Address review comments
This commit is contained in:
parent
3be7aa2cfc
commit
601fd81d5c
9 changed files with 58 additions and 72 deletions
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <array>
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#include <future>
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#include <future>
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#include <QColor>
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#include <QColor>
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#include <QImage>
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#include <QImage>
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@ -10,7 +11,6 @@
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#include <QMetaType>
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#include <QMetaType>
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#include <QTime>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtConcurrent/QtConcurrentRun>
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/multiplayer/chat_room.h"
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#include "citra_qt/multiplayer/chat_room.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/message.h"
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@ -36,10 +36,10 @@ public:
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}
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}
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private:
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private:
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ChatMessage() {}
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static constexpr std::array<const char*, 16> player_color = {
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const QList<QString> player_color = {
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{"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
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{"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
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"#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
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"#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
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QString timestamp;
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QString timestamp;
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QString nickname;
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QString nickname;
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QString message;
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QString message;
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@ -49,7 +49,7 @@ class StatusMessage {
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public:
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public:
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explicit StatusMessage(const QString& msg, QTime ts = {}) {
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explicit StatusMessage(const QString& msg, QTime ts = {}) {
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/// Convert the time to their default locale defined format
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/// Convert the time to their default locale defined format
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static QLocale locale;
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QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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message = msg;
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message = msg;
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}
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}
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@ -65,7 +65,7 @@ private:
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QString message;
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QString message;
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};
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};
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ChatRoom::ChatRoom(QWidget* parent) : ui(new Ui::ChatRoom) {
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ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(new Ui::ChatRoom) {
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ui->setupUi(this);
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ui->setupUi(this);
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// set the item_model for player_view
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// set the item_model for player_view
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@ -159,7 +159,9 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
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void ChatRoom::OnSendChat() {
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void ChatRoom::OnSendChat() {
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if (auto room = Network::GetRoomMember().lock()) {
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if (auto room = Network::GetRoomMember().lock()) {
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if (room->GetState() == Network::RoomMember::State::Joined) {
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if (room->GetState() != Network::RoomMember::State::Joined) {
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return;
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}
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auto message = ui->chat_message->text().toStdString();
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auto message = ui->chat_message->text().toStdString();
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if (!ValidateMessage(message)) {
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if (!ValidateMessage(message)) {
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return;
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return;
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@ -181,18 +183,17 @@ void ChatRoom::OnSendChat() {
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AppendChatMessage(m.GetPlayerChatMessage(player));
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AppendChatMessage(m.GetPlayerChatMessage(player));
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ui->chat_message->clear();
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ui->chat_message->clear();
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}
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}
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}
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}
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}
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void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
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void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
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// TODO(B3N30): Remember which row is selected
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// TODO(B3N30): Remember which row is selected
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player_list->removeRows(0, player_list->rowCount());
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player_list->removeRows(0, player_list->rowCount());
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for (const auto& member : member_list) {
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for (const auto& member : member_list) {
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if (member.nickname == "")
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if (member.nickname.empty())
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continue;
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continue;
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QList<QStandardItem*> l;
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QList<QStandardItem*> l;
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std::vector<std::string> elements = {member.nickname, member.game_info.name};
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std::vector<std::string> elements = {member.nickname, member.game_info.name};
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for (auto& item : elements) {
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for (const auto& item : elements) {
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QStandardItem* child = new QStandardItem(QString::fromStdString(item));
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QStandardItem* child = new QStandardItem(QString::fromStdString(item));
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child->setEditable(false);
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child->setEditable(false);
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l.append(child);
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l.append(child);
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@ -45,7 +45,7 @@ signals:
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void ChatReceived(const Network::ChatEntry&);
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void ChatReceived(const Network::ChatEntry&);
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private:
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private:
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const u32 max_chat_lines = 1000;
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static constexpr u32 max_chat_lines = 1000;
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void AppendChatMessage(const QString&);
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void AppendChatMessage(const QString&);
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bool ValidateMessage(const std::string&);
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bool ValidateMessage(const std::string&);
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QStandardItemModel* player_list;
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QStandardItemModel* player_list;
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@ -19,7 +19,7 @@
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#include "network/network.h"
