swkbd: Fix a bug where clicking Cancel hangs the game (#5294)
* swkbd: Fix a bug where clicking Cancel hangs the game The text is validated in `Finalize`. If the validation fails, an error is returned and the applet is not actually finalized. This can result in hangs. This is usually not a problem as the frontend is expected to validate the text passed to `Finalize`. However, when the user clicked on `Cancel`, the text is ignored and the frontend won't do any validation. Therefore, we should skip the validation here as well. Also fixed a potential data race. All these functions should now be called on the same thread * Address review comments Renamed the fields Remove close button
This commit is contained in:
parent
41bff0e3b7
commit
60669a7dd8
4 changed files with 21 additions and 13 deletions
|
@ -115,6 +115,7 @@ void QtKeyboard::Execute(const Frontend::KeyboardConfig& config) {
|
|||
ok_id = static_cast<u8>(this->config.button_config);
|
||||
}
|
||||
QMetaObject::invokeMethod(this, "OpenInputDialog", Qt::BlockingQueuedConnection);
|
||||
Finalize(result_text, result_button);
|
||||
}
|
||||
|
||||
void QtKeyboard::ShowError(const std::string& error) {
|
||||
|
@ -125,13 +126,15 @@ void QtKeyboard::ShowError(const std::string& error) {
|
|||
|
||||
void QtKeyboard::OpenInputDialog() {
|
||||
QtKeyboardDialog dialog(&parent, this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
||||
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
||||
dialog.setWindowFlags(dialog.windowFlags() &
|
||||
~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint));
|
||||
dialog.setWindowModality(Qt::WindowModal);
|
||||
dialog.exec();
|
||||
LOG_INFO(Frontend, "SWKBD input dialog finished, text={}, button={}", dialog.text.toStdString(),
|
||||
dialog.button);
|
||||
Finalize(dialog.text.toStdString(), dialog.button);
|
||||
|
||||
result_text = dialog.text.toStdString();
|
||||
result_button = dialog.button;
|
||||
LOG_INFO(Frontend, "SWKBD input dialog finished, text={}, button={}", result_text,
|
||||
result_button);
|
||||
}
|
||||
|
||||
void QtKeyboard::ShowErrorDialog(QString message) {
|
||||
|
|
|
@ -62,6 +62,9 @@ private:
|
|||
|
||||
QWidget& parent;
|
||||
|
||||
std::string result_text;
|
||||
int result_button;
|
||||
|
||||
friend class QtKeyboardDialog;
|
||||
friend class QtKeyboardValidator;
|
||||
};
|
||||
|
|
|
@ -120,6 +120,8 @@ ValidationError SoftwareKeyboard::ValidateButton(u8 button) const {
|
|||
}
|
||||
|
||||
ValidationError SoftwareKeyboard::Finalize(const std::string& text, u8 button) {
|
||||
// Skip check when OK is not pressed
|
||||
if (button == static_cast<u8>(config.button_config)) {
|
||||
ValidationError error;
|
||||
if ((error = ValidateInput(text)) != ValidationError::None) {
|
||||
return error;
|
||||
|
@ -127,6 +129,7 @@ ValidationError SoftwareKeyboard::Finalize(const std::string& text, u8 button) {
|
|||
if ((error = ValidateButton(button)) != ValidationError::None) {
|
||||
return error;
|
||||
}
|
||||
}
|
||||
data = {text, button};
|
||||
data_ready = true;
|
||||
return ValidationError::None;
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
@ -135,7 +134,7 @@ protected:
|
|||
KeyboardConfig config;
|
||||
KeyboardData data;
|
||||
|
||||
std::atomic_bool data_ready = false;
|
||||
bool data_ready = false;
|
||||
};
|
||||
|
||||
class DefaultKeyboard final : public SoftwareKeyboard {
|
||||
|
|
Loading…
Reference in a new issue