shader: Fix shadow_texture_orthographic not being set correctly. (#6937)
This commit is contained in:
parent
1159e4d928
commit
5ad58e0605
2 changed files with 2 additions and 6 deletions
|
@ -256,9 +256,7 @@ PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs, bool has_blend_
|
||||||
|
|
||||||
state.shadow_rendering = regs.framebuffer.output_merger.fragment_operation_mode ==
|
state.shadow_rendering = regs.framebuffer.output_merger.fragment_operation_mode ==
|
||||||
FramebufferRegs::FragmentOperationMode::Shadow;
|
FramebufferRegs::FragmentOperationMode::Shadow;
|
||||||
if (state.shadow_rendering) {
|
state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0;
|
||||||
state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
state.use_custom_normal_map = use_normal;
|
state.use_custom_normal_map = use_normal;
|
||||||
|
|
||||||
|
|
|
@ -235,9 +235,7 @@ PicaFSConfig::PicaFSConfig(const Pica::Regs& regs, const Instance& instance) {
|
||||||
|
|
||||||
state.shadow_rendering.Assign(regs.framebuffer.output_merger.fragment_operation_mode ==
|
state.shadow_rendering.Assign(regs.framebuffer.output_merger.fragment_operation_mode ==
|
||||||
FramebufferRegs::FragmentOperationMode::Shadow);
|
FramebufferRegs::FragmentOperationMode::Shadow);
|
||||||
if (state.shadow_rendering) {
|
state.shadow_texture_orthographic.Assign(regs.texturing.shadow.orthographic != 0);
|
||||||
state.shadow_texture_orthographic.Assign(regs.texturing.shadow.orthographic != 0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PicaShaderConfigCommon::Init(const Pica::RasterizerRegs& rasterizer,
|
void PicaShaderConfigCommon::Init(const Pica::RasterizerRegs& rasterizer,
|
||||||
|
|
Loading…
Reference in a new issue