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#include "network/network.h"
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#include "ui_direct_connect.h"
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#include "ui_direct_connect.h"
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enum class ConnectionType : u8 { TRAVERSAL_SERVER, IP };
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enum class ConnectionType : u8 { TraversalServer, IP };
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DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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@ -44,38 +44,30 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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}
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}
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void DirectConnectWindow::Connect() {
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void DirectConnectWindow::Connect() {
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ClearAllError();
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bool isValid = true;
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if (!ui->nickname->hasAcceptableInput()) {
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if (!ui->nickname->hasAcceptableInput()) {
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isValid = false;
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
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ShowError(NetworkMessage::USERNAME_NOT_VALID);
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}
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if (const auto member = Network::GetRoomMember().lock()) {
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if (member->IsConnected()) {
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if (!NetworkMessage::WarnDisconnect()) {
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return;
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return;
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}
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}
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if (const auto member = Network::GetRoomMember().lock()) {
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if (member->IsConnected() && !NetworkMessage::WarnDisconnect()) {
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return;
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}
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}
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}
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}
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switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
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switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
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case ConnectionType::TRAVERSAL_SERVER:
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case ConnectionType::TraversalServer:
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break;
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break;
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case ConnectionType::IP:
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case ConnectionType::IP:
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if (!ui->ip->hasAcceptableInput()) {
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if (!ui->ip->hasAcceptableInput()) {
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isValid = false;
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NetworkMessage::ShowError(NetworkMessage::IP_ADDRESS_NOT_VALID);
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NetworkMessage::ShowError(NetworkMessage::IP_ADDRESS_NOT_VALID);
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return;
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}
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}
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if (!ui->port->hasAcceptableInput()) {
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if (!ui->port->hasAcceptableInput()) {
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isValid = false;
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NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
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NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
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return;
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}
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}
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break;
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break;
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}
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}
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if (!isValid) {
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return;
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}
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// Store settings
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// Store settings
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UISettings::values.nickname = ui->nickname->text();
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UISettings::values.nickname = ui->nickname->text();
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UISettings::values.ip = ui->ip->text();
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UISettings::values.ip = ui->ip->text();
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BeginConnecting();
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BeginConnecting();
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}
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}
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void DirectConnectWindow::ClearAllError() {}
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void DirectConnectWindow::BeginConnecting() {
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void DirectConnectWindow::BeginConnecting() {
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ui->connect->setEnabled(false);
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ui->connect->setEnabled(false);
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ui->connect->setText(tr("Connecting"));
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ui->connect->setText(tr("Connecting"));
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private:
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private:
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void Connect();
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void Connect();
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void ClearAllError();
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void BeginConnecting();
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void BeginConnecting();
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void EndConnecting();
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void EndConnecting();
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#pragma once
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#pragma once
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#include <utility>
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#include <QPixmap>
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#include <QPixmap>
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#include <QStandardItem>
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#include <QStandardItem>
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#include <QStandardItemModel>
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#include <QStandardItemModel>
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#include "common/common_types.h"
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#include "common/common_types.h"
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namespace Column {
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namespace Column {
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@ -25,7 +25,7 @@ class LobbyItem : public QStandardItem {
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public:
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public:
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LobbyItem() = default;
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LobbyItem() = default;
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explicit LobbyItem(const QString& string) : QStandardItem(string) {}
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explicit LobbyItem(const QString& string) : QStandardItem(string) {}
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virtual ~LobbyItem() override {}
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virtual ~LobbyItem() override = default;
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};
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};
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class LobbyItemName : public LobbyItem {
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class LobbyItemName : public LobbyItem {
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static const int GameIconRole = Qt::UserRole + 3;
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static const int GameIconRole = Qt::UserRole + 3;
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LobbyItemGame() = default;
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LobbyItemGame() = default;
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explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) : LobbyItem() {
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explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) {
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setData(static_cast<unsigned long long>(title_id), TitleIDRole);
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setData(static_cast<unsigned long long>(title_id), TitleIDRole);
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setData(game_name, GameNameRole);
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setData(game_name, GameNameRole);
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if (!smdh_icon.isNull()) {
