engine;
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}
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<<<<<<< HEAD
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VideoDumper::Backend& System::VideoDumper() {
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return *video_dumper;
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}
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const VideoDumper::Backend& System::VideoDumper() const {
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return *video_dumper;
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=======
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}
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Core::CustomTexCache& System::CustomTexCache() {
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return *custom_tex_cache;
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}
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const Core::CustomTexCache& System::CustomTexCache() const {
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return *custom_tex_cache;
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>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
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}
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void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) {
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/// Gets a const reference to the custom texture cache system
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const Core::CustomTexCache& CustomTexCache() const;
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/// Handles loading all custom textures from disk into cache.
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void PreloadCustomTextures();
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FrameLimiter frame_limiter;
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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@ -1,10 +1,18 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <stdexcept>
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#include <vector>
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#include "common/common_types.h"
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#include "custom_tex_cache.h"
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namespace Core {
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const bool CustomTexCache::IsTextureDumped(const u64 hash) {
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CustomTexCache::CustomTexCache() {}
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CustomTexCache::~CustomTexCache() {}
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bool CustomTexCache::IsTextureDumped(u64 hash) const {
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return dumped_textures.find(hash) != dumped_textures.end();
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}
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dumped_textures[hash] = true;
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}
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const bool CustomTexCache::IsTextureCached(const u64 hash) {
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bool CustomTexCache::IsTextureCached(u64 hash) const {
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return custom_textures.find(hash) != custom_textures.end();
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}
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@ -1,3 +1,7 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <unordered_map>
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// TODO: think of a better name for this class...
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class CustomTexCache {
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public:
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const bool IsTextureDumped(const u64 hash);
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void SetTextureDumped(const u64 hash);
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CustomTexCache();
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~CustomTexCache();
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const bool IsTextureCached(const u64 hash);
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bool IsTextureDumped(u64 hash) const;
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void SetTextureDumped(u64 hash);
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bool IsTextureCached(u64 hash) const;
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const CustomTexInfo& LookupTexture(const u64 hash);
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void CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
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void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
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private:
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std::unordered_map<u64, bool> dumped_textures;
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@ -1340,8 +1340,7 @@ void Module::CheckAndUpdateFile(const CecDataPathType path_type, const u32 ncch_
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case CecDataPathType::MboxData:
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case CecDataPathType::MboxIcon:
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case CecDataPathType::MboxTitle:
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default: {
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}
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default: {}
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}
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}
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@ -41,8 +41,8 @@ public:
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return s_instance;
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}
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void StartPlayback(
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const std::string& movie_file, std::function<void()> completion_callback = [] {});
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void StartPlayback(const std::string& movie_file,
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std::function<void()> completion_callback = [] {});
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void StartRecording(const std::string& movie_file);
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/// Prepare to override the clock before playing back movies
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@ -217,7 +217,8 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
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success_callback();
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else
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failure_callback();
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}).detach();
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})
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.detach();
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}
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CalibrationConfigurationJob::CalibrationConfigurationJob(
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@ -268,7 +269,8 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
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complete_event.Wait();
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socket.Stop();
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worker_thread.join();
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}).detach();
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})
