yuzu/game_list_worker: Move std::string construction after the termintion check in callbacks
Avoids potentially allocating a std::string instance when it isn't needed.
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5840943110
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5a625fe945
1 changed files with 6 additions and 5 deletions
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@ -37,12 +37,13 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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const auto callback = [this, recursion, parent_dir](u64* num_entries_out,
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const auto callback = [this, recursion, parent_dir](u64* num_entries_out,
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const std::string& directory,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing) {
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// Breaks the callback loop.
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return false;
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}
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if (stop_processing)
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const std::string physical_name = directory + DIR_SEP + virtual_name;
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return false; // Breaks the callback loop.
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const bool is_dir = FileUtil::IsDirectory(physical_name);
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bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir && HasSupportedFileExtension(physical_name)) {
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if (!is_dir && HasSupportedFileExtension(physical_name)) {
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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if (!loader)
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if (!loader)
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