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if (!smdh_icon.isNull()) {
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static const int HostPortRole = Qt::UserRole + 3;
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static const int HostPortRole = Qt::UserRole + 3;
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LobbyItemHost() = default;
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LobbyItemHost() = default;
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explicit LobbyItemHost(QString username, QString ip, u16 port) : LobbyItem() {
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explicit LobbyItemHost(QString username, QString ip, u16 port) {
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setData(username, HostUsernameRole);
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setData(username, HostUsernameRole);
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setData(ip, HostIPRole);
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setData(ip, HostIPRole);
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setData(port, HostPortRole);
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setData(port, HostPortRole);
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class LobbyMember {
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class LobbyMember {
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public:
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public:
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LobbyMember() = default;
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LobbyMember() = default;
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LobbyMember(const LobbyMember& other) {
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LobbyMember(const LobbyMember& other) = default;
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username = other.username;
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explicit LobbyMember(QString username, u64 title_id, QString game_name)
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title_id = other.title_id;
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: username(std::move(username)), title_id(title_id), game_name(std::move(game_name)) {}
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game_name = other.game_name;
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}
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explicit LobbyMember(const QString username, u64 title_id, const QString game_name)
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: username(username), title_id(title_id), game_name(game_name) {}
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~LobbyMember() = default;
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~LobbyMember() = default;
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QString GetUsername() const {
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QString GetUsername() const {
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static const int MaxPlayerRole = Qt::UserRole + 2;
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static const int MaxPlayerRole = Qt::UserRole + 2;
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LobbyItemMemberList() = default;
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LobbyItemMemberList() = default;
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explicit LobbyItemMemberList(QList<QVariant> members, u32 max_players) : LobbyItem() {
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explicit LobbyItemMemberList(QList<QVariant> members, u32 max_players) {
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setData(members, MemberListRole);
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setData(members, MemberListRole);
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setData(max_players, MaxPlayerRole);
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setData(max_players, MaxPlayerRole);
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}
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}
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static const int MemberListRole = Qt::UserRole + 1;
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static const int MemberListRole = Qt::UserRole + 1;
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LobbyItemExpandedMemberList() = default;
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LobbyItemExpandedMemberList() = default;
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explicit LobbyItemExpandedMemberList(QList<QVariant> members) : LobbyItem() {
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explicit LobbyItemExpandedMemberList(QList<QVariant> members) {
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setData(members, MemberListRole);
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setData(members, MemberListRole);
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}
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}
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#pragma once
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#pragma once
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#include <utility>
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namespace NetworkMessage {
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namespace NetworkMessage {
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class ConnectionError {
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class ConnectionError {
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public:
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public:
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explicit ConnectionError(const std::string& str) : err(str) {}
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explicit ConnectionError(std::string str) : err(std::move(str)) {}
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const std::string& GetString() const {
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const std::string& GetString() const {
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return err;
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return err;
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}
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}
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@ -104,13 +104,14 @@ void MultiplayerState::OnCreateRoom() {
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void MultiplayerState::OnCloseRoom() {
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void MultiplayerState::OnCloseRoom() {
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if (auto room = Network::GetRoom().lock()) {
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if (auto room = Network::GetRoom().lock()) {
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if (room->GetState() == Network::Room::State::Open) {
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if (room->GetState() != Network::Room::State::Open) {
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return;
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}
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if (NetworkMessage::WarnCloseRoom()) {
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if (NetworkMessage::WarnCloseRoom()) {
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room->Destroy();
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room->Destroy();
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announce_multiplayer_session->Stop();
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announce_multiplayer_session->Stop();
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}
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}
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}
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}
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}
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}
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}
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void MultiplayerState::OnOpenNetworkRoom() {
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void MultiplayerState::OnOpenNetworkRoom() {
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ClickableLabel::ClickableLabel(QWidget* parent, Qt::WindowFlags f) : QLabel(parent) {}
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ClickableLabel::ClickableLabel(QWidget* parent, Qt::WindowFlags f) : QLabel(parent) {}
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ClickableLabel::~ClickableLabel() {}
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void ClickableLabel::mouseReleaseEvent(QMouseEvent* event) {
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void ClickableLabel::mouseReleaseEvent(QMouseEvent* event) {
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emit clicked();
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emit clicked();
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}
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}
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#include <QLabel>
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#include <QLabel>
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#include <QWidget>
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#include <QWidget>
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#include <Qt>
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class ClickableLabel : public QLabel {
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class ClickableLabel : public QLabel {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit ClickableLabel(QWidget* parent = Q_NULLPTR, Qt::WindowFlags f = Qt::WindowFlags());
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explicit ClickableLabel(QWidget* parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags());
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~ClickableLabel();
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~ClickableLabel() = default;
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signals:
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signals:
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void clicked();
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void clicked();
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