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.detach();
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}
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CalibrationConfigurationJob::~CalibrationConfigurationJob() {
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@ -17,8 +17,7 @@ TestEnvironment::TestEnvironment(bool mutable_memory_)
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timing = std::make_unique<Core::Timing>();
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memory = std::make_unique<Memory::MemorySystem>();
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [] {}, 0);
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing, [] {}, 0);
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kernel->SetCurrentProcess(kernel->CreateProcess(kernel->CreateCodeSet("", 0)));
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page_table = &kernel->GetCurrentProcess()->vm_manager.page_table;
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@ -23,8 +23,7 @@ static std::shared_ptr<Object> MakeObject(Kernel::KernelSystem& kernel) {
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TEST_CASE("HLERequestContext::PopulateFromIncomingCommandBuffer", "[core][kernel]") {
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Core::Timing timing;
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Memory::MemorySystem memory;
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Kernel::KernelSystem kernel(
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memory, timing, [] {}, 0);
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0);
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auto [server, client] = kernel.CreateSessionPair();
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HLERequestContext context(kernel, std::move(server), nullptr);
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TEST_CASE("HLERequestContext::WriteToOutgoingCommandBuffer", "[core][kernel]") {
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Core::Timing timing;
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Memory::MemorySystem memory;
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Kernel::KernelSystem kernel(
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memory, timing, [] {}, 0);
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0);
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auto [server, client] = kernel.CreateSessionPair();
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HLERequestContext context(kernel, std::move(server), nullptr);
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@ -13,8 +13,7 @@
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TEST_CASE("Memory::IsValidVirtualAddress", "[core][memory]") {
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Core::Timing timing;
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Memory::MemorySystem memory;
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Kernel::KernelSystem kernel(
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memory, timing, [] {}, 0);
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Kernel::KernelSystem kernel(memory, timing, [] {}, 0);
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SECTION("these regions should not be mapped on an empty process") {
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auto process = kernel.CreateProcess(kernel.CreateCodeSet("", 0));
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CHECK(Memory::IsValidVirtualAddress(*process, Memory::PROCESS_IMAGE_VADDR) == false);
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@ -856,6 +856,81 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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}
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}
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bool CachedSurface::LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info,
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Common::Rectangle<u32>& custom_rect) {
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bool result = false;
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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const std::string load_path =
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fmt::format("{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id,
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width, height, tex_hash, static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureCached(tex_hash)) {
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if (FileUtil::Exists(load_path)) {
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u32 lodepng_ret =
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lodepng::decode(tex_info.tex, tex_info.width, tex_info.height, load_path);
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if (lodepng_ret) {
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LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
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lodepng_error_text(lodepng_ret));
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} else {
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LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
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Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
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custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
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tex_info.height);
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result = true;
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}
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}
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} else {
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tex_info = custom_tex_cache.LookupTexture(tex_hash);
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result = true;
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}
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if (result) {
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custom_rect.left = (custom_rect.left / width) * tex_info.width;
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custom_rect.top = (custom_rect.top / height) * tex_info.height;
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custom_rect.right = (custom_rect.right / width) * tex_info.width;
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custom_rect.bottom = (custom_rect.bottom / height) * tex_info.height;
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}
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return result;
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}
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bool CachedSurface::GetDumpPath(u64 tex_hash, std::string& path) {
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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path =
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fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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if (!FileUtil::CreateFullPath(path)) {
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LOG_ERROR(Render, "Unable to create {}", path);
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return false;
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}
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path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
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static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(path)) {
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custom_tex_cache.SetTextureDumped(tex_hash);
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return true;
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}
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return false;
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}
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void CachedSurface::DumpTexture(GLuint target_tex, const std::string& dump_path) {
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// Dump texture to RGBA8 and encode as PNG
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LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
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std::vector<u8> decoded_texture;
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decoded_texture.resize(width * height * 4);
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glBindTexture(GL_TEXTURE_2D, target_tex);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
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glBindTexture(GL_TEXTURE_2D, 0);
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Common::FlipRGBA8Texture(decoded_texture, width, height);
|
||||
u32 png_error = lodepng::encode(dump_path, decoded_texture, width, height);
|
||||
if (png_error) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}",
|
||||
lodepng_error_text(png_error));
|
||||
}
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle) {
|
||||
|
@ -871,9 +946,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
|
|||
bool dump_tex = false;
|
||||
bool use_custom_tex = false;
|
||||
std::string dump_path; // Has to be declared here for logging later
|
||||
std::vector<u8> decoded_png;
|
||||
u32 png_width = 0;
|
||||
u32 png_height = 0;
|
||||
Core::CustomTexInfo custom_tex_info;
|
||||
u64 tex_hash = 0;
|
||||
Common::Rectangle custom_rect =
|
||||
rect; // Required for rect to function properly with custom textures
|
||||
|
@ -881,56 +954,11 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
|
|||
if (Settings::values.dump_textures || Settings::values.custom_textures)
|
||||
tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
|
||||
|
||||
if (Settings::values.custom_textures) {
|
||||
const std::string load_path = fmt::format(
|
||||
"{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
||||
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id, width,
|
||||
height, tex_hash, static_cast<u32>(pixel_format));
|
||||
if (Settings::values.custom_textures)
|
||||
use_custom_tex = LoadCustomTextures(tex_hash, custom_tex_info, custom_rect);
|
||||
|
||||
if (!custom_tex_cache.IsTextureCached(tex_hash)) {
|
||||
if (FileUtil::Exists(load_path)) {
|
||||
u32 lodepng_ret = lodepng::decode(decoded_png, png_width, png_height, load_path);
|
||||
if (lodepng_ret)
|
||||
LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}",
|
||||
lodepng_error_text(lodepng_ret));
|
||||
else {
|
||||
LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path);
|
||||
Common::FlipRGBA8Texture(decoded_png, png_width, png_height);
|
||||
custom_tex_cache.CacheTexture(tex_hash, decoded_png, png_width, png_height);
|
||||
use_custom_tex = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const auto custom_tex_info = custom_tex_cache.LookupTexture(tex_hash);
|
||||
decoded_png = custom_tex_info.tex;
|
||||
png_width = custom_tex_info.width;
|
||||
png_height = custom_tex_info.height;
|
||||
use_custom_tex = true;
|
||||
}
|
||||
|
||||
if (png_width && png_height) {
|
||||
custom_rect.left = (custom_rect.left / width) * png_width;
|
||||
custom_rect.top = (custom_rect.top / height) * png_height;
|
||||
custom_rect.right = (custom_rect.right / width) * png_width;
|
||||
custom_rect.bottom = (custom_rect.bottom / height) * png_height;
|
||||
}
|
||||
}
|
||||
|
||||
if (Settings::values.dump_textures && !use_custom_tex) {
|
||||
dump_path = fmt::format(
|
||||
"{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
|
||||
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
|
||||
if (!FileUtil::CreateFullPath(dump_path))
|
||||
LOG_ERROR(Render, "Unable to create {}", dump_path);
|
||||
|
||||
dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
|
||||
static_cast<u32>(pixel_format));
|
||||
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
|
||||
custom_tex_cache.SetTextureDumped(tex_hash);
|
||||
dump_tex = true;
|
||||
}
|
||||
}
|
||||
if (Settings::values.dump_textures && !use_custom_tex)
|
||||
dump_tex = GetDumpPath(tex_hash, dump_path);
|
||||
|
||||
// Load data from memory to the surface
|
||||
GLint x0 = static_cast<GLint>(custom_rect.left);
|
||||
|
@ -950,7 +978,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
|
|||
unscaled_tex.Create();
|
||||
if (use_custom_tex) {
|
||||
AllocateSurfaceTexture(unscaled_tex.handle, GetFormatTuple(PixelFormat::RGBA8),
|
||||
png_width, png_height);
|
||||
custom_tex_info.width, custom_tex_info.height);
|
||||
} else {
|
||||
AllocateSurfaceTexture(unscaled_tex.handle, tuple, custom_rect.GetWidth(),
|
||||
custom_rect.GetHeight());
|
||||
|
@ -975,36 +1003,22 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
|
|||
&gl_buffer[buffer_offset]);
|
||||
} else {
|
||||
if (res_scale == 1) {
|
||||
AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8), png_width,
|
||||
png_height);
|
||||
AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8),
|
||||
custom_tex_info.width, custom_tex_info.height);
|
||||
cur_state.texture_units[0].texture_2d = texture.handle;
|
||||
cur_state.Apply();
|
||||
}
|
||||
// always going to be using rgba8
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(png_width));
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(custom_tex_info.width));
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, png_width, png_height, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
decoded_png.data());
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, custom_tex_info.width, custom_tex_info.height,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, custom_tex_info.tex.data());
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
if (dump_tex) {
|
||||
// Dump texture to RGBA8 and encode as PNG
|
||||
LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
|
||||
std::vector<u8> decoded_texture;
|
||||
decoded_texture.resize(width * height * 4);
|
||||
glBindTexture(GL_TEXTURE_2D, target_tex);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
Common::FlipRGBA8Texture(decoded_texture, width, height);
|
||||
u32 png_error = lodepng::encode(dump_path, decoded_texture, width, height);
|
||||
if (png_error) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}",
|
||||
lodepng_error_text(png_error));
|
||||
}
|
||||
custom_tex_cache.SetTextureDumped(tex_hash);
|
||||
}
|
||||
if (dump_tex)
|
||||
DumpTexture(target_tex, dump_path);
|
||||
|
||||
cur_state.texture_units[0].texture_2d = old_tex;
|
||||
cur_state.Apply();
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "core/custom_tex_cache.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "video_core/regs_framebuffer.h"
|
||||
#include "video_core/regs_texturing.h"
|
||||
|
@ -377,6 +378,12 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
|
|||
void LoadGLBuffer(PAddr load_start, PAddr load_end);
|
||||
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
|
||||
|
||||
// Custom texture loading and dumping
|
||||
bool LoadCustomTextures(u64 tex_hash, Core::CustomTexInfo& tex_info,
|
||||
Common::Rectangle<u32>& custom_rect);
|
||||
bool GetDumpPath(u64 tex_hash, std::string& path);
|
||||
void DumpTexture(GLuint target_tex, const std::string& dump_path);
|
||||
|
||||
// Upload/Download data in gl_buffer in/to this surface's texture
|
||||
void UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle);
|
||||
|
|
Loading…
Reference in a new issue